1

Godot Developer Jobs in Texas (NOW HIRING)

JOB SUMMARY Apptronik's Production Engineering team owns the engineering last mile - integrating ... Experience operating in a VR environment; familiarity with Unity, Godot, or other engines and ...

Godot Developer information

See Texas salary details

$15

$49

$76

How much do godot developer jobs pay per hour?

As of Jul 30, 2026, the average hourly pay for godot developer in Texas is $49.23, according to ZipRecruiter salary data. Most workers in this role earn between $37.64 and $60.24 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Godot Developer position, and why are they important?

To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.

What is a Godot Developer job?

A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.

What are the typical daily responsibilities of a Godot Developer in a game development team?

As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

What are the most commonly searched types of Godot Developer jobs in Texas? The most popular types of Godot Developer jobs in Texas are:
What job categories do people searching Godot Developer jobs in Texas look for? The top searched job categories for Godot Developer jobs in Texas are:
What cities in Texas are hiring for Godot Developer jobs? Cities in Texas with the most Godot Developer job openings:
Infographic showing various Godot Developer job openings in Texas as of July 2026, with employment types broken down into 83% Full Time, 5% Part Time, 1% Temporary, and 11% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $102,393 per year, or $49.2 per hour.

Staff Software & Integration Engineer

Apptronik

Austin, TX

$103K - $138K/yr

Other

Posted 17 days ago


Job description

JOB SUMMARY

Apptronik's Production Engineering team owns the engineering last mile - integrating humanoid subsystems into a fully functioning, field-ready system and commissioning it on site under a Factory Acceptance Test (FAT). We are seeking a Staff Integration Engineer to own end-to-end integration, on-site deployment, and reliability of our humanoid robots at Robot Park and at customer sites, beginning with our first external deployments. You will work hands-on across robot operations, teleoperation, networking, and fleet tooling - integrating and validating subsystems, driving root-cause analysis with development teams, hardening bring-up and provisioning, and setting the standards that keep a growing fleet running under real-world conditions. You will also propose and lead the development and integration of new software and hardware capabilities - not just operate within what is already in place. This is a high-ownership, staff-level role blending systems integration, software engineering, and hands-on robotics for someone who thrives commissioning complex robots in the field.

ESSENTIAL DUTIES AND RESPONSIBILITIES

  • End-to-End Integration: Own integration of humanoid subsystems into a fully functioning system, deploying and commissioning on site and driving acceptance under Factory Acceptance Test (FAT).
  • Innovation & New Development: Propose, lead, and drive the development and integration of new software and hardware capabilities - not just operating within existing systems - identifying gaps and advancing the platform's field-readiness, reliability, and deployment capability.
  • System Support & Uptime: Perform software support across system bring-up, troubleshooting, emergent service, and preventative maintenance to sustain high uptime on robotic systems.
  • Root Cause Analysis: Lead in-depth root-cause analysis, collaborating with software development engineers and the field team to develop and implement permanent corrective actions.
  • Provisioning & Automation: Harden and automate robot provisioning and configuration management (e.g., Ansible playbooks), establishing fleet-parity standards that reduce bring-up variance across configurations.
  • Networking & Streaming: Bring up and troubleshoot low-latency networking (DDS, UDP, TCP/IP) and streaming pipelines that sustain teleoperation and control over unreliable field networks.
  • Field Tooling & Observability: Build and maintain field tooling, telemetry, and observability that speed deployment, debugging, and reliability tracking across the fleet.
  • Cross-Functional Design: Collaborate with software, project, and engineering teams on the design of scalable, resilient, and serviceable systems (Design for Serviceability), documenting findings back into product design.
  • On-Site Deployment: Travel to customer sites to lead deployments, repairs, maintenance, and training, including Apptronik's first external humanoid deployments.

SKILLS AND REQUIREMENTS

  • Proficiency in C++ and Python for robotics software, tooling, and debugging, including tracking down challenging issues such as memory leaks and concurrency bugs.
  • Proficiency in Ansible, shell scripting (Bash), and Linux, with experience automating robot provisioning and configuration management.
  • Strong understanding of networking for robotics - DDS, UDP, TCP/IP - and low-latency streaming (e.g., GStreamer, WebRTC) over unreliable field networks.
  • Hands-on experience deploying and commissioning robots on site, including network bring-up and live field debugging.
  • Excellent communication skills and demonstrated ability to present to company senior leadership and customer representatives.
  • Problem-solving in high-pressure situations at customer facilities against stringent SLAs.
  • Ability to work independently or in a cross-functional team setting, and to be an agent of change fostering collaboration, creativity, and continuous improvement.
  • International travel likely; passport required. Based at Austin HQ / Robot Park with travel up to 25% for deployments.

Bonus Qualifications:

  • Experience with teleoperation systems, OpenXR/OpenVR VR stacks, or operator interfaces.
  • 2+ years of experience with ROS / ROS 2 and ROS concepts.
  • 2+ years of experience with containerization technologies (e.g., Docker) and CI/CD.
  • Familiarity with issue ticketing, reporting, and tracking with Jira and Salesforce.
  • Experience operating in a VR environment; familiarity with Unity, Godot, or other engines and SteamVR/OpenXR.

EDUCATION and/or EXPERIENCE

  • Bachelor's or Master's degree in Computer Science, Computer Engineering, Robotics, or equivalent experience.
  • 8+ years of software / robotics engineering experience, OR 4+ years of direct humanoid, manipulation, or teleoperation domain experience.
  • Demonstrated experience owning on-site robot deployment and commissioning in the field.
  • Experience in testing, including integration and hardware-in-the-loop testing.
  • Proven experience in a customer-facing role.

PHYSICAL REQUIREMENTS

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate