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Video Game Publisher Jobs (NOW HIRING)

Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing and Development, shipping multiple products from ideation to live operation on various platforms.

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

Qualifications: 7+ years of experience in Video Game Production, preferably in both Publishing and Development, shipping multiple products from ideation to live operation on various platforms. Strong ...

Vertical Video Producer

Stamford, CT · On-site

$132K - $134K/yr

Ensure all content is produced and optimized for social media publishing * Monitor content ... Strong video production and editing judgment with proven track record of independently conceiving ...

Showrunner

Austin, TX · On-site

$122K - $124K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Oversee the production pipeline from concept to publish, ensuring quality and efficiency while ...

... courses in Video Game Design. Applications will be received on an ongoing basis and will be ... Penn State publishes a combined Annual Security and Annual Fire Safety Report (ASR). The ASR ...

Rockstar Games is a multinational video game development and publishing company that provides a wide range of games. Founded in 1998, the company is headquartered in New York, USA, with a team of ...

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for ...

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Video Game Publisher information

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How much do video game publisher jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for video game publisher in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What does a video game publisher do?

A Video Game Publisher oversees the financing, marketing, distribution, and overall business strategy for a video game’s release. They work with developers to fund and promote projects, ensure quality control, and manage distribution through digital and physical platforms. Publishers often handle advertising campaigns, negotiate licensing deals, and provide production support. Their goal is to maximize a game's reach and profitability while ensuring it meets market expectations.

What are the main challenges faced by video game publishers in today's industry?

Video game publishers often face challenges such as keeping up with rapidly changing market trends, managing tight production timelines, and ensuring effective collaboration between diverse development and marketing teams. Adapting to new platforms, evolving consumer preferences, and intense competition can also add complexity to launching a successful title. Publishers must constantly innovate their marketing strategies, coordinate global releases, and navigate issues like monetization models and intellectual property rights. Overcoming these challenges requires flexibility, strong organizational skills, and a deep understanding of both the creative and business aspects of gaming.

What are the key skills and qualifications needed to thrive as a video game publisher?

To thrive as a Video Game Publisher, you need strong project management, marketing expertise, and a solid understanding of the gaming industry, often supplemented by a degree in business, marketing, or a related field. Familiarity with product lifecycle management tools, analytics platforms, and digital distribution systems is common, along with knowledge of contracts and intellectual property. Excellent interpersonal skills, negotiation abilities, and cross-functional collaboration are crucial to build strong relationships with developers, partners, and internal stakeholders. These skills ensure successful game launches, effective market positioning, and smooth coordination across various parts of the production and distribution process.

More about Video Game Publisher jobs
What cities are hiring for Video Game Publisher jobs? Cities with the most Video Game Publisher job openings:
What are the most commonly searched types of Video Game Publisher jobs? The most popular types of Video Game Publisher jobs are:
What states have the most Video Game Publisher jobs? States with the most job openings for Video Game Publisher jobs include:
Infographic showing various Video Game Publisher job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 77% Full Time, 17% Part Time, 1% Temporary, and 4% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Senior Gameplay Analytics Engineer (Unreal Engine)

2K

Novato, CA • On-site

Full-time

Re-posted 24 days ago


Job description

Job Summary:
2K is a global video game company known for publishing titles developed by influential game studios. They are seeking a Senior Gameplay Analytics Engineer to design telemetry specs and frameworks for AAA games, bridging the gap between business and technical data teams.
Responsibilities:
• Turn strategic business goals into clear telemetry specs and frameworks designed for seamless implementation by the development team.
• Define and enforce data standards, naming conventions, and data contracts to keep data consistent across all our games and prevent technical debt.
• Work closely with studio developers to clearly define data warehouse requirements and ensure smooth implementation.
• Partner with dev and Data QA teams to validate telemetry, troubleshoot bugs, and ensure data is accurate and ready for downstream teams to use.
• Contribute directly to the studio codebase by writing telemetry hooks and providing hands-on integration support when needed.
Qualifications:
Required:
• 5+ years of experience as a telemetry architect, telemetry designer, or data analyst in gaming, tech, or entertainment.
• Proven experience designing and implementing scalable telemetry frameworks.
• Solid understanding of the full Game Development Lifecycle, from initial design through Live Ops.
• Deep understanding of data concepts like raw streaming data, data modeling, and metadata.
• Proficient in Advanced SQL and working with platforms like Snowflake and Databricks.
• Experience handling data contracts, GDPR compliance, and PII.
• Ability to write clear telemetry specs and translate complex technical concepts for engineering, product, and business teams.
• An autonomous self-starter who can dive deep into complex technical issues without losing sight of the big picture.
Preferred:
• Experience directly instrumenting telemetry with game studio partners.
• Hands-on experience with game engines (especially Unreal) and C++.
Company:
2K is a development studio that develops and publishes sports-based video games. It is a sub-organization of Take-Two Interactive Software. Founded in 2005, the company is headquartered in Novato, USA, with a team of 1001-5000 employees. The company is currently Late Stage.