Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Senior Manager, UX
$127K/yr
Partner closely with Marketing, Commercial, Product, and Engineering leaders to align design goals ... Previous product design experience in AR/VR or 3D environments. * Familiarity with Unity or other ...
Senior Manager, UX
$127K/yr
Partner closely with Marketing, Commercial, Product, and Engineering leaders to align design goals ... Previous product design experience in AR/VR or 3D environments. * Familiarity with Unity or other ...
Assistant Professor Design and Game Development - NTTA
Brookville, NY · On-site
$76K/yr
Unity development workflows * C# programming * Unreal Engine * Gameplay systems design ... Virtual Reality (VR), Augmented Reality (AR), or Mixed Reality (MR) * Preferred candidates will ...
Assistant Professor Design and Game Development - NTTA
Brookville, NY · On-site
$76K/yr
Unity development workflows * C# programming * Unreal Engine * Gameplay systems design ... Virtual Reality (VR), Augmented Reality (AR), or Mixed Reality (MR) * Preferred candidates will ...
Postdoctoral Associate - M-EASE project
Piscataway, NJ · On-site
$62K - $80K/yr
... VR experiments, and the preparation of manuscripts for publication ... A doctoral degree in cognitive psychology, cognitive science, computer science/engineering ...
Postdoctoral Associate - M-EASE project
Piscataway, NJ · On-site
$62K - $80K/yr
... VR experiments, and the preparation of manuscripts for publication ... A doctoral degree in cognitive psychology, cognitive science, computer science/engineering ...
Post Doctoral Associate
New York, NY · On-site
$62K/yr
Previous experience on virtual reality simulations (e.g., Unity, C#, VR headsets) or user-interface ... Qualifications Candidates should have a PhD in computer engineering, computer science, human ...
Post Doctoral Associate
New York, NY · On-site
$62K/yr
Previous experience on virtual reality simulations (e.g., Unity, C#, VR headsets) or user-interface ... Qualifications Candidates should have a PhD in computer engineering, computer science, human ...
Work closely with engineers and scientists to define complex technical challenges and agree on ... Unreal Engine, PhysX, Unity * Computational fluid dynamics: ANSYS Fluent, COMSOL Multiphysics
Work closely with engineers and scientists to define complex technical challenges and agree on ... Unreal Engine, PhysX, Unity * Computational fluid dynamics: ANSYS Fluent, COMSOL Multiphysics
... gaming (Unreal Engine/Unity), and immersive experiences (AR/VR/XR), alongside innovation ... data engineers), translating complex technical concepts into clear actions and deliverables.
... gaming (Unreal Engine/Unity), and immersive experiences (AR/VR/XR), alongside innovation ... data engineers), translating complex technical concepts into clear actions and deliverables.
Apprentice Unity Vr Developer information
What are some typical projects an apprentice Unity VR developer might work on during their first year?
What are the key skills and qualifications needed to thrive as an apprentice Unity VR developer, and why are they important?
What does an apprentice Unity VR developer do?
What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?
| Aspect | Apprentice Unity Vr Developer | Junior Unity Developer |
|---|---|---|
| Credentials | Basic knowledge, often in training or coursework | Some experience, possibly a related certification |
| Work Environment | Entry-level, supervised projects, learning-focused | Developing skills, contributing to projects under guidance |
| Industry Usage | Common in training programs and internships | Standard entry-level role in game and VR development |
The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

Contractor
Re-posted 8 days ago
Job description
Astucemedia is a global leader in innovative creative and software solutions for real-time data visualization on live TV, studios, museums, immersive experiences, and sports venues. Our software and services enhance augmented reality graphics, virtual sets, video walls, interactive apps, and on-screen overlays across television and digital platforms.
We're a team of passionate trailblazers who thrive on creativity, collaboration, and cutting-edge technology-and we're looking for someone who's just as excited to shape the future with us.
With our proprietary Data Platform software and plugins for real-time graphics engines by Vizrt, Unreal, and Unity, Astucemedia stands at the forefront of data-driven graphics for finance, sports, and elections. Our esteemed clients include ABC News/Disney, NBC Universal, Fox Sports, CBS Sports, beIN Sports, NFL Network, BNN Bloomberg, Yahoo Finance, CBC, Radio-Canada, Sky News Arabia, Al Arabiya, Dubai TV, The Media Majlis Museum in Qatar, and Times Square.
The Senior Vizrt Integrator is responsible for the technical implementation, data integration, and operational reliability of Vizrt graphics.
This role ensures that designs are converted into robust, data-driven, and production-ready templates. This role requires good knowledge on different vizrt components and products to implement optimal solution.
Work Expected
Build and maintain Vizrt templates based on approved designs and behavior logic
Implement logic using Viz Script, JavaScript, or HTML (Pilot Edge)
Integrate data sources (JSON, XML, APIs, databases, middleware)
Develop custom control interfaces for Trio / Pilot Edge / Other Third Party
Ensure templates are scalable, reusable, and optimized for live playout
Handle naming conventions, scene logic, and version control
Troubleshoot data, performance, and playout issues
Support live production, rehearsals, and dry runs
Collaborate with designers, developers, and broadcast operations
Document workflows, templates, and technical decision
- 10+ years of professional experience with Vizrt.
Strong knowledge of real-time rendering, 3D asset integration, and on-air graphics pipelines.
Proven experience working on live broadcast or fast-turnaround production environments.
Solid understanding of data visualization, animation, and motion graphics in a broadcast context.
Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Excellent problem-solving skills, attention to detail, and ability to work under tight deadlines.
Strong communication skills and ability to collaborate effectively with cross-functional teams.
Travel Requirements: Must be eligible and have no restrictions for travel to the United States (This role includes a 6-week on-site deployment in New York City)