Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Graphics Developer
$50K - $55K/yr
This role supports the seamless integration of data-driven visuals, working closely with technical crews, engineers, and producers to deliver compelling and precise on-air graphics that enhance the ...
Quick apply
Graphics Developer
$50K - $55K/yr
This role supports the seamless integration of data-driven visuals, working closely with technical crews, engineers, and producers to deliver compelling and precise on-air graphics that enhance the ...
Graphics Developer
$50K - $55K/yr
This role supports the seamless integration of data-driven visuals, working closely with technical crews, engineers, and producers to deliver compelling and precise on-air graphics that enhance the ...
Quick apply
Graphics Developer
$50K - $55K/yr
This role supports the seamless integration of data-driven visuals, working closely with technical crews, engineers, and producers to deliver compelling and precise on-air graphics that enhance the ...
Graphics Developer
$50K - $55K/yr
This role supports the seamless integration of data-driven visuals, working closely with technical crews, engineers, and producers to deliver compelling and precise on-air graphics that enhance the ...
Quick apply
Graphics Developer
$50K - $55K/yr
This role supports the seamless integration of data-driven visuals, working closely with technical crews, engineers, and producers to deliver compelling and precise on-air graphics that enhance the ...
Principal Graphics Developer Tools Engineer
Seattle, WA · On-site
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Principal Graphics Developer Tools Engineer
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Principal Graphics Developer Tools Engineer
Santa Clara, CA · On-site
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$135K - $167K/yr
The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem ...
Principal Graphics Developer Tools Engineer
$135K - $167K/yr
The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem ...
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Principal Graphics Engineer
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About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...
Principal Graphics Engineer
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Principal Graphics Developer Tools Engineer
Seattle, WA · On-site
$159K - $196K/yr
The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem ...
Principal Graphics Developer Tools Engineer
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$159K - $196K/yr
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Sunnyvale, CA · On-site
$164K - $203K/yr
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Santa Clara, CA · On-site
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$164K - $203K/yr
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San Francisco, CA · On-site +1
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San Francisco, CA · On-site +1
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Senior Graphics Engineer
Phoenix, AZ · Remote
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Nashville, TN · On-site
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Graphics Programmer information
See salary details
$110.5K - $114.7K
5% of jobs
$114.7K - $118.9K
5% of jobs
$118.9K - $123K
10% of jobs
$124.9K is the 25th percentile. Wages below this are outliers.
$123K - $127.2K
11% of jobs
$127.2K - $131.4K
11% of jobs
The median wage is $134.5K / yr.
$131.4K - $135.6K
12% of jobs
$135.6K - $139.8K
11% of jobs
$139.8K - $144K
11% of jobs
$144.2K is the 75th percentile. Wages above this are outliers.
$144K - $148.1K
11% of jobs
$148.1K - $152.3K
10% of jobs
$152.3K - $156.5K
5% of jobs
$110.5K
$135K
$156.5K
How much do graphics programmer jobs pay per year?
Are graphics programmers in demand?
How do I become a graphics programmer?
What are the key skills and qualifications needed to thrive as a Graphics Programmer, and why are they important?
What are graphics programmers?
What is the highest paying graphic design job?
What Does a Graphics Programmer Do?
A graphics programmer creates software and applications for developing images and animation on a computer. Your duties can focus on programs for computer-aided design and rendering, animation, image manipulation, photo editing, or video game design. You use linear math and algorithms as well as computer programming languages. Your responsibilities involve writing code in languages like C++, Java, and High-Level Shading Language (HLSL). After coding, you test your programs to ensure that each article and image is accurate. If you work on video games, you coordinate with other developers and programmers on a video game design platform like Unreal Engine.
Is graphics programming difficult?
What is the difference between Graphics Programmer vs Shader Developer?
| Aspect | Graphics Programmer | Shader Developer |
|---|---|---|
| Required Credentials | Bachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIs | Similar educational background; strong understanding of shading languages |
| Work Environment | Develops and optimizes rendering engines, works on graphics pipelines | Creates and fine-tunes shaders for visual effects and rendering |
| Industry Usage | Used across game development, simulation, and visualization industries | Primarily in game development and real-time rendering projects |
| Common Search/Comparison | Often compared due to overlapping skills in graphics programming | Specialized focus on shader code and effects |
While both roles require knowledge of graphics APIs and programming skills, Graphics Programmers develop the overall rendering systems and pipelines, whereas Shader Developers focus specifically on writing and optimizing shaders for visual effects. The roles often overlap but differ in scope and specialization within the graphics development process.
How do Graphics Programmers typically collaborate with artists and designers during a game development project?

Other
Posted 18 days ago
Job description
PlayStation Studios / San Diego Studio
Why PlayStation? Why San Diego Studio?Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.
In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.
You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.
Responsibilities:Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
Debug graphics issues across different chipsets and vendors
Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
Bachelor's degree in Computer Science, Mathematics, or a related technical field
5+ years of experience programming in C++ with a focus on performance-critical applications
Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
Proficiency in GPU shader programming and optimization for mobile platforms
Strong foundational math skills, especially linear algebra, geometry, and trigonometry
Hands-on experience with graphics profiling and debugging tools for mobile development
Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation
Experience shipping one or more mobile games or interactive applications on iOS and/or Android
Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
Experience optimizing rendering systems for a variety of mobile GPU architectures
Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
Familiarity with scripting languages such as Python is a plus
Experience working on cross-platform rendering systems is highly desirable
Passion for sports games and delivering visually compelling real-time experiences on mobile devices
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About PlayStation
Sourced by ZipRecruiter
Industry
Manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Mateo, CA, US
Year founded
1994