1

Long Term Godot Developer Jobs (NOW HIRING)

Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and ... long-term maintainability What We Look For * 3+ years of game engine or gameplay engineering ...

Implement and optimize gameplay systems using Godot, GDScript, and C++ * Design with a deep ... Write and maintain clear technical documentation to support long-term maintainability and cross ...

As a front-end developer, you will be responsible for how one interacts with laser weapons system ... Experience with game development (Godot, Unity, Unreal, etc.) * Experience with C#, .NET, Python ...

As a front-end developer, you will be responsible for how one interacts with laser weapons system ... Experience with game development (Godot, Unity, Unreal, etc.) * Experience with C#, .NET, Python ...

As a front-end developer, you will be responsible for how one interacts with laser weapons system ... Experience with game development (Godot, Unity, Unreal, etc.) * Experience with C#, .NET, Python ...

Frontend Software Engineer

Longmont, CO · On-site

$130K - $180K/yr

As a front-end developer, you will be responsible for how one interacts with laser weapons system ... Experience with game development (Godot, Unity, Unreal, etc.) * Experience with C#, .NET, Python ...

You will collaborate closely with designers, programmers, and the broader QA team to maintain ... Define and communicate team targets, both short and long term. * Take an active role in building ...

You will collaborate closely with designers, programmers, and the broader QA team to maintain ... Define and communicate team targets, both short and long term. * Take an active role in building ...

You will collaborate closely with designers, programmers, and the broader QA team to maintain ... Define and communicate team targets, both short and long term. * Take an active role in building ...

Long Term Godot Developer information

See salary details

$20

$61

$79

How much do long term godot developer jobs pay per hour?

As of May 31, 2026, the average hourly pay for long term godot developer in the United States is $61.49, according to ZipRecruiter salary data. Most workers in this role earn between $55.29 and $68.03 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Long Term Godot Developer, and why are they important?

To thrive as a Long Term Godot Developer, you need a solid foundation in game development principles, proficiency in GDScript and/or C#, and experience with the Godot engine. Familiarity with version control systems like Git, asset pipelines, and relevant certifications or portfolio projects are typically expected. Excellent problem-solving, teamwork, and communication skills help you collaborate effectively and adapt to evolving project requirements. These skills ensure the efficient delivery of high-quality games and long-term project sustainability.

What are some common challenges faced by long-term Godot developers working on ongoing projects?

Long-term Godot developers often encounter challenges such as maintaining code quality over multiple iterations, integrating new features without introducing bugs, and ensuring compatibility with evolving versions of the Godot engine. Working on ongoing projects also means frequent collaboration with artists, designers, and other developers to align on project goals and workflows. Staying updated with best practices and participating in code reviews can help address these challenges, while fostering a collaborative environment encourages creative problem-solving and project continuity.

What is a Long Term Godot Developer?

A Long Term Godot Developer is a software professional who specializes in using the Godot Engine to develop games or interactive applications over an extended period, typically as part of ongoing projects or dedicated teams. They are proficient in Godot's scripting languages, project architecture, and best practices for game development. Long term developers are often responsible for maintaining, updating, and expanding existing projects, ensuring code quality, and collaborating with other developers and stakeholders to achieve project goals.
What cities are hiring for Long Term Godot Developer jobs? Cities with the most Long Term Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What job categories do people searching Long Term Godot Developer jobs look for? The top searched job categories for Long Term Godot Developer jobs are:
Infographic showing various Long Term Godot Developer job openings in the United States as of May 2026, with employment types broken down into 95% Full Time, and 5% Contract. Highlights an 100% Hybrid job distribution, with an average salary of $127,901 per year, or $61.5 per hour.

Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$150K - $185K/yr

Full-time

Posted 8 days ago


Job description

About Onebrief
Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.
We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.
Founded in 2019 by a group of experienced planners, today, Onebrief's team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We've raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.
As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you'll work with our awesome team, building new gameplay systems and user experiences.
What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.