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Entry Level Unity Vr Developer Jobs (NOW HIRING)

Engineer, Unity

Winter Park, FL ยท On-site

$97K - $131K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

Software Design Director

Cambridge, MA ยท Hybrid

$140K - $200K/yr

... C# in Unity VR development, React.js for web frontend, and Arduino for IoT; 3 years of professional experience utilizing electrical engineering, microcontrollers, sensors, creative coding, and ...

Software Design Director

Cambridge, MA ยท On-site

$140K - $200K/yr

... C# in Unity VR development, React.js for web frontend, and Arduino for IoT; 3 years of professional experience utilizing electrical engineering, microcontrollers, sensors, creative coding, and ...

Application Developer

Boston, MA ยท On-site

$87K - $123K/yr

Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID ... VR/AR/XR development * Programming incorporating actigraphy, eye-tracking, EEG, and/or other ...

Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID ... VR/AR/XR development * Programming incorporating actigraphy, eye-tracking, EEG, and/or other ...

Part Time Unity Game Designer

Huntsville, AL ยท On-site

$152K/yr

Collaborate with artists, software engineers, subject matter experts, and other game designers to ... Experience in AR/VR development. * Experience with version control systems (e.g., Git, Perforce)

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Entry Level Unity Vr Developer information

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$29.5K

$100.3K

$241.5K

How much do entry level unity vr developer jobs pay per year?

As of Jun 17, 2026, the average yearly pay for entry level unity vr developer in the United States is $100,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,500.00 and $106,000.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Unity VR Developer vs Entry Level Unreal Engine Developer?

AspectEntry Level Unity VR DeveloperEntry Level Unreal Engine Developer
Required SkillsUnity, C#, VR SDKs, 3D modeling basicsUnreal Engine, C++, Blueprint, VR SDKs
Work EnvironmentGame studios, VR content creation, interactive experiencesGame studios, simulation, VR applications
CertificationsUnity certifications, basic programmingUnreal certifications, programming fundamentals

Both roles involve developing VR content but differ mainly in the game engine used. Unity VR developers focus on Unity and C#, while Unreal Engine developers work with Unreal and C++. The choice depends on the employer's platform preference and the developer's skill set.

More about Entry Level Unity Vr Developer jobs
What cities are hiring for Entry Level Unity Vr Developer jobs? Cities with the most Entry Level Unity Vr Developer job openings:
What are the most commonly searched types of Unity Vr Developer jobs? The most popular types of Unity Vr Developer jobs are:
What states have the most Entry Level Unity Vr Developer jobs? States with the most job openings for Entry Level Unity Vr Developer jobs include:
Infographic showing various Entry Level Unity Vr Developer job openings in the United States as of June 2026, with employment types broken down into 33% Full Time, 38% Part Time, and 29% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $100,265 per year, or $48.2 per hour.

Unity AR/VR/MR Developer - Meta Oculus & AI Integration

Purple Drive Technologies

Woonsocket, RI โ€ข On-site

$48.25 - $64/hr

Full-time

Posted 5 days ago


Job description

Overview:
Job Description:
To support Meta Oculus headset, Code Changes, Enhancements & Bug Fixes. Resource should available onshore store timings from 8 AM EST to 6 PM EST.
The role centers around developing immersive experiences using Unity for AR/VR/MR platforms, including Meta Oculus. Key responsibilities and requirements include:
Core Responsibilities;
Design and develop interactive AR/VR/MR applications using Unity.
Implement enhancements and bug fixes for existing immersive modules.
Collaborate with cross-functional teams to integrate conversational AI and Copilot Studio features.
Optimize performance for Oculus and other headsets across platforms.
Technical Skills;
Proficiency in Unity and C# scripting.
Experience with ARKit, ARCore, and Oculus SDKs.
Familiarity with 3D modeling tools and asset pipelines.
Understanding of spatial computing and mixed reality environments.
Objective: To enhance the effectiveness of employee training programs by integrating AI-driven interactions within AR and VR environments, making the learning process more engaging, personalized, and adaptive to individual learning paces.
Dynamic Scenario Generation: Use Copilot Studio to create custom GPTs (Generative Pre-trained Transformers) that can generate a wide range of situational dialogues and scenarios based on real-time user interactions within the AR/VR environment. This allows for a more diverse and comprehensive training experience that can adapt to the user's responses and choices.
Voice and Language Processing: Leverage Copilot Studio's capabilities to process natural language inputs from users, enabling them to interact with the training module using voice commands or questions. This enhances the immersive experience by allowing hands-free interaction, especially in complex training scenarios where manual input might be cumbersome.
Integration with Business Systems: Use Copilot Studio's ability to connect to over 1,000 prebuilt connectors and plugins to integrate the training modules with your existing HR and learning management systems (LMS). This allows for seamless tracking of training progress, certification completion, and the direct application of training results into employee performance reviews.
Benefits:
Increased Engagement: The interactive and immersive nature of AI-powered AR/VR training modules significantly increases employee engagement and retention of information.
Scalability: Easily scale training modules to accommodate a growing workforce without the need for extensive resource investment.
Data-Driven Insights: Gather valuable data on employee performance and learning preferences, enabling continuous improvement of training programs.
Cost Efficiency: Reduce training costs associated with traditional methods, such as in-person training sessions, by leveraging scalable AR/VR solutions.