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Full Time Godot Developer Jobs (NOW HIRING)

Full-time hours can be offered. Spring/summer/fall time periods are the busiest with possible ... Associate degree or equivalent coursework in computer science, engineering, game design/animation ...

Full Time Godot Developer information

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$17

$52

$81

How much do full time godot developer jobs pay per hour?

As of Jun 22, 2026, the average hourly pay for full time godot developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is the difference between Full Time Godot Developer vs Full Time Unity Developer?

AspectFull Time Godot DeveloperFull Time Unity Developer
Required CredentialsExperience with Godot Engine, scripting in GDScript, C#Experience with Unity Engine, C# scripting, Unity-specific tools
Work EnvironmentGame development studios, indie projects, cross-platformGame studios, mobile and console game development, AR/VR projects
Industry UsagePrimarily indie, open-source projects, smaller studiosLarge studios, AAA titles, mobile gaming

Full Time Godot Developers focus on projects using the Godot engine, often in indie or open-source settings, while Full Time Unity Developers work in larger studios with Unity for mobile, console, or AR/VR games. Both roles require strong C# skills and game development experience but differ in engine-specific knowledge and industry application.

What are the key skills and qualifications needed to thrive as a Full Time Godot Developer, and why are they important?

To thrive as a Full Time Godot Developer, you need strong programming skills in GDScript (or C#), experience with game development principles, and a solid understanding of the Godot engine. Familiarity with version control systems like Git, proficiency in using the Godot Editor, and sometimes a relevant degree or portfolio are typically required. Creativity, problem-solving ability, and effective teamwork are standout soft skills in this role. These skills and qualities are essential for efficiently building engaging, high-performance games and collaborating within a development team.

What types of collaborative projects can a Full Time Godot Developer expect to work on within a game development team?

As a Full Time Godot Developer, you will regularly collaborate with game designers, artists, and sound engineers to bring interactive experiences to life. Your responsibilities often include integrating assets, implementing gameplay mechanics, and optimizing performance within the Godot engine. Team projects typically range from prototyping new game ideas to refining existing features based on playtesting feedback. Effective communication and version control skills are essential, as you will frequently participate in code reviews and sprint meetings to ensure smooth project progression.

What is a Full Time Godot Developer?

A Full Time Godot Developer is a software professional who works primarily with the Godot Engine, an open-source platform for game development. Their responsibilities include designing, coding, and testing games or interactive applications using Godot’s scripting languages like GDScript, C#, or VisualScript. Full time positions typically involve collaborating with artists, designers, and other developers, contributing to the entire game development lifecycle, and maintaining codebases. These developers may work for game studios, software companies, or as part of remote teams. Proficiency in Godot and a solid understanding of game development principles are essential for this role.
More about Full Time Godot Developer jobs
What cities are hiring for Full Time Godot Developer jobs? Cities with the most Full Time Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What job categories do people searching Full Time Godot Developer jobs look for? The top searched job categories for Full Time Godot Developer jobs are:
Infographic showing various Full Time Godot Developer job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Computer Scientist (Junior Level)

Computer Scientist (Junior Level)

Enroute Computer Solutions Inc

Atlantic City, NJ • On-site

Full-time

Posted 18 days ago


Job description

The selected candidate will support cloud infrastructure and software development activities for the Federal Aviation Administration's (FAA) NAS Innovation and Emerging Concepts (NIEC) laboratory at the William J. Hughes Technical Center (WJHTC) in Pomona, NJ. This position will primarily support cloud-based research and development efforts utilizing Amazon Web Services (AWS), containerization technologies, and modern software development practices. Candidates should possess a foundation in software engineering, programming concepts, and cloud technologies.

Additional Responsibilities Include:

  • Support the development, deployment, and maintenance of cloud-based systems and applications
  • Assist with the configuration and management of AWS cloud environments
  • Participate in software development, testing, integration, and troubleshooting activities
  • Develop and maintain software applications utilizing a variety of programming languages and technologies
  • Support research, prototyping, and simulation activities, including projects utilizing the Godot game engine
  • Collaborate with engineers, researchers, and stakeholders to develop innovative solutions supporting FAA research initiatives

FAA Security Onboarding and Start Date:

  • Applicants selected will be subject to a government security investigation and must meet eligibility requirements for a Position of Public Trust. Candidates should be aware that completion of the FAA security onboarding process may require two or more months prior to beginning work.
  • The anticipated start date for this position is September 14, 2026.

Work Location Requirement:

This role requires full-time onsite support at the William J. Hughes Technical Center (WJHTC) in Pomona, NJ. Remote work is not supported for this position.