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Remote Worldbuilding Jobs (NOW HIRING)

Environment Art Lead

$153K - $230K/yr

... for worldbuilding, including but not limited to narrative and design • Mentor and inspire a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Remote Worldbuilding information

What are the key skills and qualifications needed to thrive as a Worldbuilding Specialist, and why are they important?

To thrive as a Worldbuilding Specialist, you need a strong command of creative writing, storytelling, and research, often supported by experience in literature, game design, or related fields. Familiarity with worldbuilding software, digital collaboration platforms, and tools for mapping or visualization is typically required. Exceptional imagination, attention to detail, and communication skills set standout professionals apart in this role. These skills ensure the creation of immersive, consistent, and engaging fictional worlds that enhance narrative projects across media.

How do remote worldbuilding professionals typically collaborate with writers, designers, and other team members across different time zones?

Remote worldbuilding professionals often work with multidisciplinary teams spread across various locations. Collaboration is typically managed through structured virtual meetings, shared digital documents, and project management tools that support asynchronous communication. Clear documentation and regular updates help ensure that everyone stays aligned on creative direction and project goals. Flexibility and proactive communication are key, as team members may need to adjust schedules or use overlapping working hours to facilitate real-time discussions.

What is remote worldbuilding?

Remote worldbuilding refers to the collaborative process of creating fictional universes, settings, or worlds using online tools and platforms. This work can be done by writers, game designers, artists, or storytellers who are not physically located together. Remote worldbuilding often involves using shared documents, video calls, and specialized software to develop maps, histories, cultures, and other aspects of a fictional world. This approach allows for diverse teams to contribute ideas and expertise from different locations, making the creative process more flexible and accessible.

What is the difference between Remote Worldbuilding vs Remote Game Designer?

AspectRemote WorldbuildingRemote Game Designer
Required skillsCreativity, storytelling, world creationGame mechanics, storytelling, level design
Work environmentCollaborative with writers, artists, developersDesign-focused, often solo or small teams
Industry usageVideo games, tabletop games, entertainmentVideo game development, interactive media

Remote Worldbuilding and Remote Game Designer roles share skills in storytelling and creativity but differ in focus. Worldbuilders create immersive worlds, while Game Designers develop gameplay mechanics. Both roles often collaborate within the gaming industry but serve distinct functions in the development process.

More about Remote Worldbuilding jobs
What cities are hiring for Remote Worldbuilding jobs? Cities with the most Remote Worldbuilding job openings:
What are the most commonly searched types of Worldbuilding jobs? The most popular types of Worldbuilding jobs are:
What states have the most Remote Worldbuilding jobs? States with the most job openings for Remote Worldbuilding jobs include:
Environment Art Lead

Environment Art Lead

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$153K - $230K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 3 hours ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how environment art enhances gameplay clarity, supporting players in making split-second decisions, and how world design can ignite both fandom and strategic depth? Join us at teamLFG!

As the Environment Art Lead at teamLFG, you will guide and help create art with the team from preproduction to production on our innovative new IP!

Your leadership will shape memorable worlds that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the environment art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead environment art and coordinate work with a multidisciplinary team accountable for worldbuilding, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills

Deep understanding of the environment art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to environment art, palette art, skybox art, and lighting.

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Nice to have Skills

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")

Please refer to our Candidate Privacy Noticefor more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$153,000-$230,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.