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Graphics Programmer Remote Jobs (NOW HIRING)

BAS - Controls Programmer

Las Vegas, NV · On-site +1

$79K - $103K/yr

BAS Controls Software Programmer (Remote/Office and some Field Commissioning) * Hiring both Sr. ... Interest/Experience in BAS Programming (Script/Line or Block/Graphical) * PLUS (not required ...

Remote. Optional onsite in Pittsburgh, PA. Duration: Contract - 6 months Pay Range: $57/hr $60/hr (W2) Job ID: 374390 About BCforward BCforward is a leading global IT consulting and workforce ...

Software Engineer: Graphics - IV

$143K - $177K/yr

Can be 100% remote or if preferred can work onsite or hybrid if local. Laptop will be issued ... a modern graphics API (Vulkan, DX12) • Excellent programming skills (C++17) • Solid ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

... Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools. What are the ...

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Graphics Programmer Remote information

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$110.5K

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$156.5K

How much do graphics programmer remote jobs pay per year?

As of Jun 19, 2026, the average yearly pay for graphics programmer remote in the United States is $135,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,000.00 and $145,000.00 per year, depending on experience, location, and employer.

What is a Graphics Programmer Remote job?

A Graphics Programmer Remote job involves developing and optimizing visual and rendering systems for video games, simulations, or other graphics-intensive applications while working remotely. Responsibilities typically include writing shaders, optimizing performance, and integrating graphics technologies into rendering engines. Remote Graphics Programmers collaborate with artists, designers, and other engineers through online communication tools. Strong skills in C++, OpenGL, DirectX, or Vulkan are often required.

What are the key skills and qualifications needed to thrive in the Graphics Programmer Remote position, and why are they important?

To thrive as a Graphics Programmer Remote, you need strong proficiency in graphics APIs (such as DirectX, OpenGL, or Vulkan), C++ programming, and a solid understanding of rendering algorithms and computer graphics theory, usually backed by a degree in computer science or a related field. Experience with GPU programming (e.g., HLSL/GLSL), game engines (like Unreal or Unity), and performance optimization tools is highly valued. Excellent problem-solving, self-motivation, and clear remote communication skills help you collaborate effectively within distributed teams. These skills are essential for creating high-quality visual effects and ensuring smooth integration of graphics solutions in remote development environments.

What does a typical workday look like for a remote graphics programmer?

A typical workday for a remote graphics programmer often involves writing and optimizing graphics code, implementing new rendering features, and collaborating with artists and other developers to achieve visual goals. You may attend virtual team meetings to discuss project progress, review code via version control systems, and troubleshoot performance or visual issues. Much of the day will be spent problem-solving independently, but success in this role also requires proactive communication and sharing progress updates with the team. The workflow is dynamic and project-driven, making time management and self-discipline important skills for remote success.

More about Graphics Programmer Remote jobs
What cities are hiring for Graphics Programmer Remote jobs? Cities with the most Graphics Programmer Remote job openings:
What are the most commonly searched types of Graphics Programmer jobs? The most popular types of Graphics Programmer jobs are:
What states have the most Graphics Programmer Remote jobs? States with the most job openings for Graphics Programmer Remote jobs include:
Infographic showing various Graphics Programmer Remote job openings in the United States as of June 2026, with employment types broken down into 87% Full Time, 3% Part Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $135,000 per year, or $64.9 per hour.

Senior Graphics Engineer

H R PUNDITS INC

Phoenix, AZ • Remote

$130K/yr

Full-time

Posted 13 days ago


Job description

Job Title: Senior Graphics Engineer (Software Engineer V)
Location: Remote
Rate: $130K per annum
Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release
Required Skills
Strong programming skills in C++
Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail
Preferred Skills
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
Education/Experience
Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

This is a remote position.