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Godot Developer Jobs (NOW HIRING)

Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and ... engineering experience, with experience both shipping and supporting live service games

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Experience with additional game engines (Unity, Godot, or similar). * Familiarity with MCP or agentic AI developer tool workflows. * Proficiency across multiple programming languages. Why QualiTest?

Experience with additional game engines (Unity, Godot, or similar). * Familiarity with MCP or agentic AI developer tool workflows. * Proficiency across multiple programming languages. Why QualiTest?

Software Engineer III

Bellevue, WA · On-site +1

$130K/yr

Job Title: Software Engineer Onsite in WA- Seattle - hybrid ( 3 days a week) Software Engineer ... Experience with an industry-standard game engine (e.g., Unity, Unreal, Godot). Strong analytical ...

Implement and optimize gameplay systems using Godot, GDScript, and C++ * Design with a deep ... Mentor mid and junior engineers - invest in the team's growth, not just your own output * Write and ...

You'll partner closely with studio engineering teams, platform engineering, product management ... Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary ...

You'll partner closely with studio engineering teams, platform engineering, product management ... Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary ...

Founding Game Designer

San Francisco, CA · On-site +1

$182K/yr

We're assembling a core team of engineers, artists and educators to build the interface between AI ... Pebble first version is a 2D exploration game built in Godot 4. Children explore a procedurally ...

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... Godot, etc.) and their plugin systems Background in compiler toolchains, code generation, or ...

... Unreal, Godot, or custom engines) and understanding of their internal architectures. • Strong 3D math and software engineering fundamentals with data structures and algorithms. • Excellent ...

Lead the design and evolution of core engine systems, frameworks, and developer tooling ... Familiarity with modern game engines such as Godot, Unity, Unreal Engine, or equivalent ...

Python, Java, Javascript, Unity, Godot, Roblox, Minecraft, 3D Designing in Blender and/or Tinker-cad, LEGO Robotics Experience with FLL is a plus! * Some experience working with kids in a camp ...

Specs Inc. also provides Lens Studio, a full suite of advanced developer tools that powers ... Experience working with 3D engines / frameworks (such as Unity, Unreal, Godot, or custom engines ...

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How much do godot developer jobs pay per hour?

As of Jun 19, 2026, the average hourly pay for godot developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Godot Developer position, and why are they important?

To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.

What is a Godot Developer job?

A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.

What are the typical daily responsibilities of a Godot Developer in a game development team?

As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

What cities are hiring for Godot Developer jobs? Cities with the most Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What states have the most Godot Developer jobs? States with the most job openings for Godot Developer jobs include:
What job categories do people searching Godot Developer jobs look for? The top searched job categories for Godot Developer jobs are:
Infographic showing various Godot Developer job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$150K - $185K/yr

Full-time

Posted 27 days ago


Job description

About Onebrief
Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.
We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.
Founded in 2019 by a group of experienced planners, today, Onebrief's team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We've raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.
As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you'll work with our awesome team, building new gameplay systems and user experiences.
What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.