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Graphics Software Engineer Jobs (NOW HIRING)

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality standards through ...

Senior Software Engineer, Graphics

$143K - $177K/yr

Velo3D is a company specializing in advanced manufacturing solutions, and they are seeking a Senior Software Engineer for their Graphics team. In this role, you will enhance the rendering pipeline ...

Software Engineer: Graphics - IV

$143K - $177K/yr

... a modern graphics API (Vulkan, DX12) • Excellent programming skills (C++17) • Solid ... compiler, and system software stacks related to graphics and experience using profilers and ...

Software Engineer

Phoenix, AZ · On-site

$55 - $60/hr

Avionics Graphics Software Engineer This role focuses on designing, developing, and optimizing avionics software that powers cockpit displays and advanced graphical subsystems. You will build ...

Software Engineer

Phoenix, AZ · On-site

$55 - $60/hr

Avionics Graphics Software Engineer This role focuses on designing, developing, and optimizing avionics software that powers cockpit displays and advanced graphical subsystems. You will build ...

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Graphics Software Engineer information

See salary details

$138.5K

$162.1K

$174.5K

How much do graphics software engineer jobs pay per year?

As of Jun 4, 2026, the average yearly pay for graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.
What cities are hiring for Graphics Software Engineer jobs? Cities with the most Graphics Software Engineer job openings:
What are the most commonly searched types of Graphics Software Engineer jobs? The most popular types of Graphics Software Engineer jobs are:
Who are the top companies hiring for Graphics Software Engineer jobs? The top employers for Graphics Software Engineer jobs are:
What states have the most Graphics Software Engineer jobs? States with the most job openings for Graphics Software Engineer jobs include:
What are popular job titles related to Graphics Software Engineer jobs? For Graphics Software Engineer jobs, the most frequently searched job titles are:
Infographic showing various Graphics Software Engineer job openings in the United States as of May 2026, with employment types broken down into 29% Full Time, and 71% Part Time. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.
Senior Software Engineer, Graphics Performance

Senior Software Engineer, Graphics Performance

NVIDIA

Santa Clara, CA • On-site

$163K - $201K/yr

Other

This job post has expired today. Applications are no longer accepted.


Job description

NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”. We are growing our company and the team with the smartest people in the world. We are looking for you to join the Graphics driver team. You are expected to design, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms.

NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new SW technologies to support Vulkan and OpenGL software for our GPUs as well as enhancements and maintenance of existing features.

What you'll be doing:

  • You will work on the definition, design, and development of pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.

  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on the Linux operating systems, ensuring the best performance and cross platform implementation.

  • You will work with other worldwide internal teams, including software, hardware, architecture, and OEM support.

What we need to see:

  • A Bachelors or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).

  • 3+ years "hands on" experience developing graphics OpenGL/Vulkan system level software especially for the Linux OS.

  • 3+ years’ experience in graphics rendering, shader programming, compilers, and optimizations.

  • 8+ years of programming experience in C and C++.

  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.

  • Very good oral and written communication skills.

  • A self-motivated teammate with good attitude.

Ways to stand out from the crowd:

  • You have prior experience with shader compilers development.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits (https://www.nvidia.com/en-us/benefits/) .

Applications for this job will be accepted at least until February 17, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993