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Full Time Rpg Game Jobs (NOW HIRING)

Job Type Full-time Description We are expanding MOCEAN Gaming and looking for a visionary Director ... Possess high-level mechanical skill across multiple game genres (FPS, Action/RPG, Fighting, Sports ...

Lead Narrative Producer

Boston, MA · On-site

$143K - $218K/yr

If you are passionate about creating games and have the experience guiding teams to success, don't ... Experience in the development and shipping of AAA narrative RPG titles, showcasing the ability to ...

If you are passionate about creating games and have the experience guiding teams to success, don't ... Experience in the development and shipping of AAA narrative RPG titles, showcasing the ability to ...

Lead Narrative Producer

Boston, MA · On-site +1

$143K - $218K/yr

If you are passionate about creating games and have the experience guiding teams to success, don't ... Experience in the development and shipping of AAA narrative RPG titles, showcasing the ability to ...

Full Time Rpg Game information

See salary details

$33K

$93.4K

$129.5K

How much do full time rpg game jobs pay per year?

As of Aug 25, 2026, the average yearly pay for full time rpg game in the United States is $93,366.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $107,000.00 per year, depending on experience, location, and employer.

What is a full time RPG game developer?

A Full Time RPG Game Developer is a professional who designs, develops, and maintains role-playing games (RPGs) as their primary occupation. They work on various aspects of game creation, including story development, character design, game mechanics, coding, and testing. These developers often collaborate with artists, writers, and other programmers to bring immersive RPG experiences to life. Working full time means they dedicate a standard workweek—typically 40 hours or more—to this role, often within a game studio or as part of a dedicated development team.

What are the key skills and qualifications needed to thrive as an RPG game developer?

To thrive as an RPG Game Developer, you need strong programming skills (often in languages like C++, C#, or JavaScript), a solid understanding of game design principles, and experience with RPG mechanics. Proficiency with game engines such as Unity or Unreal Engine, and familiarity with version control systems and asset pipelines are typically required. Creativity, problem-solving, and effective teamwork are essential soft skills for collaborating with artists, designers, and other developers. These abilities ensure the creation of engaging, technically sound RPG experiences that resonate with players and meet project goals.

What are some common challenges faced by full time RPG game developers, and how can they be addressed?

Full-time RPG game developers often encounter challenges such as balancing complex narrative elements with engaging gameplay, meeting tight production deadlines, and coordinating across multidisciplinary teams. To address these, developers benefit from clear communication channels, robust project management tools, and regular playtesting sessions to gather feedback. Collaborating closely with writers, artists, and QA testers helps ensure a cohesive and polished final product while managing workflow efficiently.

What is the difference between Full Time Rpg Game vs Game Designer?

AspectFull Time Rpg GameGame Designer
CredentialsTypically requires a degree in game design, computer science, or related fieldsOften requires a degree in game design, art, or related disciplines
Work EnvironmentGame development studios, remote work, or freelanceDesign studios, game companies, or freelance
Industry UsageRefers to a full-time role in developing RPG gamesRefers to the role responsible for designing game mechanics and content

Full Time Rpg Game positions focus on the development and production of RPG titles, often involving programming, art, and project management. Game Designers, on the other hand, primarily focus on creating game concepts, mechanics, and storylines. While both roles are integral to game development, Full Time Rpg Game roles are more comprehensive, encompassing various responsibilities, whereas Game Designers concentrate on the creative and design aspects.

More about Full Time Rpg Game jobs

What cities are hiring for Full Time Rpg Game jobs?

Cities with the most Full Time Rpg Game job openings:

What are the most commonly searched types of Rpg Game jobs?

The most popular types of Rpg Game jobs are:

What job categories do people searching Full Time Rpg Game jobs look for?

The top searched job categories for Full Time Rpg Game jobs are:

Infographic showing various Full Time Rpg Game job openings in the United States as of August 2026, with employment types broken down into 64% Full Time, 24% Part Time, 1% Temporary, and 11% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $93,366 per year, or $44.9 per hour.

Director / Head of Game Capture

Los Angeles, CA • On-site

Mocean
Marketing • 51 - 200 employees

$145K - $185K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 6 days ago


Job description

Job Type
Full-time
Description
We are expanding MOCEAN Gaming and looking for a visionary Director / Head of Game Capture to build, lead, and elevate our virtual cinematography department. This is an influential leadership position that will help set vision for how we position the games we work on, and that will work collaboratively across all departments of campaign making.
As our lead capture authority, you are equal parts filmmaker, gamer, technical director, and department architect. You understand that capturing gameplay isn't just recording a screen. It's virtual cinematography that captures the soul and tactile feel of a game. You will direct live capture sessions, wrangle pre-release builds, pioneer camera tooling, and lead a team of capture artists to deliver world-class trailer footage for titles ranging from AAA to indie.
What You'll Do
  • Direct Virtual Cinematography: Turn creative briefs, scripts, and storyboards into compelling shot lists and cinematic sequences. Capture high-octane gameplay, dynamic "freecam" cinematics, environmental coverage, and key art stills using debug tools, UE5, Unity, and custom developer tools.
  • Lead & Scale the Capture Team: Oversee, mentor, and grow our team of in-house and freelance Capture Artists and Techs. Establish creative standards and performance benchmarks for all captured media.
  • Architect the Pipeline: Partner with our post-production, editorial, and finishing teams to streamline build ingestion, asset tagging, shot logging, and editorial handoffs.
  • Master the Build: Dive deep into early-stage dev builds, alpha/beta builds, and console dev kits. Identify debug capabilities, write "What It Feels Like to Play" guides, and problem-solve build limitations alongside developer technical teams.
  • Collaborate Across Departments: Work seamlessly with Creative Directors, Editors, Writers, and Account Leads to ensure capture aligns with trailer narrative beats and campaign goals.
  • Client-Facing Leadership: Serve as MOCEAN's authoritative voice on game capture during capabilities meetings, client kick-offs, script reviews, and technical syncs with publisher marketing and dev teams.

Requirements
Who You Are
  • A Veteran Virtual Director: 6+ years of experience capturing in-engine footage for game trailers, gameplay reveal trailers, and marketing campaigns at a major creative agency, trailer house, or game publisher.
  • Deep Cinematic & Technical Intuition: Strong grasp of real-world cinematography principles (lens selection, depth of field, key framing, lighting, motion pacing) adapted for 3D digital environments.
  • Engine & Tool Master: Deeply comfortable navigating Unreal Engine (Sequencer//Debug Cam), Unity, console SDKs/dev kits (PS5, Xbox Series X, Switch), PC debug menus, and custom developer tools.
  • Natural Leader & Communicator: Able to direct multi-player capture sessions like a live-action director on set, keep cool under tight trailer delivery timelines, and inspire a creative team. You've served as a mentor and know how to help others grow their game capture careers.
  • Gamer at Heart: Possess high-level mechanical skill across multiple game genres (FPS, Action/RPG, Fighting, Sports, Strategy) to pull off precise, repeatable gameplay maneuvers for the camera.

Compensation / Benefits
  • Annual Salary: $145,000 to $185,000 - The final salary offered will be dependent on factors such as experience, location, and budget.
  • Benefits include generous paid time off, including ten (10) holidays, sick days annually, subsidized health insurance (medical, dental, vision), short/long term disability, fertility/family planning benefits, 401(k) with company match and more.

About MOCEAN
Named one of the Best Places to Work for Innovators by Fast Company and a three-time Entertainment Agency of the Year , MOCEAN is an independent creative agency and production studio. We operate where entertainment, culture, and gaming meet, partnering with the world's most ambitious gaming publishers, film studios, and brands to move people to action through the power of emotion.
Our mantra is See Change™. It means we operate with cultural vision, translating player behaviors, game mechanics, and emerging platforms into stories that move your audience and your business.