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Graphics Software Engineer Jobs in Texas (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for ...

Graphics FE Integration Engineer

Austin, TX · On-site

$138K - $171K/yr

As a GPU Design Integration Engineer, you will be responsible for:- RTL integration, partitioning, design analysis and qualification.- Run logic equivalence checking between designs.- Ensure ...

Graphics FE Integration Engineer

Austin, TX

$138K - $171K/yr

Description As a GPU Design Integration Engineer, you will be responsible for: - RTL integration, partitioning, design analysis and qualification. - Run logic equivalence checking between designs ...

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Graphics Software Engineer information

See Texas salary details

$129K

$151K

$162.6K

How much do graphics software engineer jobs pay per year?

As of Jun 22, 2026, the average yearly pay for graphics software engineer in Texas is $150,986.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,400.00 and $161,200.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are popular job titles related to Graphics Software Engineer jobs in Texas? For Graphics Software Engineer jobs in Texas, the most frequently searched job titles are:
What cities in Texas are hiring for Graphics Software Engineer jobs? Cities in Texas with the most Graphics Software Engineer job openings:
What are popular job titles related to Graphics Software Engineer jobs in TX? For Graphics Software Engineer jobs in TX, the most frequently searched job titles are:
Infographic showing various Graphics Software Engineer job openings in Texas as of June 2026, with employment types broken down into 2% Internship, 47% Full Time, 42% Part Time, 2% Temporary, and 7% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $150,986 per year, or $72.6 per hour.
Graphics (GPU) Design Verification Engineer

Graphics (GPU) Design Verification Engineer

Apple

Austin, TX • On-site

$138K - $171K/yr

Full-time

Posted 28 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 662 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. ..As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs. In this role you will:- Modify and maintain UVM-based verification test bench components and environments- Modify and maintain Object-oriented functional models of the underlying design- Develop comprehensive constrained random test suites- Run simulations and debug design and test environment issues- Create & analyze functional coverage, enhance the test environment to target coverage holes- Work with GPU µArch & Design teams to clarify features and improve design specifications
BS in an engineering or computer science field with coursework in Computer ArchitectureExperience with C++ or a similar Object Oriented programming languageExperience with Verilog or other HDLs
MS with Advanced Computer Architecture coursework covering superscalar or OOO executionFamiliarity with GPU or SIMD architecturesFamiliarity with verification methodologies like UVM/OVMFamiliarity with scripting languages such as Python, Ruby, or PerlExperience debugging highly complex logic designs or Object Oriented softwareExperience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)Attention to detail in strict completeness of specifications, sign-off checklists, and reviewsExcellent communication skills and ability to learn

What Apple employees say

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Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976