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From Home Graphics Software Engineer Jobs (NOW HIRING)

As a GPU Software Engineer, you will be equipped to develop GPU IP from the early Architectural ... Debugging driver failures and performance issues using code and graphics debugging tools

Principal Graphics Developer Tools Engineer

Durham, NC · On-site

$135K - $167K/yr

This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across ... Success in this role comes from technical excellence and the ability to align teams around ...

... from mobile devices to high-performance computers. Your role will involve exploring the intricate ... Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ...

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... from mobile devices to high-performance computers. Your role will involve exploring the intricate ... Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ...

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From Home Graphics Software Engineer information

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How much do from home graphics software engineer jobs pay per year?

As of Jun 24, 2026, the average yearly pay for from home graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between From Home Graphics Software Engineer vs From Home Game Developer?

AspectFrom Home Graphics Software EngineerFrom Home Game Developer
Required SkillsProficiency in graphics APIs (OpenGL, DirectX), programming languages (C++, Python), and rendering techniquesProficiency in game engines (Unity, Unreal), programming (C++, C#), and game design principles
Work EnvironmentTypically works remotely on software development teams focused on graphics rendering and visualizationWorks remotely on game development teams, often involving creative and technical tasks
Industry UsageUsed in software companies, visualization firms, and tech industriesUsed in gaming studios, entertainment companies, and indie game development

While both roles involve programming and work in a remote setting, From Home Graphics Software Engineers focus on graphics rendering and visualization software, whereas From Home Game Developers specialize in creating interactive games using game engines. The skills overlap but are tailored to different end products and industry needs.

What cities are hiring for From Home Graphics Software Engineer jobs? Cities with the most From Home Graphics Software Engineer job openings:
What are the most commonly searched types of Graphics Software Engineer jobs? The most popular types of Graphics Software Engineer jobs are:
What states have the most From Home Graphics Software Engineer jobs? States with the most job openings for From Home Graphics Software Engineer jobs include:
GPU Software Engineer

GPU Software Engineer

Xoriant Corporation

Austin, TX • On-site

Other

Posted 26 days ago


Job description

Job Title: GPU Software Engineer

Location: Austin, TX

Duration: Long Term Contract

Roles and Responsibilities:

  • As a GPU Software Engineer, you will be equipped to develop GPU IP from the early Architectural planning process until we productize and ship millions of devices to consumers.
  • You will be responsible for becoming a domain expert in at least one project area, and gaining knowledge and competencies for developing new features and debugging any customer issues related to your domain.

Requirements / Key responsibilities include:

  • Software Development in C/C++/Python
  • Best Practices using git, gerrit (code reviews), continuous integration
  • Debugging driver failures and performance issues using code and graphics debugging tools
  • Documentation and communication using common project management tools (JIRA, Confluence, Wiki, Chat, Email)
  • Researching new API changes and trends in graphics for future GPU enhancements
  • Familiarity with Linux, and Android Operating systems for coding environment and target device development

Skills And Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 5+ years of graphics software engineering experience or 1+ years of graphics software engineering experience with PhD
  • 5+ years of experience with C/C++ programming
  • Problem-solving and communication skills
  • 5+ years of object-oriented and component-based design experience

Preferred Qualifications

  • Experience delivering graphics APIs, graphics drivers or Game Engine subsystems for graphics
  • Experience with firmware development
  • Knowledge of ray tracing, rasterization, and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with either DirectX/Vulkan/OpenGL/Metal