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Remote Video Game Publisher Jobs in Texas (NOW HIRING)

Qualifications * 6+ years of experience as a VFX Artist in the video game industry. * Shipped at ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

US - Remote Reports to: Sr. Manager of Social Media Strategy About the role LTK is seeking a Social ... publish content that captures attention. They are fluent in short-form video, social trends ...

... publish-ready script or ad in your own voice. You are curious about why people buy-not just what ... Take ad concepts from idea to execution - writing the copy, briefing designers and video editors ...

... publish-ready script or ad in your own voice. You are curious about why people buy-not just what ... Take ad concepts from idea to execution - writing the copy, briefing designers and video editors ...

Direct Response Copywriter - REMOTE

Dallas, TX ยท On-site +1

$75K - $105K/yr

... publish-ready script or ad in your own voice. You are curious about why people buy-not just what ... Take ad concepts from idea to execution - writing the copy, briefing designers and video editors ...

Direct Response Copywriter - REMOTE

Austin, TX ยท On-site +1

$75K - $105K/yr

... publish-ready script or ad in your own voice. You are curious about why people buy-not just what ... Take ad concepts from idea to execution - writing the copy, briefing designers and video editors ...

Audio Lead (Games)

Austin, TX ยท On-site +1

$125K - $165K/yr

We have assembled the best external development, publishing and IP partners in the world. Our ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Austin, TX ยท On-site +1

$125K - $165K/yr

We have assembled the best external development, publishing and IP partners in the world. Our ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

REMOTE Salary $85-90k About th e role: Forget routine publishing. This role leads strategic and ... form video, static assets, and new/emerging content formats Unite Media and Account teams to ...

Proactively identify, research, and engage potential clients (game developers, publishers, and non ... Fully Remote with flexible working hours * As part of a small, dynamic team, your contributions ...

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Showing results 1-20

Remote Video Game Publisher information

What are the main challenges of coordinating projects as a remote video game publisher?

Coordinating projects as a remote video game publisher often involves managing teams across different time zones, which can make real-time communication and prompt decision-making challenging. Publishers must also ensure clear documentation and consistent collaboration with developers, marketing teams, and external partners despite not sharing a physical workspace. Building strong relationships and maintaining project momentum require effective use of digital project management tools and proactive communication. Ultimately, adaptability and strong organizational skills are essential for overcoming these challenges and delivering successful game launches.

What are the key skills and qualifications needed to thrive as a Remote Video Game Publisher, and why are they important?

To thrive as a Remote Video Game Publisher, you need a strong background in game development processes, project management, and an understanding of market trends, often supported by a degree in business, marketing, or a related field. Familiarity with publishing platforms (such as Steam, PlayStation Network, or Xbox Live), analytics tools, and digital marketing systems is typically required. Exceptional communication, negotiation, and organizational skills allow publishers to coordinate with developers, manage timelines, and foster industry relationships. These skills and qualities are crucial for ensuring successful game launches, maximizing reach, and driving commercial success in a competitive digital landscape.

What is the difference between Remote Video Game Publisher vs Remote Video Game Developer?

AspectRemote Video Game PublisherRemote Video Game Developer
Primary RoleFunds, markets, and distributes gamesDesigns, codes, and creates games
Required SkillsProject management, marketing, licensingProgramming, art, game design
Work EnvironmentCollaborates with developers, marketing teamsWorks mainly with design and programming teams
Industry UsagePublishers oversee multiple projects, often remotelyDevelopers focus on game creation, often remote

Remote Video Game Publishers and Developers both operate within the gaming industry but have distinct roles. Publishers handle funding, marketing, and distribution, while Developers focus on creating the actual games. Both roles often work remotely and require related skills, but their core responsibilities differ significantly.

What does a remote video game publisher do?

A remote video game publisher is responsible for overseeing the distribution, marketing, and monetization of video games developed by independent studios or developers, all while working from a remote location. They help bring games to market by managing contracts, coordinating with digital storefronts, planning promotional strategies, and providing funding or resources for development and localization. Their goal is to ensure the game reaches its target audience and achieves commercial success, all without being tied to a physical office.
What are the most commonly searched types of Video Game Publisher jobs in Texas? The most popular types of Video Game Publisher jobs in Texas are:
What are popular job titles related to Remote Video Game Publisher jobs in Texas? For Remote Video Game Publisher jobs in Texas, the most frequently searched job titles are:
What job categories do people searching Remote Video Game Publisher jobs in Texas look for? The top searched job categories for Remote Video Game Publisher jobs in Texas are:
What cities in Texas are hiring for Remote Video Game Publisher jobs? Cities in Texas with the most Remote Video Game Publisher job openings:
Infographic showing various Remote Video Game Publisher job openings in Texas as of July 2026, with employment types broken down into 65% Full Time, 23% Part Time, 2% Temporary, and 10% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution.

Senior VFX Artist

2K

Frisco, TX โ€ข Remote

Other

Re-posted 21 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.ย 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).ย ย 

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.ย  As an equal opportunity employer, Gearbox Entertainment does notย  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.ย  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.ย ย 

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.