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Video Game Publisher Jobs (NOW HIRING)

Legal Counsel

Sunnyvale, CA · On-site

$105 - $140/hr

Arc Games, Inc. is a video game publisher based in the Bay Area, with titles including Star Trek Online, Neverwinter, and Perfect World International. We work closely with our development studio ...

Publishing Producer

Austin, TX · On-site

$122K - $124K/yr

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for ...

Aspyr is a video game publishing and development partner focused on maximizing the potential of games. Founded in 1996, the company is headquartered in Austin, USA, with a team of 51-200 employees.

It is a global game publisher offering a comprehensive network of services for games, development ... Skills in video editing, graphic design, etc. * Familiarity with data analysis tools Location State ...

... game publishers, peripheral brands, and entertainment companies to build campaigns that reach the right players at the right moment - through custom editorial, display, newsletters, social, and video.

Aspyr is a video game publishing and development partner focused on maximizing the potential of games. Founded in 1996, the company is headquartered in Austin, USA, with a team of 51-200 employees.

Director of HR

Sunnyvale, CA · On-site

$150 - $170/hr

Arc Games, Inc. is a video game publisher based in the Bay Area, with titles including Star Trek Online, Neverwinter, and Perfect World International. We work closely with our development studio ...

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Video Game Publisher information

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How much do video game publisher jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for video game publisher in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What does a video game publisher do?

A Video Game Publisher oversees the financing, marketing, distribution, and overall business strategy for a video game’s release. They work with developers to fund and promote projects, ensure quality control, and manage distribution through digital and physical platforms. Publishers often handle advertising campaigns, negotiate licensing deals, and provide production support. Their goal is to maximize a game's reach and profitability while ensuring it meets market expectations.

What are the main challenges faced by video game publishers in today's industry?

Video game publishers often face challenges such as keeping up with rapidly changing market trends, managing tight production timelines, and ensuring effective collaboration between diverse development and marketing teams. Adapting to new platforms, evolving consumer preferences, and intense competition can also add complexity to launching a successful title. Publishers must constantly innovate their marketing strategies, coordinate global releases, and navigate issues like monetization models and intellectual property rights. Overcoming these challenges requires flexibility, strong organizational skills, and a deep understanding of both the creative and business aspects of gaming.

What are the key skills and qualifications needed to thrive as a video game publisher?

To thrive as a Video Game Publisher, you need strong project management, marketing expertise, and a solid understanding of the gaming industry, often supplemented by a degree in business, marketing, or a related field. Familiarity with product lifecycle management tools, analytics platforms, and digital distribution systems is common, along with knowledge of contracts and intellectual property. Excellent interpersonal skills, negotiation abilities, and cross-functional collaboration are crucial to build strong relationships with developers, partners, and internal stakeholders. These skills ensure successful game launches, effective market positioning, and smooth coordination across various parts of the production and distribution process.

More about Video Game Publisher jobs
What cities are hiring for Video Game Publisher jobs? Cities with the most Video Game Publisher job openings:
What are the most commonly searched types of Video Game Publisher jobs? The most popular types of Video Game Publisher jobs are:
What states have the most Video Game Publisher jobs? States with the most job openings for Video Game Publisher jobs include:
Infographic showing various Video Game Publisher job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 77% Full Time, 17% Part Time, 1% Temporary, and 4% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Legal Counsel

Arc Games Inc.

Sunnyvale, CA • On-site

$105 - $140/hr

Other

Posted 5 days ago


Job description

San Francisco Bay Area // AGSF - G&A // hybrid

Legal Counsel Description

Department: Legal
Reports to: Chief Executive Officer
Location: Sunnyvale, CA (Hybrid - 3 days onsite)

About Arc Games Inc.

Arc Games, Inc. is a video game publisher based in the Bay Area, with titles including Star Trek Online, Neverwinter, and Perfect World International. We work closely with our development studio partners to bring beloved game worlds to players around the globe, operating across multiple international entities and jurisdictions.

The Role

Arc Games is looking for a Legal Counsel to serve as the day-to-day legal go-to resource across the company. This is a junior-level role - open to recent law graduates - and is well suited to someone early in their legal career who wants hands-on exposure to how legal processes function inside a game publisher, without the pressure of being the final word on complex litigation or high-stakes negotiations.

You won't be expected to be a seasoned litigator or a master contract negotiator. What matters most is that you're sharp, curious, detail-oriented, and know your limits - including when to elevate a question to outside counsel or company leadership rather than trying to resolve it solo.

What You'll Do
  • Act as the first point of contact for everyday legal questions across the company, resolving issues and providing practical, accurate guidance.
  • Review routine contracts, vendor agreements, and internal requests, understanding when something falls within your judgment and when it needs to be escalated - and to whom.
  • Support and understand internal approval workflows, including review gates, budget reviews, and signature/execution processes, to help keep deals and requests moving efficiently.
  • Use AI tools thoughtfully and effectively as part of your legal work - for research, drafting support, and document review - while understanding their limitations and knowing when human judgment or escalation is required.
  • Apply a working knowledge of the games industry (platforms, publishing models, player-facing terms, live services) to make legal guidance relevant and practical for the business.
  • Maintain organized records of contracts, approvals, and legal correspondence.
  • Partner with People Operations, Finance, and other teams on routine legal matters as they arise.
What We're Looking For
  • Juris Doctor is required. Bar admission is not required for this role.
  • Genuine familiarity with and interest in video games - you understand the gaming industry works, not just that it exists.
  • Comfortable using AI tools as part of daily legal work, with sound judgment about their appropriate use and limitations.
  • Strong attention to detail and organizational skills.
  • Good judgment about scope - you know what you can competently handle and you're not afraid to flag when something needs to go to outside counsel or leadership.
  • Understanding of, or willingness to quickly learn, standard corporate approval processes (review gates, budget sign-off, execution/signing procedures).
  • Strong written and verbal communication skills; able to explain legal concepts clearly to non-lawyers.
  • Entry-level candidates are welcome to apply - prior in-house experience is a plus but not required.
Compensation

The salary range for this role is $105,000 - $140,000 annually, depending on experience and qualifications. Final offer will be based on a range of factors including relevant experience and skills. This range reflects base salary only; total compensation may also include equity and benefits.

Equal Opportunity Employer

Arc Games, Inc. is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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