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Graphics Software Engineer Jobs in Oregon (NOW HIRING)

Required : • Degree in Computer Science, ECE or equivalent experience • A software engineer ... NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI.

OR · On-site

$122K - $161K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We are hiring software engineers for the CUDA Tile team. NVIDIA GPUs are at the center of the deep ...

OR · On-site

$122K - $161K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We are hiring software engineers for the CUDA Tile team. NVIDIA GPUs are at the center of the deep ...

... 3D Graphics, or a related technical field, or equivalent experience. * 5+ years of experience in technical marketing, developer relations, solutions engineering, product management, software ...

... graphics, and revolutionized parallel computing. Our GPUs are being used in many of the largest ... A software engineer with 10+ overall years of experience with at least 4+ years of hands-on ...

OR · On-site

$266K - $442K/yr

Familiarity with graphics APIs such as WebGL, WebGPU or WebAssembly is a strong plus. Has ... Partner closely with platform engineering, SDK, and game studio teams to debug issues, identify ...

OR · On-site

$139K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Strong background in software engineering principles crafting robust and maintainable solutions to ...

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Graphics Software Engineer information

See Oregon salary details

$146.4K

$171.3K

$184.5K

How much do graphics software engineer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for graphics software engineer in Oregon is $171,347.00, according to ZipRecruiter salary data. Most workers in this role earn between $148,000.00 and $182,900.00 per year, depending on experience, location, and employer.

How much do graphic software engineers make?

Graphic software engineers typically earn a median salary ranging from $80,000 to $130,000 annually, depending on experience, location, and company size. Skilled professionals with expertise in graphics programming, rendering, and related tools like OpenGL or DirectX tend to earn higher salaries.

What does a graphic software engineer do?

A graphics software engineer designs, develops, and maintains software related to computer graphics, such as rendering engines, visualization tools, or graphical user interfaces. They often work with programming languages like C++ or Python and use graphics APIs such as OpenGL or DirectX to create visual content and optimize graphical performance. Strong knowledge of algorithms, mathematics, and graphics principles is essential for this role.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What engineer makes $500,000 a year?

Highly experienced software engineers, including those working in specialized fields like graphics software engineering, can earn $500,000 or more annually, especially at senior levels or in leadership roles at large tech companies. Achieving this salary typically requires advanced skills, extensive experience, and often stock options or bonuses.

What engineers make $300,000 a year?

Senior graphics software engineers, especially those with extensive experience, expertise in graphics APIs, and proficiency in languages like C++ and shader programming, can earn $300,000 or more annually. High compensation is often associated with roles in large tech companies, specialized industries, or positions requiring advanced skills and leadership responsibilities.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are popular job titles related to Graphics Software Engineer jobs in Oregon? For Graphics Software Engineer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Graphics Software Engineer jobs in Oregon look for? The top searched job categories for Graphics Software Engineer jobs in Oregon are:
What cities in Oregon are hiring for Graphics Software Engineer jobs? Cities in Oregon with the most Graphics Software Engineer job openings:
What are popular job titles related to Graphics Software Engineer jobs in OR? For Graphics Software Engineer jobs in OR, the most frequently searched job titles are:
Principal Engineer: XeSS and Neural Graphics

Principal Engineer: XeSS and Neural Graphics

Intel

Hillsboro, OR

$255K - $361K/yr

Full-time

Medical, Retirement, PTO

Re-posted 15 days ago


Intel rating

8.7

Company rating: 8.7 out of 10

Based on 146 frontline employees who took The Breakroom Quiz

11th of 142 rated electronics manufacturers


Job description

Job Details:Job Description: Drive Intel's XeSS and related AI-based graphics technologies for Client Graphics, with direct impact across XeSS Super Resolution, XeSS Frame Generation, Neural Rendering, and next-generation AI rendering capabilities.In this role, you will help shape technical direction, drive execution across teams, and contribute to the future of AI-based graphics at Intel. You will work across research, software, hardware architecture, validation, and ecosystem teams to bring new AI graphics technologies from concept to product.You will play a key role in end-to-end development across model design, datasets, training, visual quality, performance optimization, and product integration. You will also help guide how modern AI model architectures are applied to future graphics workloads.Qualifications:Minimum QualificationsBachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, Applied Mathematics, or related field, with 12+ years of experience, or Master's degree with 10+ years of experience.Strong expertise in AI/ML for real-time graphics, imaging, or video, such as super resolution, frame generation, denoising, reconstruction, optical flow, or related AI rendering workloads.Proven experience driving AI technology from research to shipped product, including model architecture, datasets, training, evaluation, optimization, and deployment.Strong understanding of GPU architecture, performance, memory, latency, and hardware-aware optimization.Demonstrated leadership across cross-functional technical teams spanning research, software, and hardware.Preferred QualificationsExperience with XeSS, Neural Rendering, or adjacent AI-based graphics technologies.Good understanding of modern AI model architectures, such as LLMs, Vision Transformers, Diffusion, and related architectures.Experience with high-performance GPU compute, inference kernels, or production AI deployment.Experience with dataset capture, processing, and training infrastructure for graphics AI models.Experience with SDK, API, or cross-platform AI productization.Experience influencing future GPU, NPU, or accelerator features based on AI workload analysis.Job Type:Experienced HireShift:Shift 1 (United States of America)Primary Location: US, Oregon, HillsboroAdditional Locations:Business group:At the Data Center Group (DCG), we're committed to delivering exceptional products and delighting our customers. We offer both broad-market Xeon-based solutions and custom x86-based products, ensuring tailored innovation for diverse needs across general-purpose compute, web services, HPC, and AI-accelerated systems. Our charter encompasses defining business strategy and roadmaps, product management, developing ecosystems and business opportunities, delivering strong financial performance, and reinvigorating x86 leadership. Join us as we transform the data center segment through workload driven leadership products and close collaboration with our partners.Posting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustThis role is a Position of Trust. Should you accept this position, you must consent to and pass an extended Background Investigation, which includes (subject to country law), extended education, SEC sanctions, and additional criminal and civil checks. For internals, this investigation may or may not be completed prior to starting the position. For additional questions, please contact your Recruiter.Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $255,850.00-361,200.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

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Benefits

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About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968