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Graphics Software Engineer Jobs in Oregon (NOW HIRING)

Software Engineer, Linux Graphics

OR · On-site +1

$139K - $172K/yr

We are now looking for a Linux Graphics Software Engineer. NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized ...

Senior Software Engineer, Graphics Performance

OR · On-site +1

$139K - $172K/yr

NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new SW technologies to support Vulkan and OpenGL ...

The graphics software developer works in close coordination with the other members of the development team to develop modules for capture and playback of all information associated with any single ...

The graphics software developer works in close coordination with the other members of the development team to develop modules for capture and playback of all information associated with any single ...

Senior Graphics Shader Compiler Engineer

OR · On-site +1

$139K - $172K/yr

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better ...

Maya Software Engineer

Portland, OR · On-site

$139K - $249K/yr

... software engineer and subject matter expert to join our growing team, directly supporting our ... graphics algorithms and techniques * Demonstrated knowledge of Game and/or Film Production ...

System Software Engineer

Hillsboro, OR · On-site

$127K - $156K/yr

Join Intel as a System Software Engineer, where you will play a pivotal role in designing ... cloud computing, graphics, manufacturing, security, and virtualization technologies. By ...

Job Summary & Responsibilities We are seeking a highly skilled Senior Software Engineer to design ... Experience designing and developing graphical user interfaces (GUI) using WPF. * Proficiency in ...

Senior Software Engineer

Hillsboro, OR · On-site

$86K - $129K/yr

Job Summary & Responsibilities We are seeking a highly skilled Senior Software Engineer to design ... Experience designing and developing graphical user interfaces (GUI) using WPF. * Proficiency in ...

... similar) Graphical User Interface Application - Electron based React/TypeScript application ... software engineer who's worked across multiple environments and knows that early-stage startups ...

As a system software engineer in the Developer Tools group, you will be developing software that ... Shown knowledge of compute (CUDA/OpenCL), modern graphics (DirectX12, OpenGL, Vulkan, Metal), or DL ...

Maya Software Engineer

Portland, OR · On-site +1

$139K - $249K/yr

... software engineer and subject matter expert to join our growing team, directly supporting our ... graphics algorithms and techniques * Demonstrated knowledge of Game and/or Film Production ...

Senior Software Engineer

Hillsboro, OR · On-site

$86K - $129K/yr

Job Summary & Responsibilities We are seeking a highly skilled Senior Software Engineer to design ... Experience designing and developing graphical user interfaces (GUI) using WPF. * Proficiency in ...

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Showing results 1-20

Graphics Software Engineer information

See Oregon salary details

$146.4K

$171.3K

$184.5K

How much do graphics software engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for graphics software engineer in Oregon is $171,347.00, according to ZipRecruiter salary data. Most workers in this role earn between $148,000.00 and $182,900.00 per year, depending on experience, location, and employer.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What cities in Oregon are hiring for Graphics Software Engineer jobs?

Cities in Oregon with the most Graphics Software Engineer job openings:

What are popular job titles related to Graphics Software Engineer jobs in OR?

For Graphics Software Engineer jobs in OR, the most frequently searched job titles are:

Infographic showing various Graphics Software Engineer job openings in Oregon as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 81% Full Time, 13% Part Time, and 4% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $171,347 per year, or $82.4 per hour.

Software Engineer, Linux Graphics

OR • On-site, Remote

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

$139K - $172K/yr

Full-time

Posted 16 days ago


Key responsibilities

  • Define, design, develop, and automate Linux Vulkan and OpenGL graphics software for NVIDIA GPUs.

  • Maintain and enhance existing graphics driver features, ensuring high performance and quality.

  • Collaborate with test automation and cross-functional teams to identify regressions and improve driver quality.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

We are now looking for a Linux Graphics Software Engineer. NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world.

Today, we are increasingly known as "the AI computing company". NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new features to support Wayland, Vulkan and OpenGL software for our GPUs, as well as enhancements and maintenance of existing features, including the testing and continuous improvement to maintain the driver quality.

What you'll be doing: You will be involved in the definition, design, development and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software. Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware: on the current and upcoming Linux based operating systems. Ensuring the best performance and feature quality running on cross platform implementations.

Collaborate with test automation to achieve outstanding feature quality and to timely identify regressions. Work with other worldwide internal teams, including software, hardware, architecture, and OEM support. What we need to see: A Bachelor's or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).

3+ years "hands on" experience developing graphics system level software, especially for the Linux OS. 3+ years of programming experience in C and C++. Very good oral and written communication skills.

Ways to stand out from the crowd: Prior experience with Linux gaming development. Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control. A self-motivated teammate with good attitude.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3. You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until September 12, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US