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Apprentice Unity Vr Developer Jobs (NOW HIRING)

You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...

You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...

XR Developer

Mclean, VA · On-site

$77K - $176K/yr

XR Developer The Opportunity: Are you looking for an opportunity to apply your passion ... VR and AR technologies * Experience with 3D game or simulation technologies, including Unity or ...

Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ... BSc or MSc degree in Engineering or Physics and/or apprenticeship in electronics or related field ...

Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ... BSc or MSc degree in Engineering or Physics and/or apprenticeship in electronics or related field ...

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

... VR/AR headset hardware; utilizing modern computer graphics pipelines and frameworks, including ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...

Research Assistant

Hoboken, NJ · On-site

$15.92/hr

Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...

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Apprentice Unity Vr Developer information

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How much do apprentice unity vr developer jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for apprentice unity vr developer in the United States is $22.02, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $24.04 per hour, depending on experience, location, and employer.

What are some typical projects an Apprentice Unity VR Developer might work on during their first year?

As an Apprentice Unity VR Developer, you can expect to contribute to a variety of projects such as creating interactive VR training modules, developing prototype game mechanics, or assisting with educational VR experiences. Early tasks often include building and testing immersive environments, troubleshooting performance issues, and collaborating with artists and designers to refine visual elements. You'll frequently use Unity and C# to implement features, fix bugs, and learn best practices for optimizing VR applications. These experiences help you build a solid foundation in both technical and collaborative skills, preparing you for more complex responsibilities as you advance.

What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?

To thrive as an Apprentice Unity VR Developer, you need a basic understanding of Unity, C# programming, and 3D modeling concepts, along with a relevant degree or coursework in computer science or game development. Familiarity with VR hardware, Unity Editor, version control systems like Git, and optional certifications such as Unity Certified Associate are commonly expected. Creativity, problem-solving, teamwork, and a willingness to learn help you stand out in collaborative and fast-evolving development environments. These skills and qualities are crucial to creating immersive VR experiences efficiently while adapting to new technologies and project requirements.

What does an Apprentice Unity VR Developer do?

An Apprentice Unity VR Developer assists in designing, developing, and testing virtual reality (VR) applications using the Unity game engine. They typically work under the supervision of experienced developers, learning to create immersive VR experiences, write scripts in C#, and troubleshoot issues. Their role often includes collaborating with artists and designers to bring interactive 3D environments to life, while building foundational skills in Unity and VR development.

What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?

AspectApprentice Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge, often in training or courseworkSome experience, possibly a related certification
Work EnvironmentEntry-level, supervised projects, learning-focusedDeveloping skills, contributing to projects under guidance
Industry UsageCommon in training programs and internshipsStandard entry-level role in game and VR development

The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

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What cities are hiring for Apprentice Unity Vr Developer jobs? Cities with the most Apprentice Unity Vr Developer job openings:
What are the most commonly searched types of Unity Vr Developer jobs? The most popular types of Unity Vr Developer jobs are:
What states have the most Apprentice Unity Vr Developer jobs? States with the most job openings for Apprentice Unity Vr Developer jobs include:
What job categories do people searching Apprentice Unity Vr Developer jobs look for? The top searched job categories for Apprentice Unity Vr Developer jobs are:
Infographic showing various Apprentice Unity Vr Developer job openings in the United States as of July 2026, with employment types broken down into 95% Full Time, and 5% Part Time. Highlights an 100% Physical job distribution, with an average salary of $45,806 per year, or $22 per hour.
Sr Technical UX Designer II, XR

Sr Technical UX Designer II, XR

Axon

Seattle, WA • On-site

Other

Re-posted 20 days ago


Axon rating

8.8

Company rating: 8.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

9th of 142 rated electronics manufacturers


Job description

Your Impact

We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.


What You'll Do

Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role

  • Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
  • Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
  • Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
  • Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
  • Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
  • Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
  • Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
  • Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
  • Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
  • Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.

What You Bring
  • Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
  • XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
  • Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
  • AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
  • Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
  • Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
  • Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
  • Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
  • Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
  • Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
  • Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).


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