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Godot Developer Jobs in Kentucky (NOW HIRING)

$46.50 - $61.25/hr

Godot Solutions Architect, North AmericaDescription We're hiring a Solutions Architect to be the ... If you've worked as a sales engineer, pre-sales engineer, or solutions engineer, the shape of this ...

$77K - $105K/yr

Modify and extend our forked Godot engine source to meet product and platform needs * Identify and ... Contribute to engineering practices, mentor other engineers, and act as a go-to resource for engine ...

Automation Engineer Level is a learning technology company dedicated to helping students build real ... Familiarity with Godot, Unreal, or Unity testing workflows * Experience with database migrations ...

$98K - $123K/yr

... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... We are building a larger game and learning platform on a forked version of Godot, and this role ...

Training and/or Experience: 2-5 years of professional experience in a software development team * 2D and 3D graphics programming experience (Unity or Godot experience is preferred) * Gaming industry ...

... and developer pipeline. You'll balance independent ownership of technical systems with mentoring ... Experience with at least one major game engine (Unity, Unreal, Godot) including custom engine ...

Godot Developer information

See Kentucky salary details

$14

$45

$70

How much do godot developer jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for godot developer in Kentucky is $45.89, according to ZipRecruiter salary data. Most workers in this role earn between $35.10 and $56.15 per hour, depending on experience, location, and employer.

What is a Godot developer?

A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.

What does a Godot developer do?

As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

What are the key skills and qualifications needed to thrive as a Godot developer?

To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.

What are popular job titles related to Godot Developer jobs in Kentucky?

For Godot Developer jobs in Kentucky, the most frequently searched job titles are:

What job categories do people searching Godot Developer jobs in Kentucky look for?

The top searched job categories for Godot Developer jobs in Kentucky are:

What cities in Kentucky are hiring for Godot Developer jobs?

Cities in Kentucky with the most Godot Developer job openings:

Infographic showing various Godot Developer job openings in Kentucky as of August 2026, with employment types broken down into 14% Internship, 54% Full Time, 18% Part Time, and 14% Contract. Highlights an 81% In-person, and 19% Remote job distribution, with an average salary of $95,455 per year, or $45.9 per hour.

Godot Solutions Architect, North America

On-site

$46.50 - $61.25/hr

Other

Posted 5 days ago


Job description

Godot Solutions Architect, North AmericaDescription

We're hiring a Solutions Architect to be the technical voice in our highest-value customer conversations. If you've worked as a sales engineer, pre-sales engineer, or solutions engineer, the shape of this will be familiar. Right now our leadership and senior engineers cover this between them, and there's more demand for it than they can absorb.

You'll report to the COO and sit with our sales organization, working closely with engineering leadership on feasibility and scope. Most requests center on performance optimization, engine customization, and pipeline integration. You won't be the only technical resource in the room: the rest of W4 is available to you whenever a conversation needs deeper expertise than one person can carry.

This is a pre-sales position. You're not carrying a quota and you won't be staffed on engagements by default. That said, we're under 30 people, and there will be times when it makes sense for you to contribute directly to delivery.

What you'll be doing
  • Joining discovery and qualification calls as the engineering counterpart to our business leads.
  • Framing customer problems clearly, and separating real risk from perceived risk.
  • Owning and proposing technical solutions, working with our internal technical team on the more complex problems.
  • Building targeted, time-boxed PoCs for strategic opportunities, reusable where possible.
  • Driving technical follow-up after events and calls, and contributing to formats like roundtables where they make sense.
  • Delivering talks at selected industry events, building depth in a few themes tied to our services rather than producing one-off content.
  • Turning talks and internal engineering projects into blog posts, engineering notes, whitepapers, and recorded content.
Required
  • Deep knowledge of Godot as a power user, with broad familiarity across the engine and deeper expertise in at least one area.
  • 5+ years across engineering or adjacent technical roles, with the ability to reason about architecture, constraints, and tradeoffs across a system
  • Able to prototype quickly, and disciplined enough to stop before over-engineering
  • Comfortable moving between an engineering audience and a non-technical stakeholder in the same conversation
  • Strong technical writing, and proven ability or clear potential to present to technically sophisticated audiences.
  • Self-driven, proactive, and organized.
  • Willing to travel up to 25 percent of the time for conferences, customer meetings, and team gatherings
Nice to have
  • Prior pre-sales or solutions engineering experience
  • Experience in game, industrial, automotive, or other real-time 3D domains
  • Contributions to Godot or another open source engine
About

W4 Games was founded by the leadership of the Godot Engine project to help the industries that depend on real-time technology reclaim control of it. We give companies the freedom to innovate that comes with an in-house engine, without needing an in-house engine team. Games are where we started and where our expertise runs deepest, but we believe open source technology belongs in every industry, and we work well beyond games today.

Our products and services let teams get the most out of Godot and ship with confidence.

W4 Games is an equal opportunity employer committed to providing an open, collaborative and friendly work environment and does not discriminate based on gender identity and expression, sexual orientation, physical appearance, body size, race, ethnicity, language proficiency, age, political orientation, nationality, religion or other similar characteristics.

Hiring and Location

All members of the W4 Games team work remotely. This position is open to candidates in the United States and Canada. This is a full-time independent contractor engagement. The initial contract runs one year, with the option to renew.

Why Join Us
  • A public platform. You'll speak under your own name and publish under your own byline.
  • Solve hard technical problems on the only major engine studios actually own. No license fees, no runtime charges, full source access.
  • Small enough that your work is visible. We're growing quickly, but you'll still know everyone here.
  • Flexible hours. We're spread from PST to CEST and work async by default, so your mornings overlap with Europe and your afternoons stay lighter.
  • A remote team that gets together in person. We fly the whole company out for company gatherings.
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