2

Remote Unreal Engine 5 Jobs (NOW HIRING)

... within Unreal Engine 5 to ensure scalable, high-performance player experiences. Daily ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Gameplay Engineer

Boston, MA ยท On-site +1

$118.80K - $217.80K/yr

... within Unreal Engine 5 to ensure scalable, high-performance player experiences. Daily ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Gameplay Engineer

Boston, MA ยท On-site +1

$118.80K - $217.80K/yr

... within Unreal Engine 5 to ensure scalable, high-performance player experiences. Daily ... Remote roles in the US are only available to candidates that reside in the following states:

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Will consider remote applicants who are willing to travel for work-related events and work a PST ...

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Will consider remote applicants who are willing to travel for work-related events and work a PST ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155.60K/yr

Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144.50K - $173K/yr

Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame ...

Senior Animation Programmer

Boston, MA ยท On-site +1

$118.80K - $217.80K/yr

Solid foundation in Unreal Engine 5, specifically, features and systems related to animation ... Remote roles in the US are only available to candidates that reside in the following states:

next page

Showing results 1-20

Remote Unreal Engine 5 information

See salary details

$12

$22

$37

How much do remote unreal engine 5 jobs pay per hour?

As of May 31, 2026, the average hourly pay for remote unreal engine 5 in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What is the difference between Remote Unreal Engine 5 Developer vs Remote 3D Artist?

AspectRemote Unreal Engine 5 DeveloperRemote 3D Artist
Required SkillsUnreal Engine 5, C++, Blueprints, game development3D modeling, texturing, rendering, artistic skills
Work EnvironmentGame studios, VR/AR projects, interactive mediaAnimation studios, advertising, film, gaming
CertificationsUnreal Engine certifications, programming coursesDesign, art, or animation certifications
Industry UsageGame development, simulation, virtual productionEntertainment, advertising, visual effects

Remote Unreal Engine 5 Developers focus on programming and building interactive experiences using Unreal Engine 5, while Remote 3D Artists specialize in creating visual assets and models. Both roles often work remotely in creative or tech industries, but their skill sets and primary tasks differ significantly.

More about Remote Unreal Engine 5 jobs
What cities are hiring for Remote Unreal Engine 5 jobs? Cities with the most Remote Unreal Engine 5 job openings:
What are the most commonly searched types of Unreal Engine 5 jobs? The most popular types of Unreal Engine 5 jobs are:
Infographic showing various Remote Unreal Engine 5 job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 99% Physical, and 1% Hybrid job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Senior Gameplay Animator

Half Mermaid Productions

Brooklyn, NY โ€ข On-site, Remote

$80.10K - $100.20K/yr

Contractor

Posted 7 days ago


Job description

Work With Us on Project Dโ–ˆโ–ˆโ–ˆโ–ˆ
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
  • Create animations for both grounded, real world human characters and inhuman characters alike
  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
  • Collaborate with other departments to implement animations in engine

Skills
Required Skills:
  • Have shipped a character-based game on console
  • High level understanding of combat and grapple animations
  • Fluency in Maya and Unreal Engine 5
  • Strong communication skills, contributing to the productivity and success of working in a remote team environment
  • An appreciation for narrative and psychological horror

Nice-to-Have Skills:
  • Experience working with MGear
  • Proficiency in body and facial rigging
  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture