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Remote Marvel Animation Jobs (NOW HIRING)

This role will help lead the development of animation assets to support the execution of the ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

... AGBO and Marvel Studios. Position Summary: We are seeking a talented and innovative Creative ... This is a preferred hybrid position in Los Angeles, CA, but open to considering remote for the ...

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...

Remote Marvel Animation information

See salary details

$10

$39

$70

How much do remote marvel animation jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for remote marvel animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

How to make $80,000 a year working from home?

Remote Marvel Animation professionals can earn $80,000 or more annually by developing specialized skills in animation, storytelling, and software such as Adobe After Effects or Toon Boom. Building a strong portfolio, gaining experience, and working on high-profile projects or freelance contracts can help achieve this income level while working from home.

Can you work remotely in animation?

Remote animation jobs, including roles in Marvel animation, are common and often involve using digital tools like Adobe Creative Suite or Toon Boom. Many animation positions can be performed remotely, but some may require in-person collaboration or specific hardware, depending on the employer's policies and project needs.

What is the difference between Remote Marvel Animation vs Remote Marvel Comic Artist?

AspectRemote Marvel AnimationRemote Marvel Comic Artist
Required SkillsAnimation software, storytelling, character designDrawing, illustration, comic storytelling
Work EnvironmentDigital, collaborative, often team-basedDigital or traditional, individual work
Industry UsageAnimation studios, media productionComic publishers, independent artists
Common Search IntentAnimation jobs, remote animation rolesComic art jobs, remote comic creation

Remote Marvel Animation involves creating animated content using specialized software, focusing on storytelling through movement and visuals. In contrast, Remote Marvel Comic Artist centers on illustrating comic panels and storytelling through static images. Both roles require artistic skills but differ in tools, output, and work environment.

How does working remotely impact collaboration and communication within the Marvel Animation team?

Working remotely as part of the Marvel Animation team typically means relying heavily on digital collaboration tools such as video conferencing, shared project management platforms, and cloud-based asset libraries. While this setup offers flexibility and the ability to work from anywhere, it requires proactive communication and strong time management skills to stay aligned with team goals and deadlines. Regular virtual meetings and clear documentation help ensure that everyone is on the same page, but remote team members should be prepared to reach out frequently and engage in feedback loops to maintain creative synergy.

What are the key skills and qualifications needed to thrive as a Remote Marvel Animation Artist, and why are they important?

To thrive as a Remote Marvel Animation Artist, you need strong drawing and animation skills, a solid portfolio, and proficiency in animation principles, often supported by a degree in animation or a related field. Expertise in industry-standard software such as Adobe After Effects, Toon Boom Harmony, or Autodesk Maya is typically required. Creativity, effective communication, and self-motivation are important soft skills for collaborating remotely and meeting production deadlines. These abilities are essential for producing high-quality animated content that meets Marvel's standards while working efficiently as part of a distributed team.

How to get hired at Marvel Comics?

To get hired at Marvel Animation, candidates should have relevant experience in animation, storytelling, or related fields, along with strong skills in software such as Adobe Creative Suite or Toon Boom. Building a portfolio that showcases animation and character design work is essential, and applying through Marvel's official careers page or industry job boards increases visibility. Networking within the industry and staying updated on job openings can also improve chances of employment.

Does Disney hire remote animators?

Disney Animation occasionally hires remote animators, especially for specialized roles or freelance projects, but most full-time animation positions are based at Disney studios. Candidates typically need strong skills in animation software like Maya or Toon Boom and a professional portfolio. Remote opportunities are often limited and may require specific experience or contractual arrangements.

What is a Remote Marvel Animation job?

A Remote Marvel Animation job typically involves working on animated projects for Marvel Entertainment from a location outside of a traditional office or studio, often from home. These roles can include positions such as animators, storyboard artists, visual effects artists, or production coordinators who collaborate online with Marvel’s creative teams. Employees use digital tools and communication platforms to complete their work, ensuring that high-quality animation is produced for Marvel’s various media, including television shows, films, and digital content. Remote roles offer flexibility but require strong self-motivation, time management, and technical proficiency.
More about Remote Marvel Animation jobs
What cities are hiring for Remote Marvel Animation jobs? Cities with the most Remote Marvel Animation job openings:
What are the most commonly searched types of Marvel Animation jobs? The most popular types of Marvel Animation jobs are:
What states have the most Remote Marvel Animation jobs? States with the most job openings for Remote Marvel Animation jobs include:
What job categories do people searching Remote Marvel Animation jobs look for? The top searched job categories for Remote Marvel Animation jobs are:
Expression of Interest - Animator

Expression of Interest - Animator

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Posted 5 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios

About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.

This is an Expression of Interest role.


Key Responsibilities:

  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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