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From Home Graphics Software Engineer Jobs (NOW HIRING)

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... from early feature specification through silicon bring-up and beyond. You will work with other ... Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

... from early feature specification through silicon bring-up and beyond. You will work with other ... Preferred Qualifications Demonstrated knowledge of the software graphics pipeline and its ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... from early feature specification through silicon bring-up and beyond. You will work with other ... Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its ...

Graphics Software Engineer, Staff

San Diego, CA · On-site

$148K - $183K/yr

Qualcomm Graphics Software Engineers architect, design, implement, verify, and optimize the ... at work, at home, and at play. Your recruiter will be happy to discuss all that Qualcomm has to ...

Graphics Software Engineer, Staff

San Diego, CA · On-site

$148K - $183K/yr

Qualcomm Graphics Software Engineers architect, design, implement, verify, and optimize the ... at work, at home, and at play. Your recruiter will be happy to discuss all that Qualcomm has to ...

Graphics Software Engineer

College Park, MD · On-site

$138K - $171K/yr

Software Engineer The University of Maryland Institute for Health Computing (IHC) merges the ... Own end-to-end implementation from prototype to polished product, targeting 90+ FPS on XR hardware.

Graphics Software Engineer

College Park, MD

$138K - $171K/yr

... software engineer to own the full development stack. This position requires passion for real-time ... Own end-to-end implementation from prototype to polished product, targeting 90+ FPS on XR hardware.

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From Home Graphics Software Engineer information

See salary details

$138.5K

$162.1K

$174.5K

How much do from home graphics software engineer jobs pay per year?

As of Jun 4, 2026, the average yearly pay for from home graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between From Home Graphics Software Engineer vs From Home Game Developer?

AspectFrom Home Graphics Software EngineerFrom Home Game Developer
Required SkillsProficiency in graphics APIs (OpenGL, DirectX), programming languages (C++, Python), and rendering techniquesProficiency in game engines (Unity, Unreal), programming (C++, C#), and game design principles
Work EnvironmentTypically works remotely on software development teams focused on graphics rendering and visualizationWorks remotely on game development teams, often involving creative and technical tasks
Industry UsageUsed in software companies, visualization firms, and tech industriesUsed in gaming studios, entertainment companies, and indie game development

While both roles involve programming and work in a remote setting, From Home Graphics Software Engineers focus on graphics rendering and visualization software, whereas From Home Game Developers specialize in creating interactive games using game engines. The skills overlap but are tailored to different end products and industry needs.

What cities are hiring for From Home Graphics Software Engineer jobs? Cities with the most From Home Graphics Software Engineer job openings:
What are the most commonly searched types of Graphics Software Engineer jobs? The most popular types of Graphics Software Engineer jobs are:
What states have the most From Home Graphics Software Engineer jobs? States with the most job openings for From Home Graphics Software Engineer jobs include:
Graphics Software Engineer

Graphics Software Engineer

Apple

Austin, TX • On-site

$138K - $171K/yr

Full-time

Posted 12 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do you love problem solving and creating elegant solutions to complex technical challenges? As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you'll be responsible for crafting and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU!..In this impactful role, you will be responsible for tooling and workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Join the team to play a central role in developing upcoming Apple GPUs. You will help to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work with many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. You will develop mission-critical workloads for graphics core verification, and work alongside other GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. This includes working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
BS degree is a requirement. Experience with computer and / or GPU architecture, through relevant coursework or industry experience.Experience with C++ programming.
Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience with continuous integration systems, automated build systems, and regression systems.Strong communication skills.Experience working in teams.

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Hours and flexibility

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976