2

Graphics Programmer Remote Jobs (NOW HIRING)

... and other graphics programming projects Experience working with Vulkan, DirectX and OpenGL ... remote work, with an optional office in Budapest, Hungary PTO/Leave entitlements modelled after ...

Senior Real-Time Graphics Engineer Remote

California, MO ยท Remote

$125.30K - $154.80K/yr

A creative technology agency is seeking an experienced graphics engineer to design and implement ... This fully remote position requires collaboration with various creative and technical teams. The ...

Realtime Graphics Developer

California, MO ยท Remote

$125.30K - $154.80K/yr

Remote in Culver City, Cupertino or NYC Starting: ASAP Pay Comments: W2, weekly pay, benefits, 401k ... experienced and passionate graphics engineer to design and build realtime visual effects ...

BAS - Controls Programmer

Las Vegas, NV ยท On-site +1

$79.70K - $103.10K/yr

BAS Controls Software Programmer (Remote/Office and some Field Commissioning) * Hiring both Sr. ... Interest/Experience in BAS Programming (Script/Line or Block/Graphical) * PLUS (not required ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site +1

$120K - $174.30K/yr

Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge ... is a fully remote role that may be based anywhere in the United States. Below are the expected ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site +1

$120K - $174.30K/yr

Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge ... is a fully remote role that may be based anywhere in the United States. Below are the expected ...

Graphics Engineer - NBA 2K

Novato, CA ยท On-site +1

$120K - $174.30K/yr

Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cuttingโ€edge ... is a fully remote role that may be based anywhere in the United States. Below are the expected ...

Software Engineer: Graphics - IV

$143.30K - $177.10K/yr

Can be 100% remote or if preferred can work onsite or hybrid if local. Laptop will be issued ... a modern graphics API (Vulkan, DX12) โ€ข Excellent programming skills (C++17) โ€ข Solid ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and ...

Senior Tools Engineer

Los Angeles, CA ยท On-site +1

$112.60K - $154.60K/yr

... Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools. What are the ...

next page

Showing results 1-20

Graphics Programmer Remote information

See salary details

$110.5K

$135K

$156.5K

How much do graphics programmer remote jobs pay per year?

As of May 29, 2026, the average yearly pay for graphics programmer remote in the United States is $135,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,000.00 and $145,000.00 per year, depending on experience, location, and employer.

What is a Graphics Programmer Remote job?

A Graphics Programmer Remote job involves developing and optimizing visual and rendering systems for video games, simulations, or other graphics-intensive applications while working remotely. Responsibilities typically include writing shaders, optimizing performance, and integrating graphics technologies into rendering engines. Remote Graphics Programmers collaborate with artists, designers, and other engineers through online communication tools. Strong skills in C++, OpenGL, DirectX, or Vulkan are often required.

What are the key skills and qualifications needed to thrive in the Graphics Programmer Remote position, and why are they important?

To thrive as a Graphics Programmer Remote, you need strong proficiency in graphics APIs (such as DirectX, OpenGL, or Vulkan), C++ programming, and a solid understanding of rendering algorithms and computer graphics theory, usually backed by a degree in computer science or a related field. Experience with GPU programming (e.g., HLSL/GLSL), game engines (like Unreal or Unity), and performance optimization tools is highly valued. Excellent problem-solving, self-motivation, and clear remote communication skills help you collaborate effectively within distributed teams. These skills are essential for creating high-quality visual effects and ensuring smooth integration of graphics solutions in remote development environments.

What does a typical workday look like for a remote graphics programmer?

A typical workday for a remote graphics programmer often involves writing and optimizing graphics code, implementing new rendering features, and collaborating with artists and other developers to achieve visual goals. You may attend virtual team meetings to discuss project progress, review code via version control systems, and troubleshoot performance or visual issues. Much of the day will be spent problem-solving independently, but success in this role also requires proactive communication and sharing progress updates with the team. The workflow is dynamic and project-driven, making time management and self-discipline important skills for remote success.
What cities are hiring for Graphics Programmer Remote jobs? Cities with the most Graphics Programmer Remote job openings:
What are the most commonly searched types of Graphics Programmer jobs? The most popular types of Graphics Programmer jobs are:
What states have the most Graphics Programmer Remote jobs? States with the most job openings for Graphics Programmer Remote jobs include:
Infographic showing various Graphics Programmer Remote job openings in the United States as of May 2026, with employment types broken down into 77% Full Time, 13% Part Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $135,000 per year, or $64.9 per hour.

Graphics Programmer - 3D

Edjuster

Manhattan, NY โ€ข On-site, Remote

Full-time

PTO

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Overview As part of the CLEO engineering team, your role will be to help us create fast, efficient and stunning 3D collaborative software on handheld and desktop devices. You will be working on the latest and greatest CPU and GPU technologies to ensure that amazing performance and quality are extracted from each device and that everything you do aligns with our UX ambitions to create a first 3D app that can be used by anyone. With CLEO, our goal is to approach 3D content creation from the first principle: we want to understand what are the main UX barriers that make 3D approachable in games but not in 3D software, and from there, develop the technologies needed to distil 3D down to its simplest form.

Responsibilities Closely work with our rendering team on innovative projects such as raytracing, geometry and texturing optimization device-specific rendering optimizations. Design, prototype and ship features that solve key 3D rendering challenges. R&D various aspects of our rendering technology, from performance to quality and immersion.

Explore the codebase in search of key areas to remove, optimize or create. Get the most out of Apple's Metal API on IpadOS and macOS. Create platform-independent APIs that help us ship CLEO on as many devices as possible.

Qualifications Demonstrable experience writing high-end graphics code 5+ years of experience using C++ for graphics Experience working with Apple's Metal API Experience with writing raytracers and other graphics programming projects Experience working with Vulkan, DirectX and OpenGL Extensive shader programming knowledge Benefits Permanent remote work, with an optional office in Budapest, Hungary PTO/Leave entitlements modelled after Sweden's Stock options No overtime policy (+paid when it happens) Expected salary $ 100 000 to $ 180 000 per year How to Apply If this sounds interesting to you, we'd love to have a chat! Please apply by submitting your application tohiring@polygonflow.io NOTE: Applications without a portfolio/Github/demo/sample might be ignored. Let your work do the talking!

#J-18808-Ljbffr