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Apprentice Unity Vr Developer Jobs in New York (NOW HIRING)

Senior Manager, UX

New York, NY

$127K/yr

Partner closely with Marketing, Commercial, Product, and Engineering leaders to align design goals ... Previous product design experience in AR/VR or 3D environments. * Familiarity with Unity or other ...

Previous experience on virtual reality simulations (e.g., Unity, C#, VR headsets) or user-interface ... Qualifications Candidates should have a PhD in computer engineering, computer science, human ...

Apprentice Unity Vr Developer information

What are some typical projects an apprentice Unity VR developer might work on during their first year?

As an Apprentice Unity VR Developer, you can expect to contribute to a variety of projects such as creating interactive VR training modules, developing prototype game mechanics, or assisting with educational VR experiences. Early tasks often include building and testing immersive environments, troubleshooting performance issues, and collaborating with artists and designers to refine visual elements. You'll frequently use Unity and C# to implement features, fix bugs, and learn best practices for optimizing VR applications. These experiences help you build a solid foundation in both technical and collaborative skills, preparing you for more complex responsibilities as you advance.

What are the key skills and qualifications needed to thrive as an apprentice Unity VR developer, and why are they important?

To thrive as an Apprentice Unity VR Developer, you need a basic understanding of Unity, C# programming, and 3D modeling concepts, along with a relevant degree or coursework in computer science or game development. Familiarity with VR hardware, Unity Editor, version control systems like Git, and optional certifications such as Unity Certified Associate are commonly expected. Creativity, problem-solving, teamwork, and a willingness to learn help you stand out in collaborative and fast-evolving development environments. These skills and qualities are crucial to creating immersive VR experiences efficiently while adapting to new technologies and project requirements.

What does an apprentice Unity VR developer do?

An Apprentice Unity VR Developer assists in designing, developing, and testing virtual reality (VR) applications using the Unity game engine. They typically work under the supervision of experienced developers, learning to create immersive VR experiences, write scripts in C#, and troubleshoot issues. Their role often includes collaborating with artists and designers to bring interactive 3D environments to life, while building foundational skills in Unity and VR development.

What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?

AspectApprentice Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge, often in training or courseworkSome experience, possibly a related certification
Work EnvironmentEntry-level, supervised projects, learning-focusedDeveloping skills, contributing to projects under guidance
Industry UsageCommon in training programs and internshipsStandard entry-level role in game and VR development

The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

What are the most commonly searched types of Unity Vr Developer jobs in New York? The most popular types of Unity Vr Developer jobs in New York are:
What job categories do people searching Apprentice Unity Vr Developer jobs in New York look for? The top searched job categories for Apprentice Unity Vr Developer jobs in New York are:
What cities in New York are hiring for Apprentice Unity Vr Developer jobs? Cities in New York with the most Apprentice Unity Vr Developer job openings:
Infographic showing various Apprentice Unity Vr Developer job openings in New York as of July 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution.

Senior Vizrt Integrator / Developer - Contract

Astucemedia

New York, NY

Contractor

Re-posted 8 days ago


Job description

Company Description

Astucemedia is a global leader in innovative creative and software solutions for real-time data visualization on live TV, studios, museums, immersive experiences, and sports venues. Our software and services enhance augmented reality graphics, virtual sets, video walls, interactive apps, and on-screen overlays across television and digital platforms.

We're a team of passionate trailblazers who thrive on creativity, collaboration, and cutting-edge technology-and we're looking for someone who's just as excited to shape the future with us.

With our proprietary Data Platform software and plugins for real-time graphics engines by Vizrt, Unreal, and Unity, Astucemedia stands at the forefront of data-driven graphics for finance, sports, and elections. Our esteemed clients include ABC News/Disney, NBC Universal, Fox Sports, CBS Sports, beIN Sports, NFL Network, BNN Bloomberg, Yahoo Finance, CBC, Radio-Canada, Sky News Arabia, Al Arabiya, Dubai TV, The Media Majlis Museum in Qatar, and Times Square. 

Job Description

The Senior Vizrt Integrator is responsible for the technical implementation, data integration, and operational reliability of Vizrt graphics.

This role ensures that designs are converted into robust, data-driven, and production-ready templates. This role requires good knowledge on different vizrt components and products to implement optimal solution.

Work Expected

  • Build and maintain Vizrt templates based on approved designs and behavior logic

  • Implement logic using Viz Script, JavaScript, or HTML (Pilot Edge)

  • Integrate data sources (JSON, XML, APIs, databases, middleware)

  • Develop custom control interfaces for Trio / Pilot Edge / Other Third Party

  • Ensure templates are scalable, reusable, and optimized for live playout

  • Handle naming conventions, scene logic, and version control

  • Troubleshoot data, performance, and playout issues

  • Support live production, rehearsals, and dry runs

  • Collaborate with designers, developers, and broadcast operations

  • Document workflows, templates, and technical decision

Qualifications
  • 10+ years of professional experience with Vizrt.
  • Strong knowledge of real-time rendering, 3D asset integration, and on-air graphics pipelines.

  • Proven experience working on live broadcast or fast-turnaround production environments.

  • Solid understanding of data visualization, animation, and motion graphics in a broadcast context.

  • Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.

  • Excellent problem-solving skills, attention to detail, and ability to work under tight deadlines.

  • Strong communication skills and ability to collaborate effectively with cross-functional teams.

Additional Information

Travel Requirements: Must be eligible and have no restrictions for travel to the United States (This role includes a 6-week on-site deployment in New York City)