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Graphics Software Engineer Jobs (NOW HIRING)

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Demonstrated knowledge of the software graphics pipeline and its application to computer graphics ...

$103K - $127K/yr

## Graphics Software Engineer, StaffSan Diego, California, United States of AmericaApply NowFind out how well you match with this jobJob ID3090278## **Company:**Qualcomm Technologies, Inc.## **Job Area:

Principal Graphics Developer Tools Engineer

Seattle, WA · On-site

$159K - $196K/yr

This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create ...

Principal Graphics Developer Tools Engineer

Durham, NC · On-site

$135K - $167K/yr

This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create ...

Principal Graphics Developer Tools Engineer

Austin, TX · On-site

$138K - $171K/yr

This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create ...

Principal Graphics Developer Tools Engineer

Seattle, WA · On-site

$159K - $196K/yr

This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create ...

Principal Graphics Developer Tools Engineer

Durham, NC · On-site

$135K - $167K/yr

This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create ...

Principal Graphics Developer Tools Engineer

Austin, TX · On-site

$138K - $171K/yr

This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create ...

Showing results 41-60

Graphics Software Engineer information

See salary details

$138.5K

$162.1K

$174.5K

How much do graphics software engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

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What cities are hiring for Graphics Software Engineer jobs?

Cities with the most Graphics Software Engineer job openings:

What are the most commonly searched types of Graphics Software Engineer jobs?

The most popular types of Graphics Software Engineer jobs are:

Who are the top companies hiring for Graphics Software Engineer jobs?

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What states have the most Graphics Software Engineer jobs?

States with the most job openings for Graphics Software Engineer jobs include:

What are popular job titles related to Graphics Software Engineer jobs?

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Infographic showing various Graphics Software Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 86% Full Time, 9% Part Time, and 3% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

Graphics Software Content Engineer

Orlando, FL • On-site

Apple Inc.
Computer and Electronic Product Manufacturing • 10K+ employees

$130K - $161K/yr

Other

Re-posted 20 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 685 frontline employees who took The Breakroom Quiz


Job description

Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.

Description

Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.

Responsibilities
  • Core responsibilities of this highly collaborative role are:
  • Developing critical workloads for GPU validation (architecture, functionality, performance, power).
  • Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues.
  • Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
  • Create bit-accurate C/C++ models for hardware verification.
Minimum Qualifications
  • Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.
  • Knowledge of key graphics rendering algorithms.
  • Expertise and knowledge of graphics rendering algorithms
  • B.S. degree and 3 years of experience.
Preferred Qualifications
  • Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
  • Architectural validation and design verification knowledge
  • Knowledge of hardware architecture and/or graphics hardware
  • Ability to work well in a team and be productive under aggressive schedules
  • Excellent communications skills, self-motivated and well organized

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants

Apple accepts applications to this posting on an ongoing basis.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976