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Graphics Software Engineer Jobs in Texas (NOW HIRING)

Graphics Software Engineer

Austin, TX

$138.80K - $171.50K/yr

... the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience. Experience with GPU programming via OpenGL, Vulkan, Metal ...

Graphics Software Engineer

Austin, TX

$138.80K - $171.50K/yr

... the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience. Experience with GPU programming via OpenGL, Vulkan, Metal ...

Graphics Software Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Graphics Software Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Graphics Verification Software Engineer

Austin, TX

$138.80K - $171.50K/yr

Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality ...

Graphics Verification Software Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality standards through ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138.80K - $171.50K/yr

... software. • Experience with image processing techniques and statistical analysis for visual data ... graphics engineering (or a strong portfolio of complex personal rendering projects/internships)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138.80K - $171.50K/yr

Solid background in object-oriented design (OOD) and modern software engineering methodologies ... graphics engineering (or a strong portfolio of complex personal rendering projects/internships)

Graphics (GPU) Architectural Modeling Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

As a Graphics (GPU) Architectural Modeling Engineer, you will:- Help creating architectural models ... hardware/software (HW/SW) co-validation.- Contribute to architectural models for performance ...

Graphics (GPU) Architectural Modeling Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

As a Graphics (GPU) Architectural Modeling Engineer, you will:- Help creating architectural models ... hardware/software (HW/SW) co-validation.- Contribute to architectural models for performance ...

Graphics Engineer (Retro Studios)

Austin, TX

$138.80K - $171.50K/yr

Solid background in object-oriented design (OOD) and modern software engineering methodologies ... graphics engineering (or a strong portfolio of complex personal rendering projects/internships)

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Graphics Software Engineer information

See Texas salary details

$129K

$151K

$162.6K

How much do graphics software engineer jobs pay per year?

As of Jun 1, 2026, the average yearly pay for graphics software engineer in Texas is $150,986.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,400.00 and $161,200.00 per year, depending on experience, location, and employer.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.
What are popular job titles related to Graphics Software Engineer jobs in Texas? For Graphics Software Engineer jobs in Texas, the most frequently searched job titles are:
What cities in Texas are hiring for Graphics Software Engineer jobs? Cities in Texas with the most Graphics Software Engineer job openings:
What are popular job titles related to Graphics Software Engineer jobs in TX? For Graphics Software Engineer jobs in TX, the most frequently searched job titles are:
Infographic showing various Graphics Software Engineer job openings in Texas as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $150,986 per year, or $72.6 per hour.
Graphics Software Engineer

Graphics Software Engineer

Apple

Austin, TX

$138.80K - $171.50K/yr

Full-time

Posted 10 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do you love problem solving and creating elegant solutions to complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for crafting and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU!
In this impactful role, you will be responsible for tooling and workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will help to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work with many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. You will develop mission-critical workloads for graphics core verification, and work alongside other GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. This includes working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Preferred Qualifications
Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
Experience with continuous integration systems, automated build systems, and regression systems.
Strong communication skills.
Experience working in teams.
Minimum Qualifications
BS degree is a requirement.
Experience with computer and / or GPU architecture, through relevant coursework or industry experience.
Experience with C++ programming.

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Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976