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Remote Xbox Live Jobs (NOW HIRING)

Optimize low-level engine code specifically for modern console hardware (PlayStation 5, Xbox Series ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Optimize low-level engine code specifically for modern console hardware (PlayStation 5, Xbox Series ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Optimize low-level engine code specifically for modern console hardware (PlayStation 5, Xbox Series ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

... Xbox), Atlassian, and Meta, and live accounts already include Tier 1 automotive suppliers and ... a remote team without someone looking over your shoulder. You're based in the ET or CT zone for ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ... Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a ...

Senior Product Marketing Manager

Madison, WI ยท On-site +1

$121K - $159K/yr

... the best place to live in the US for its vibrant culture, natural beauty, and outstanding ... The role is open to remote work for those located in the United States and Canada. Preference will ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ... Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a ...

General support for live features and releases. * Work closely with our partners and take / provide ... Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical ...

Backend Engineer (Golang)

OR ยท On-site +1

$100K - $140K/yr

General support for live features and releases. * Work closely with our partners and take / provide ... Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical ...

... live experiences, and consumer products. Gearbox Entertainment has become widely known for ... Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

... the best place to live in the US for its vibrant culture, natural beauty, and outstanding ... The role is open to remote work for those located in the United States and Canada. Preference will ...

Remote Xbox Live information

Is Xbox Live being discontinued?

Xbox Live is not being discontinued; it remains an active online service for Xbox consoles, providing multiplayer gaming, digital media delivery, and other features. Microsoft continues to support and update Xbox Live to ensure a secure and reliable gaming experience for users.

Does Xbox have remote jobs?

Xbox offers remote job opportunities in various roles such as software development, customer support, and marketing. These positions often require skills in technology, communication, and sometimes specific certifications, and may be available on company career pages or job boards. Remote work policies can vary by role and location.

How to get a job working for Xbox?

To work for Xbox, which is part of Microsoft, candidates should explore job openings on the Microsoft Careers website, focusing on roles related to gaming, software development, or customer support. Relevant skills include technical proficiency, experience with gaming platforms, and familiarity with Microsoft tools; a bachelor's degree in a related field is often preferred. Applying through official channels and demonstrating relevant experience increases chances of employment.

What is the difference between Remote Xbox Live vs Remote Game Tester?

AspectRemote Xbox LiveRemote Game Tester
Required CredentialsGamer skills, basic technical knowledgeGaming knowledge, attention to detail, sometimes certifications
Work EnvironmentOnline, home-based, flexible hoursHome-based, often project-based
Employer & Industry UsageGaming companies, Xbox platformGame developers, testing companies
Search & Comparison IntentPlaying or managing Xbox Live remotelyTesting and providing feedback on games

Remote Xbox Live involves managing or playing Xbox services remotely, focusing on user experience and support. Remote Game Tester involves testing video games for bugs and quality assurance. While both roles are gaming-related and home-based, they differ in responsibilities and employer focus.

Can you work for Microsoft remotely?

Remote Xbox Live roles at Microsoft are available in certain positions, often requiring specific technical skills and remote work experience. Many roles at Microsoft, including those related to Xbox Live, offer remote or hybrid work options depending on the job function and team needs.
What cities are hiring for Remote Xbox Live jobs? Cities with the most Remote Xbox Live job openings:
What are the most commonly searched types of Xbox Live jobs? The most popular types of Xbox Live jobs are:
What states have the most Remote Xbox Live jobs? States with the most job openings for Remote Xbox Live jobs include:
What job categories do people searching Remote Xbox Live jobs look for? The top searched job categories for Remote Xbox Live jobs are:
Infographic showing various Remote Xbox Live job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 66% Full Time, 29% Part Time, 1% Temporary, and 3% Contract. Highlights an 84% Physical, 2% Hybrid, and 14% Remote job distribution.
Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens

Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted yesterday


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 โ€“ $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Companyโ€™s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as โ€œMature Contentโ€). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.