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Remote Marvel Animation Jobs (NOW HIRING)

... Marvel Studios. Position Summary: AGBO is seeking a Principal Animation Engineer to lead the ... This role is preferred based in Raleigh, NC, but open to fully remote candidates. Key ...

This role will help lead the development of animation assets to support the execution of the ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

... AGBO and Marvel Studios. Position Summary: We are seeking a talented and innovative Creative ... This is a preferred hybrid position in Los Angeles, CA, but open to considering remote for the ...

Audio Lead (Games)

Santa Monica, CA · Remote

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · Remote

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA · On-site +1

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA · Remote

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Remote Marvel Animation information

See salary details

$10

$39

$70

How much do remote marvel animation jobs pay per hour?

As of May 31, 2026, the average hourly pay for remote marvel animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Marvel Animation Artist, and why are they important?

To thrive as a Remote Marvel Animation Artist, you need strong drawing and animation skills, a solid portfolio, and proficiency in animation principles, often supported by a degree in animation or a related field. Expertise in industry-standard software such as Adobe After Effects, Toon Boom Harmony, or Autodesk Maya is typically required. Creativity, effective communication, and self-motivation are important soft skills for collaborating remotely and meeting production deadlines. These abilities are essential for producing high-quality animated content that meets Marvel's standards while working efficiently as part of a distributed team.

How does working remotely impact collaboration and communication within the Marvel Animation team?

Working remotely as part of the Marvel Animation team typically means relying heavily on digital collaboration tools such as video conferencing, shared project management platforms, and cloud-based asset libraries. While this setup offers flexibility and the ability to work from anywhere, it requires proactive communication and strong time management skills to stay aligned with team goals and deadlines. Regular virtual meetings and clear documentation help ensure that everyone is on the same page, but remote team members should be prepared to reach out frequently and engage in feedback loops to maintain creative synergy.

What is a Remote Marvel Animation job?

A Remote Marvel Animation job typically involves working on animated projects for Marvel Entertainment from a location outside of a traditional office or studio, often from home. These roles can include positions such as animators, storyboard artists, visual effects artists, or production coordinators who collaborate online with Marvel’s creative teams. Employees use digital tools and communication platforms to complete their work, ensuring that high-quality animation is produced for Marvel’s various media, including television shows, films, and digital content. Remote roles offer flexibility but require strong self-motivation, time management, and technical proficiency.

What is the difference between Remote Marvel Animation vs Remote Marvel Comic Artist?

AspectRemote Marvel AnimationRemote Marvel Comic Artist
Required SkillsAnimation software, storytelling, character designDrawing, illustration, comic storytelling
Work EnvironmentDigital, collaborative, often team-basedDigital or traditional, individual work
Industry UsageAnimation studios, media productionComic publishers, independent artists
Common Search IntentAnimation jobs, remote animation rolesComic art jobs, remote comic creation

Remote Marvel Animation involves creating animated content using specialized software, focusing on storytelling through movement and visuals. In contrast, Remote Marvel Comic Artist centers on illustrating comic panels and storytelling through static images. Both roles require artistic skills but differ in tools, output, and work environment.

More about Remote Marvel Animation jobs
What cities are hiring for Remote Marvel Animation jobs? Cities with the most Remote Marvel Animation job openings:
What are the most commonly searched types of Marvel Animation jobs? The most popular types of Marvel Animation jobs are:
What states have the most Remote Marvel Animation jobs? States with the most job openings for Remote Marvel Animation jobs include:
Infographic showing various Remote Marvel Animation job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Full-time

Posted 26 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
Position Summary:
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance animation architecture that supports expressive, responsive, and emotionally resonant gameplay.
As a Principal Animation Engineer, you will define the technical direction for animation systems across the project-owning core runtime architecture and partnering closely with Animation, Design, and Technical Art. You'll play a critical role in ensuring our character performance and gameplay feel meet the cinematic and storytelling standards.
This role is preferred based in Raleigh, NC, but open to fully remote candidates.
Key Responsibilities:
  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
  • Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.
  • Collaborate closely with animators to ensure animation content integrates seamlessly and performs optimally in-engine.
  • Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems.
  • Serve as the primary technical partner to Animation leadership, translating creative goals into sustainable engineering solutions.
  • Identify performance bottlenecks and proactively implement solutions to maintain high frame-rate targets.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems, combat mechanics, and player controls.
  • Contribute to tooling improvements and workflow enhancements that increase iteration speed and team efficiency.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
  • Significant professional experience as an Animation Engineer on at least one shipped UE4 or UE5 title.
  • Experience developing animation systems for a third-person game, with strong understanding of locomotion, combat, and character responsiveness.
  • Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend Spaces, Control Rig, etc.).
  • Strong understanding of character movement, camera systems, and player input responsiveness.
  • Experience optimizing animation systems for performance across platforms.
  • Proven ability to lead technical initiatives and mentor other engineers.
  • Strong communication skills with the ability to clearly articulate technical concepts to non-engineering partners.

Bonus Skills:
  • Experience with motion matching, procedural animation, IK systems, or advanced locomotion frameworks.
  • Familiarity with network replication for character animation systems.
  • Experience working on narrative-driven or cinematic gameplay experiences.
  • Background in early-stage or prototype development environments.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.