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Video Game Publisher Jobs in Minnesota (NOW HIRING)

One to three years of experience in project management, technical writing, desktop publishing, or related experience. * Prior experience in tabletop, video game, or board game production is a plus.

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Video Game Publisher information

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How much do video game publisher jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for video game publisher in Minnesota is $18.18, according to ZipRecruiter salary data. Most workers in this role earn between $16.49 and $19.76 per hour, depending on experience, location, and employer.

What does a video game publisher do?

A Video Game Publisher oversees the financing, marketing, distribution, and overall business strategy for a video game’s release. They work with developers to fund and promote projects, ensure quality control, and manage distribution through digital and physical platforms. Publishers often handle advertising campaigns, negotiate licensing deals, and provide production support. Their goal is to maximize a game's reach and profitability while ensuring it meets market expectations.

What are the key skills and qualifications needed to thrive as a video game publisher?

To thrive as a Video Game Publisher, you need strong project management, marketing expertise, and a solid understanding of the gaming industry, often supplemented by a degree in business, marketing, or a related field. Familiarity with product lifecycle management tools, analytics platforms, and digital distribution systems is common, along with knowledge of contracts and intellectual property. Excellent interpersonal skills, negotiation abilities, and cross-functional collaboration are crucial to build strong relationships with developers, partners, and internal stakeholders. These skills ensure successful game launches, effective market positioning, and smooth coordination across various parts of the production and distribution process.

What are the main challenges faced by video game publishers in today's industry?

Video game publishers often face challenges such as keeping up with rapidly changing market trends, managing tight production timelines, and ensuring effective collaboration between diverse development and marketing teams. Adapting to new platforms, evolving consumer preferences, and intense competition can also add complexity to launching a successful title. Publishers must constantly innovate their marketing strategies, coordinate global releases, and navigate issues like monetization models and intellectual property rights. Overcoming these challenges requires flexibility, strong organizational skills, and a deep understanding of both the creative and business aspects of gaming.

What are popular job titles related to Video Game Publisher jobs in Minnesota?

For Video Game Publisher jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Video Game Publisher jobs in Minnesota look for?

The top searched job categories for Video Game Publisher jobs in Minnesota are:

Infographic showing various Video Game Publisher job openings in Minnesota as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 77% Full Time, 17% Part Time, 3% Contract, and 1% Nights. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $37,805 per year, or $18.2 per hour.

Game Development Producer (Temporary)

Asmodee

Roseville, MN

$125K - $127K/yr

Temporary

Posted yesterday

New


Job description

Fantasy Flight Games (FFG) is a pioneering publisher of hobby board and card games, including trademarked Living Card Games. Established in 1995, FFG has earned a reputation for its epic themes, immersive gameplay, and top-level components. Many of FFG's most popular titles are based on beloved licenses such as Star Wars, Marvel, J.R.R. Tolkien's The Lord of the Rings, and George R.R. Martin's A Song of Ice and Fire. In addition, FFG has its own iconic universes such as Arkham Horror Files, Terrinoth Legends, and Twilight Imperium. Throughout the course of the studio's rich history, FFG has published games in over thirty languages and distributed to more than fifty territories. Fantasy Flight Games is a subsidiary of Paris-based Asmodee Group, a leading global publisher of tabletop games.

Job Summary

The temporary Game Development Producer role coordinates projects for FFG's various game development teams, while providing development support to the design teams they engage with. They are the hub of their projects and work with multiple people every day. The main responsibility of this position is to manage projects through development, overseeing them from concept to completion. This includes creating and maintaining project schedules and visions, leading playtesting and gathering player feedback, and engaging with a multitude of teams to ensure team awareness and on-time delivery of project milestones. The overarching goal of these activities being to continuously refine the project into one that is balanced, engaging, and within the budget and overall scope of the project.

What will your role involve
  • Manage multiple projects and their teams simultaneously and be able to clearly communicate their status to management. 
  • Coordinate and manage daily project meetings with various teams. 
  • Work closely with game designers, graphic designers, art directors, and others to ensure each project meets its deadlines while reaching its full potential. 
  • Ensure that budgets for assigned projects are within defined specifications.  
  • Work with Design Lead and External Designer to create/maintain a vision document for the project. Ensure final game products are aligned with that vision and the project's budget, as well as the intellectual property involved when applicable.
  • Investigate the feasibility of game design ideas insofar as to how they might impact production and/or manufacturing. 
  • Ensure that sufficient project milestones are in place to meet planned deadlines. 
  • Provide documentation to other creative departments (Art, Graphic Design, Sculpting, etc.) using defined document procedures to detail what elements are required to support the game design and content. 
  • Communicate and deliver project needs to multiple teams across the studio and publisher, as well as licensors and other parties when applicable. 
  • Lead internal and external playtesting by providing all necessary test components, answering questions, collecting feedback, and analyzing it to improve the balance and usability of the game's design, rules, and content.   
  • Collaborate with sculpting department staff to ensure the game's plastic components are delivered to the Plastic Production team. 
  • Investigate the feasibility of game design ideas insofar as to how they might impact production and/or manufacturing. 
  • Prepare and submit files for final approval, relaying approval feedback to the rest of the team. 
  • Manage and organize all project files on a shared server so that others can easily find all files associated with a given project. 
  • Create final, print-ready game product layouts using Adobe InDesign.   
  • Other tasks and assignments as directed by management. 
What do you bring

Position Skills & Qualifications 

  • Strong written and verbal communication skills. 
  • Strong organizational and multitasking skills. 
  • Strong project management skills. 
  • Strong leadership skills 
  • Proficient in word processing applications (e.g., MS Word), spreadsheet applications (e.g.,MS Excel) 
  • Familiar with Project Management software, Adobe inDesign, Photoshop, and Illustrator. 
  • Experience with hobby games a plus. 
  • Self-motivated and able to work independently. 
  • Ability to collaborate effectively and adapt to a changing landscape. 
  • Able to travel up to 10% of the time; sometimes with very little notice. 

Knowledge & Experience Requirements  

  • One to three years of experience in project management, technical writing, desktop publishing, or related experience. 
  • Prior experience in tabletop, video game, or board game production is a plus. 

Hesitant to apply because you don't have all the experience or qualifications listed? Let us decide! The right candidate doesn't always match up perfectly on paper. We believe that diverse perspectives and experiences bring fresh ideas and innovation to our team. If you're passionate about this role and believe your unique background and skills could contribute to our mission, we'd love to hear from you! 

Why join us

Actual compensation for this role is based on several factors, including but not limited to job-related skills, qualifications, experience, market conditions and specific work location. Base Houly Rate Range: $33.00-$35.00.

Our Commitment

asmodee's purpose is Bringing People Together. To us that means all kinds of people, no matter their perceived differences. 

We strive to create a workplace where everyone feels empowered to show up as their full and authentic selves. We seek to support our diverse community of players by creating representative gaming experiences that celebrate a variety of backgrounds, skills, and views. Diversity and Inclusion fuels our creativity and promotes internal and external equity which allows us to continue in our efforts to bring people together around the game table. Games are for everyone.