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Entry Level Unity Vr Developer Jobs (NOW HIRING)

... final Unity integration. * Work closely with art and engineering to turn ideas into shipped ... Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products. * Can ...

XR Developer

Mclean, VA ยท On-site

$77K - $176K/yr

R0242330 XR Developer The Opportunity: Are you looking for an opportunity to apply your passion and ... VR and AR technologies * Experience with 3D game or simulation technologies, including Unity or ...

Senior Software Engineer

San Mateo, CA ยท On-site

$193K - $289K/yr

... VR/AR headset hardware; utilizing modern computer graphics pipelines and frameworks, including ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...

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Entry Level Unity Vr Developer information

See salary details

$29.5K

$100.3K

$241.5K

How much do entry level unity vr developer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for entry level unity vr developer in the United States is $100,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,500.00 and $106,000.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Unity VR Developer vs Entry Level Unreal Engine Developer?

AspectEntry Level Unity VR DeveloperEntry Level Unreal Engine Developer
Required SkillsUnity, C#, VR SDKs, 3D modeling basicsUnreal Engine, C++, Blueprint, VR SDKs
Work EnvironmentGame studios, VR content creation, interactive experiencesGame studios, simulation, VR applications
CertificationsUnity certifications, basic programmingUnreal certifications, programming fundamentals

Both roles involve developing VR content but differ mainly in the game engine used. Unity VR developers focus on Unity and C#, while Unreal Engine developers work with Unreal and C++. The choice depends on the employer's platform preference and the developer's skill set.

More about Entry Level Unity Vr Developer jobs
What cities are hiring for Entry Level Unity Vr Developer jobs? Cities with the most Entry Level Unity Vr Developer job openings:
What are the most commonly searched types of Unity Vr Developer jobs? The most popular types of Unity Vr Developer jobs are:
What states have the most Entry Level Unity Vr Developer jobs? States with the most job openings for Entry Level Unity Vr Developer jobs include:
What job categories do people searching Entry Level Unity Vr Developer jobs look for? The top searched job categories for Entry Level Unity Vr Developer jobs are:
Infographic showing various Entry Level Unity Vr Developer job openings in the United States as of July 2026, with employment types broken down into 60% Full Time, 20% Part Time, 10% Temporary, and 10% Contract. Highlights an 100% In-person job distribution, with an average salary of $100,265 per year, or $48.2 per hour.

3D Artist

Tolan

San Francisco, CA โ€ข On-site

Full-time

Posted 13 days ago


Job description

The Role
We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful, production-ready models and textures yourself, then help bring them into the product.
This is a hands-on role. We need someone with world-class modeling and texturing skills. But we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project.
What You'll Do
  • Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience.
  • Tune materials, shaders, lighting setups, and VFX to create a stylized, expressive and rich world.
  • Own assets from early exploration through final Unity integration.
  • Work closely with art and engineering to turn ideas into shipped features.
  • Use user feedback and data to shape how and what you build.
Who We're Looking For
  • World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view.
  • Excellent design sense. You can look at a concept and make it better through the 3D modeling process. You consider broader product context.
  • Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing, materials, optimization, lighting, or VFX.
  • Emotionally driven. You care about personality and expression in your work. The best Tolan assets should make people feel something.
  • Strong portfolio. You have a body of work that shows exceptional craft, especially in stylized 3D modeling and texturing.
  • Performance-aware. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive.
Bonus Points If You
  • Have worked on character-driven products where personality and expressiveness matter.
  • Have shipped products built in Unity(++) or Unreal(+).
  • Have experience working with blendshapes, shaders, and/or VFX from scratch.
  • Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products.
  • Can write tools or scripts in C# or using AI to speed up the production process.