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Graphics Software Engineer Jobs (NOW HIRING)

Graphics Software Engineer

$143K - $177K/yr

About the Role We are seeking a skilled and passionate Graphics Software Engineer to help enable exceptional gaming experiences on Intel platforms. In this role, you will collaborate with game ...

$103K - $127K/yr

About the Role We are seeking a skilled and passionate Graphics Software Engineer to help enable exceptional gaming experiences on Intel platforms. In this role, you will collaborate with game ...

Graphics Software Engineer

Santa Clara, CA ยท On-site +1

$165K - $204K/yr

About the Role We are seeking a skilled and passionate Graphics Software Engineer to help enable exceptional gaming experiences on Intel platforms. In this role, you will collaborate with game ...

Graphics Software Engineer, Staff

San Diego, CA ยท On-site

$148K - $183K/yr

Qualcomm Graphics Software Engineers architect, design, implement, verify, and optimize the structure and performance of GPU hardware, drivers, features, applications, and tools. Qualcomm Engineers ...

Graphics Software Engineer

Austin, TX ยท On-site

$138K - $171K/yr

Experience with C++ programming. Preferred Qualifications * Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework ...

Graphics Software Engineer, Staff

Boxborough, MA ยท On-site

$135K - $167K/yr

Engineering Group, Engineering Group > Graphics Software EngineeringGeneral Summary:As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation ...

Graphics Software Engineer, Staff

San Diego, CA ยท On-site

$148K - $183K/yr

Engineering Group, Engineering Group > Graphics Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation ...

Graphics Software Engineer, Chrome Browser

Raleigh, NC ยท On-site

$136K - $168K/yr

Familiarity with graphics APIs (e.g., SVG, Canvas2D, GPU apis, etc.). About the job Google's software engineers develop the next-generation technologies that change how billions of users connect ...

We are now looking for a Linux Graphics Software Engineer. NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized ...

Software Engineer, Linux Graphics

Santa Clara, CA ยท On-site

$164K - $203K/yr

We are now looking for a Linux Graphics Software Engineer! NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized ...

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Graphics Software Engineer information

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$138.5K

$162.1K

$174.5K

How much do graphics software engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

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Infographic showing various Graphics Software Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 86% Full Time, 9% Part Time, and 3% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

Graphics Software Engineer

Laurel, MD โ€ข On-site

$143K - $177K/yr

Other

Posted 27 days ago


Job description

the company | Graphics Software Engineer | Laurel, MD | ONSITE | Full-time | Secret clearance | $105k-$290k | https://careers.jhuapl.edu/jobs/59329

APL is hiring a Graphics Software Engineer to help build EO/IR and multispectral rendering software for integrated air and missile defense simulation and analysis. This is applied R&D/engineering work on a small multidisciplinary team supporting high-impact national security programs.

Looking for someone with strong C++ and GPU/rendering experience: low level graphics APIs; shaders; rendering pipelines; 3D geometry/linear algebra; performance-sensitive software; profiling/optimization; and experience working in large codebases.

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