You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...
You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Quick apply
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Collaborate with designers, developers, and broadcast operations * Document workflows, templates ... Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.
Graphics & 3D Systems Engineer
San Francisco, CA · On-site
$164K - $203K/yr
We are looking for an engineer highly experienced in graphics and 3D systems. This is a hands-on ... and Unity, in addition to WebGL What we Require * 5+ years in graphics/3D (AR, VR, games, or tools ...
Graphics & 3D Systems Engineer
San Francisco, CA · On-site
$164K - $203K/yr
We are looking for an engineer highly experienced in graphics and 3D systems. This is a hands-on ... and Unity, in addition to WebGL What we Require * 5+ years in graphics/3D (AR, VR, games, or tools ...
You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...
You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...
XR Developer
Mclean, VA · On-site
$77K - $176K/yr
XR Developer The Opportunity: Are you looking for an opportunity to apply your passion ... VR and AR technologies * Experience with 3D game or simulation technologies, including Unity or ...
XR Developer
Mclean, VA · On-site
$77K - $176K/yr
XR Developer The Opportunity: Are you looking for an opportunity to apply your passion ... VR and AR technologies * Experience with 3D game or simulation technologies, including Unity or ...
Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ... BSc or MSc degree in Engineering or Physics and/or apprenticeship in electronics or related field ...
Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ... BSc or MSc degree in Engineering or Physics and/or apprenticeship in electronics or related field ...
Systems Engineer V
Kirkland, WA · On-site
Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ... BSc or MSc degree in Engineering or Physics and/or apprenticeship in electronics or related field ...
Systems Engineer V
Kirkland, WA · On-site
Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ... BSc or MSc degree in Engineering or Physics and/or apprenticeship in electronics or related field ...
Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create ... VR/AR/MR design experience * Deep understanding of game design principles * Very comfortable ...
Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create ... VR/AR/MR design experience * Deep understanding of game design principles * Very comfortable ...
Sr. Specialist, Learning & Inclusion TLC - Technology & Solutions
New York, NY · On-site
$105K - $135K/yr
... Engineering, or Education. Advanced degrees or certifications in VR/AR or other relevant ... Proficiency in Unity/C#, experience building and deploying applications to Meta Quest, preferred.
Sr. Specialist, Learning & Inclusion TLC - Technology & Solutions
New York, NY · On-site
$105K - $135K/yr
... Engineering, or Education. Advanced degrees or certifications in VR/AR or other relevant ... Proficiency in Unity/C#, experience building and deploying applications to Meta Quest, preferred.
Sr. Specialist, Learning & Inclusion TLC - Technology & Solutions
New York, NY · On-site
$105K - $135K/yr
... Engineering, or Education. Advanced degrees or certifications in VR/AR or other relevant ... Proficiency in Unity/C#, experience building and deploying applications to Meta Quest, preferred.
Sr. Specialist, Learning & Inclusion TLC - Technology & Solutions
New York, NY · On-site
$105K - $135K/yr
... Engineering, or Education. Advanced degrees or certifications in VR/AR or other relevant ... Proficiency in Unity/C#, experience building and deploying applications to Meta Quest, preferred.
Senior Software Engineer
San Mateo, CA · Hybrid
$193K - $289K/yr
... VR/AR headset hardware; utilizing modern computer graphics pipelines and frameworks, including ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...
Senior Software Engineer
San Mateo, CA · Hybrid
$193K - $289K/yr
... VR/AR headset hardware; utilizing modern computer graphics pipelines and frameworks, including ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...
Research Assistant
Hoboken, NJ · On-site
$15.92/hr
Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...
Research Assistant
Hoboken, NJ · On-site
$15.92/hr
Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...
Research Assistant
$15.92/hr
Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...
Research Assistant
$15.92/hr
Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...
Research Assistant
Hoboken, NJ · On-site
$15.92/hr
Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...
Research Assistant
Hoboken, NJ · On-site
$15.92/hr
Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Experience working with the Unity game engine. * An understanding and ability to create ambisonic ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Experience working with the Unity game engine. * An understanding and ability to create ambisonic ...
Designer- User Experience
Auburn Hills, MI · On-site
$100K - $130K/yr
... VR, AR, MR) using Figma. • Fair knowledge of supporting tools such as Unity UI Toolkit, Unreal ... Education Bachelors / masters in automotive, electrical, computer engineering or related field.
Designer- User Experience
Auburn Hills, MI · On-site
$100K - $130K/yr
... VR, AR, MR) using Figma. • Fair knowledge of supporting tools such as Unity UI Toolkit, Unreal ... Education Bachelors / masters in automotive, electrical, computer engineering or related field.
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Experience working with the Unity game engine. * An understanding and ability to create ambisonic ...
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Experience working with the Unity game engine. * An understanding and ability to create ambisonic ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Experience working with the Unity game engine. * An understanding and ability to create ambisonic ...
Quick apply
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Experience working with the Unity game engine. * An understanding and ability to create ambisonic ...
Apprentice Unity Vr Developer information
See salary details
$12.26 - $14.53
6% of jobs
$14.53 - $16.81
14% of jobs
$17.25 is the 25th percentile. Wages below this are outliers.
$16.81 - $19.08
25% of jobs
The median wage is $19.72 / hr.
$19.08 - $21.35
17% of jobs
$23.34 is the 75th percentile. Wages above this are outliers.
$21.35 - $23.62
15% of jobs
$23.62 - $25.90
7% of jobs
$25.90 - $28.17
6% of jobs
$28.17 - $30.44
4% of jobs
$30.44 - $32.71
2% of jobs
$32.71 - $34.99
1% of jobs
$34.99 - $37.26
2% of jobs
$12
$22
$37
How much do apprentice unity vr developer jobs pay per hour?
What are some typical projects an Apprentice Unity VR Developer might work on during their first year?
What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?
What does an Apprentice Unity VR Developer do?
What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?
| Aspect | Apprentice Unity Vr Developer | Junior Unity Developer |
|---|---|---|
| Credentials | Basic knowledge, often in training or coursework | Some experience, possibly a related certification |
| Work Environment | Entry-level, supervised projects, learning-focused | Developing skills, contributing to projects under guidance |
| Industry Usage | Common in training programs and internships | Standard entry-level role in game and VR development |
The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

Axon rating
8.8
Based on 15 frontline employees who took The Breakroom Quiz
9th of 142 rated electronics manufacturers
Job description
We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.
What You'll Do
Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role
- Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
- Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
- Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
- Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
- Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
- Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
- Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
- Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
- Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
- Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.
What You Bring
- Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
- XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
- Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
- AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
- Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
- Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
- Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
- Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
- Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
- Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
- Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).
About Axon
Sourced by ZipRecruiter
Industry
Public safety statistics centers and offices
Company size
501 - 1,000 Employees
Headquarters location
Scottsdale, AZ, US
Year founded
1993