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Remote Video Game Publisher Jobs in Colorado (NOW HIRING)

Technical Design Intern

Boulder, CO ยท On-site +1

$25/hr

We're a small creative team of video game developers who are focused on creating kind ... This job is based in Boulder, CO. Remote options are available in qualified situations.

Technical Design Intern

Boulder, CO ยท On-site +1

$25/hr

We're a small creative team of video game developers who are focused on creating kind ... This job is based in Boulder, CO. Remote options are available in qualied situations.

... publish-ready script or ad in your own voice. You are curious about why people buy-not just what ... Take ad concepts from idea to execution - writing the copy, briefing designers and video editors ...

Direct Response Copywriter - REMOTE

Denver, CO ยท On-site +1

$75K - $105K/yr

... publish-ready script or ad in your own voice. You are curious about why people buy-not just what ... Take ad concepts from idea to execution - writing the copy, briefing designers and video editors ...

Social Media Manager

Denver, CO ยท Remote

$70/hr

Location Fully remote, Boulder/Denver would be great, but not required Compensation Salary: $70-75K ... form video editing, copywriting, and design tools (Canva, Adobe, CapCut, etc.) Comfortable on ...

Senior Engineer

Broomfield, CO ยท On-site +1

$135K - $175K/yr

Remote At Magnite, we cultivate an environment of continuous growth and collaboration. Our work ... Publishers use our technology to monetize their content across all screens and formats including ...

Analyst, Traffic Quality

Broomfield, CO ยท On-site +1

$65K - $75K/yr

Publishers use our technology to monetize their content across all screens and formats, including ... video, display, and audio. Our tech fuels billions of transactions per day! About this team: As a ...

Analyst, Traffic Quality

Broomfield, CO ยท On-site +1

$70K - $80K/yr

... remote, T/W/TH in-office) At Magnite, we cultivate an environment of continuous growth and ... Publishers use our technology to monetize their content across all screens and formats, including ...

Remote Video Game Publisher information

What are the main challenges of coordinating projects as a remote video game publisher?

Coordinating projects as a remote video game publisher often involves managing teams across different time zones, which can make real-time communication and prompt decision-making challenging. Publishers must also ensure clear documentation and consistent collaboration with developers, marketing teams, and external partners despite not sharing a physical workspace. Building strong relationships and maintaining project momentum require effective use of digital project management tools and proactive communication. Ultimately, adaptability and strong organizational skills are essential for overcoming these challenges and delivering successful game launches.

What are the key skills and qualifications needed to thrive as a Remote Video Game Publisher, and why are they important?

To thrive as a Remote Video Game Publisher, you need a strong background in game development processes, project management, and an understanding of market trends, often supported by a degree in business, marketing, or a related field. Familiarity with publishing platforms (such as Steam, PlayStation Network, or Xbox Live), analytics tools, and digital marketing systems is typically required. Exceptional communication, negotiation, and organizational skills allow publishers to coordinate with developers, manage timelines, and foster industry relationships. These skills and qualities are crucial for ensuring successful game launches, maximizing reach, and driving commercial success in a competitive digital landscape.

What is the difference between Remote Video Game Publisher vs Remote Video Game Developer?

AspectRemote Video Game PublisherRemote Video Game Developer
Primary RoleFunds, markets, and distributes gamesDesigns, codes, and creates games
Required SkillsProject management, marketing, licensingProgramming, art, game design
Work EnvironmentCollaborates with developers, marketing teamsWorks mainly with design and programming teams
Industry UsagePublishers oversee multiple projects, often remotelyDevelopers focus on game creation, often remote

Remote Video Game Publishers and Developers both operate within the gaming industry but have distinct roles. Publishers handle funding, marketing, and distribution, while Developers focus on creating the actual games. Both roles often work remotely and require related skills, but their core responsibilities differ significantly.

What does a remote video game publisher do?

A remote video game publisher is responsible for overseeing the distribution, marketing, and monetization of video games developed by independent studios or developers, all while working from a remote location. They help bring games to market by managing contracts, coordinating with digital storefronts, planning promotional strategies, and providing funding or resources for development and localization. Their goal is to ensure the game reaches its target audience and achieves commercial success, all without being tied to a physical office.
What are popular job titles related to Remote Video Game Publisher jobs in Colorado? For Remote Video Game Publisher jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Remote Video Game Publisher jobs in Colorado look for? The top searched job categories for Remote Video Game Publisher jobs in Colorado are:
What cities in Colorado are hiring for Remote Video Game Publisher jobs? Cities in Colorado with the most Remote Video Game Publisher job openings:
Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site, Remote

$125K - $160K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 29 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf isย 

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).ย 

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 - $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.ย 

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.