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Senior Worldbuilding Jobs (NOW HIRING)

... Senior Art Director to join our award-winning team. A creative individual who will guide, elevate, and champion our studio's vision of D&D through dynamic art worldbuilding, commissioning, and ...

... Senior Art Director to join our award-winning team. A creative individual who will guide, elevate, and champion our studio's vision of D&D through dynamic art worldbuilding, commissioning, and ...

Senior Level Designer

Raleigh, NC · On-site

$99K - $106K/yr

As a Senior Level Designer, you will play a key role in bringing game worlds to life through both ... Contribute to worldbuilding, space planning, and the development of modular design approaches.

Senior Level Designer

Raleigh, NC · On-site

$99K - $106K/yr

As a Senior Level Designer, you will play a key role in bringing game worlds to life through both ... Contribute to worldbuilding, space planning, and the development of modular design approaches.

Senior Level Designer

Raleigh, NC · On-site

$99K - $106K/yr

As a Senior Level Designer, you will play a key role in bringing game worlds to life through both ... Contribute to worldbuilding, space planning, and the development of modular design approaches.

Senior Worldbuilding information

See salary details

$25K

$80.3K

$163.5K

How much do senior worldbuilding jobs pay per year?

As of Jun 9, 2026, the average yearly pay for senior worldbuilding in the United States is $80,287.00, according to ZipRecruiter salary data. Most workers in this role earn between $41,500.00 and $103,000.00 per year, depending on experience, location, and employer.

What is a Senior Worldbuilder?

A Senior Worldbuilder is a creative professional responsible for designing and developing detailed fictional worlds for use in games, films, literature, or interactive media. They oversee the creation of settings, cultures, histories, and rules that give depth and consistency to stories or gameplay. Senior Worldbuilders often collaborate with writers, artists, and designers to ensure the world feels immersive and coherent. Their expertise helps make imaginative environments believable and engaging for audiences or players.

How does a Senior Worldbuilder typically collaborate with other departments during the development of a game or multimedia project?

A Senior Worldbuilder frequently works closely with writers, artists, game designers, and narrative directors to ensure the consistency and depth of the game's universe. Collaboration often involves regular meetings to discuss lore, environmental storytelling, and how world elements support gameplay and narrative goals. This role also provides documentation and creative assets that guide other teams in maintaining a cohesive vision. Effective communication and adaptability are key, as feedback and changes are common throughout the development cycle.

What are the key skills and qualifications needed to thrive as a Senior Worldbuilding Artist, and why are they important?

To excel as a Senior Worldbuilding Artist, you need expertise in environment art, level design, and a strong portfolio demonstrating creativity and technical proficiency, often supported by a degree in art, design, or a related field. Mastery of industry-standard tools such as Unreal Engine, Blender, Maya, or Substance Painter, along with familiarity with game engines and asset pipelines, is typically required. Strong collaboration, communication, and storytelling abilities help convey vision and work effectively within multidisciplinary teams. These skills ensure immersive, cohesive worlds that enhance player engagement and meet project objectives.
More about Senior Worldbuilding jobs
What cities are hiring for Senior Worldbuilding jobs? Cities with the most Senior Worldbuilding job openings:
What are the most commonly searched types of Worldbuilding jobs? The most popular types of Worldbuilding jobs are:
What states have the most Senior Worldbuilding jobs? States with the most job openings for Senior Worldbuilding jobs include:
Infographic showing various Senior Worldbuilding job openings in the United States as of May 2026, with employment types broken down into 91% Full Time, 8% Part Time, and 1% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $80,287 per year, or $38.6 per hour.
Sr Worldbuilding Art Director WOTC

Sr Worldbuilding Art Director WOTC

Hasbro

Renton, WA • Hybrid

Other

Posted 18 days ago


Hasbro rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz


Job description

Our adventuring party at Dungeons & Dragons, the world's greatest role-playing game, is looking for a ground- breaking Senior Art Director to join our award-winning team. A creative individual who will guide, elevate, and champion our studio's vision of D&D through dynamic art worldbuilding, commissioning, and strategic, hands-on conceptual development.

Are you a curious, highly engaged, and experienced visual creative who is immersed in fantasy art? Are you interested in working within an established brand/IP while constantly looking to grow the brand's audience and visual expression? If so, please apply today!

This role is a hybrid role requiring three days a week in our Renton, WA office.

What You'll Do:
  • Lead in-house and external illustrators in crafting concept art assets.
  • Commission key artwork, sourcing freelance illustrators for each piece, offering ongoing direction on individual pieces, and encouraging strong connections with those collaborators.
  • Work alongside Creative Team partners to develop, define and communicate the visual creative foundation of future D&D worlds. Act as the art subject matter expert, leading the visual development of characters, environments and details needed to successfully support future card set releases.
  • Present and pitch creative concepts in brainstorms, meetings, and stand-up critiques, serving as a flexible authority on visual direction for both internal and external partners.
  • Participate in brainstorms on future D&D creative expressions and workflow/process improvements in partnership with department leaders.
  • Present updates to leadership, showcasing work and contextualizing it within our larger visual strategy.
What You'll Bring :
  • 4+ yrs experience in commercial art illustration and/or commissioning Art Director roles
  • A portfolio demonstrating strong creative vision
  • You keep current with fantasy illustration market/talent and have an interest in discovering varied, up-and-coming artists
  • Effective communication and organizational abilities, keen attention to detail, and ease with both offering and accepting feedback
  • Ability to demonstrate ownership over commissioned work and concept art, and to synthesize game mechanics, brand knowledge, and creative goals into clear and concise direction
  • A proactive "yes, and" approach to concepting, feedback, and mentorship. You are a strong visual storyteller and collaborator at heart, using loose sketching, paint-overs, and other artist-focused methodologies to communicate direction.
  • The ability to prioritize and multi-task in a multidimensional, fast-paced environment that revolves around multiple product development calendars.
  • Adept in Adobe Photoshop, proficient in Illustrator, InDesign and MS Office (Word, Excel, Powerpoint, Outlook)

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