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Graphics Software Engineer Jobs in Texas (NOW HIRING)

Graphics (GPU) Architectural Modeling Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

... software (HW/SW) co-validation.-Drive and develop timing-accurate architectural and micro ... Experience in C++ Programming.Experience with scripting languages Python, Ruby, or Perl.Minimum of ...

Expert Graphics Engineer

Austin, TX · On-site +1

$150K - $180K/yr

Cross programming expertise (C++, Java, Python, etc.) * Deep graphics optimization expertise (Unity Profile, RenderDoc, hardware specifics) * Experience with XR platforms, tile-based renderers, and ...

... software Experience in driving the completion of specifications, sign-off checklists, and reviews Excellent communication skills and ability to collaborate effectively with multiple teams Ability to ...

Spectral AI, Inc. (Spectral) is seeking a software engineer to join our growing design and ... Hands-on experience with one or more graphics APIs: OpenGL, Direct3D, Vulkan or Metal * Experience ...

Spectral AI, Inc. (Spectral) is seeking a software engineer to join our growing design and ... Hands-on experience with one or more graphics APIs: OpenGL, Direct3D, Vulkan or Metal * Experience ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138.80K - $171.50K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Software Engineer Viridien is an advanced technology, digital and Earth data company that pushes ... In this role, you'll help create and improve the graphical applications that enable scientists and ...

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Graphics Software Engineer information

See Texas salary details

$129K

$151K

$162.6K

How much do graphics software engineer jobs pay per year?

As of Jun 1, 2026, the average yearly pay for graphics software engineer in Texas is $150,986.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,400.00 and $161,200.00 per year, depending on experience, location, and employer.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.
What are popular job titles related to Graphics Software Engineer jobs in Texas? For Graphics Software Engineer jobs in Texas, the most frequently searched job titles are:
What cities in Texas are hiring for Graphics Software Engineer jobs? Cities in Texas with the most Graphics Software Engineer job openings:
What are popular job titles related to Graphics Software Engineer jobs in TX? For Graphics Software Engineer jobs in TX, the most frequently searched job titles are:
Infographic showing various Graphics Software Engineer job openings in Texas as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $150,986 per year, or $72.6 per hour.
Graphics (GPU) Performance Tools/Content Engineer

Graphics (GPU) Performance Tools/Content Engineer

Apple

Austin, TX • On-site

$126.80K - $190.90K/yr

Full-time

Medical, Dental, Retirement

Posted 17 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices!
Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple’s GPU products.
Description
As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:
- Developing graphics and compute workloads to measure GPU performance
- Developing tools to aid in the efficient measurement, communication and improvement of GPU performance
- Debugging performance issues to identify software problems
- Working with driver, compiler and app engineers to improve GPU performance
- Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software
- Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.
Preferred Qualifications
Strong software debug skills
Computer architecture knowledge
Familiar with Linux and bash/shell programming
Ability to work well in a team and be productive under aggressive schedules
Excellent communications skills, self-motivated and well organized
OpenGL/CL, CUDA, and/or Metal API programming experience
3D graphics architecture knowledge
Experience with Assembly optimization
Experience with Tableau, Splunk, MongoDB, or SQL databases
Experience with React and Javascript programming
Minimum Qualifications
Experience with programming in Python and C
BS or MS in EE/CS/ECE
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $126,800 and $190,900, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976