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Long Term Godot Developer Jobs (NOW HIRING)

Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and ... long-term maintainability What We Look For * 3+ years of game engine or gameplay engineering ...

Implement and optimize gameplay systems using Godot, GDScript, and C++ * Design with a deep ... Balance delivery, quality, and long-term maintainability through sound technical judgment and ...

You'll partner closely with studio engineering teams, platform engineering, product management ... This role requires both strategic thinking and hands-on technical depth, balancing long-term ...

You'll partner closely with studio engineering teams, platform engineering, product management ... This role requires both strategic thinking and hands-on technical depth, balancing long-term ...

You will collaborate closely with designers, programmers, and the broader QA team to maintain ... Define and communicate team targets, both short and long term. * Take an active role in building ...

Long Term Godot Developer information

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$20

$61

$79

How much do long term godot developer jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for long term godot developer in the United States is $61.49, according to ZipRecruiter salary data. Most workers in this role earn between $55.29 and $68.03 per hour, depending on experience, location, and employer.

What are some common challenges faced by long-term Godot developers working on ongoing projects?

Long-term Godot developers often encounter challenges such as maintaining code quality over multiple iterations, integrating new features without introducing bugs, and ensuring compatibility with evolving versions of the Godot engine. Working on ongoing projects also means frequent collaboration with artists, designers, and other developers to align on project goals and workflows. Staying updated with best practices and participating in code reviews can help address these challenges, while fostering a collaborative environment encourages creative problem-solving and project continuity.

What is a Long Term Godot Developer?

A Long Term Godot Developer is a software professional who specializes in using the Godot Engine to develop games or interactive applications over an extended period, typically as part of ongoing projects or dedicated teams. They are proficient in Godot's scripting languages, project architecture, and best practices for game development. Long term developers are often responsible for maintaining, updating, and expanding existing projects, ensuring code quality, and collaborating with other developers and stakeholders to achieve project goals.

What are the key skills and qualifications needed to thrive as a Long Term Godot Developer, and why are they important?

To thrive as a Long Term Godot Developer, you need a solid foundation in game development principles, proficiency in GDScript and/or C#, and experience with the Godot engine. Familiarity with version control systems like Git, asset pipelines, and relevant certifications or portfolio projects are typically expected. Excellent problem-solving, teamwork, and communication skills help you collaborate effectively and adapt to evolving project requirements. These skills ensure the efficient delivery of high-quality games and long-term project sustainability.
What cities are hiring for Long Term Godot Developer jobs? Cities with the most Long Term Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What job categories do people searching Long Term Godot Developer jobs look for? The top searched job categories for Long Term Godot Developer jobs are:
Infographic showing various Long Term Godot Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $127,901 per year, or $61.5 per hour.
Game Play Engineer, Battle Road

Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$150K - $185K/yr

Full-time

Re-posted 23 days ago


Job description

Consequential Work. Dedicated People.
About Onebrief
Onebrief builds collaboration and AI-powered workflow software for military planning and operational coordination.
Today, many critical planning workflows still rely on fragmented systems, static documents, and disconnected tools that make collaboration and decision-making unnecessarily difficult. Onebrief brings modern software, AI, and real-time collaboration into those environments, helping teams operate with greater clarity, coordination, and adaptability in situations where decisions carry real-world consequences.
We are a distributed team of builders from military, operational, and technology backgrounds who care deeply about improving how important work gets done. Some team members work remotely, while others work directly alongside customers in operational environments around the world.
Founded in 2019, Onebrief is backed by leading investors including General Catalyst, Battery Ventures, Insight Partners, Sapphire Ventures, and Human Capital. Valued at more than $2 billion, we continue to invest in product innovation, AI capabilities, and team growth.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.
As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you'll work with our awesome team, building new gameplay systems and user experiences.
What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.