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Graphics Software Engineer Jobs (NOW HIRING)

Principal Graphics Developer Tools Engineer

Durham, NC · On-site

$135K - $167K/yr

This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create ...

Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality ...

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality ...

Systems Software Engineer

San Jose, CA · On-site

$202K - $240K/yr

You ll work on validating the GPU software driver for Exynos chipsets, ensuring our graphics software meets the highest standards of quality and performance to help driver engineers deliver the best ...

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Graphics Software Engineer information

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$138.5K

$162.1K

$174.5K

How much do graphics software engineer jobs pay per year?

As of Jun 24, 2026, the average yearly pay for graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

More about Graphics Software Engineer jobs
What cities are hiring for Graphics Software Engineer jobs? Cities with the most Graphics Software Engineer job openings:
What are the most commonly searched types of Graphics Software Engineer jobs? The most popular types of Graphics Software Engineer jobs are:
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What are popular job titles related to Graphics Software Engineer jobs? For Graphics Software Engineer jobs, the most frequently searched job titles are:
Infographic showing various Graphics Software Engineer job openings in the United States as of June 2026, with employment types broken down into 90% Full Time, 8% Part Time, and 2% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.
GPU Software Engineer

GPU Software Engineer

Xoriant Corporation

Austin, TX • On-site

Other

Posted 26 days ago


Job description

Job Title: GPU Software Engineer

Location: Austin, TX

Duration: Long Term Contract

Roles and Responsibilities:

  • As a GPU Software Engineer, you will be equipped to develop GPU IP from the early Architectural planning process until we productize and ship millions of devices to consumers.
  • You will be responsible for becoming a domain expert in at least one project area, and gaining knowledge and competencies for developing new features and debugging any customer issues related to your domain.

Requirements / Key responsibilities include:

  • Software Development in C/C++/Python
  • Best Practices using git, gerrit (code reviews), continuous integration
  • Debugging driver failures and performance issues using code and graphics debugging tools
  • Documentation and communication using common project management tools (JIRA, Confluence, Wiki, Chat, Email)
  • Researching new API changes and trends in graphics for future GPU enhancements
  • Familiarity with Linux, and Android Operating systems for coding environment and target device development

Skills And Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 5+ years of graphics software engineering experience or 1+ years of graphics software engineering experience with PhD
  • 5+ years of experience with C/C++ programming
  • Problem-solving and communication skills
  • 5+ years of object-oriented and component-based design experience

Preferred Qualifications

  • Experience delivering graphics APIs, graphics drivers or Game Engine subsystems for graphics
  • Experience with firmware development
  • Knowledge of ray tracing, rasterization, and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with either DirectX/Vulkan/OpenGL/Metal