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Full Time Godot Developer Jobs (NOW HIRING)

Indie Developer or Game Designer * Game Developer or Interactive Media Developer * Software ... Independent contractor (not a full-time employee role) * Location: Fully remote; work from anywhere ...

Full-time hours can be offered. Spring/summer/fall time periods are the busiest with possible ... Associate degree or equivalent coursework in computer science, engineering, game design/animation ...

Full Time Godot Developer information

See salary details

$17

$52

$81

How much do full time godot developer jobs pay per hour?

As of May 30, 2026, the average hourly pay for full time godot developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Full Time Godot Developer, and why are they important?

To thrive as a Full Time Godot Developer, you need strong programming skills in GDScript (or C#), experience with game development principles, and a solid understanding of the Godot engine. Familiarity with version control systems like Git, proficiency in using the Godot Editor, and sometimes a relevant degree or portfolio are typically required. Creativity, problem-solving ability, and effective teamwork are standout soft skills in this role. These skills and qualities are essential for efficiently building engaging, high-performance games and collaborating within a development team.

What types of collaborative projects can a Full Time Godot Developer expect to work on within a game development team?

As a Full Time Godot Developer, you will regularly collaborate with game designers, artists, and sound engineers to bring interactive experiences to life. Your responsibilities often include integrating assets, implementing gameplay mechanics, and optimizing performance within the Godot engine. Team projects typically range from prototyping new game ideas to refining existing features based on playtesting feedback. Effective communication and version control skills are essential, as you will frequently participate in code reviews and sprint meetings to ensure smooth project progression.

What is a Full Time Godot Developer?

A Full Time Godot Developer is a software professional who works primarily with the Godot Engine, an open-source platform for game development. Their responsibilities include designing, coding, and testing games or interactive applications using Godot’s scripting languages like GDScript, C#, or VisualScript. Full time positions typically involve collaborating with artists, designers, and other developers, contributing to the entire game development lifecycle, and maintaining codebases. These developers may work for game studios, software companies, or as part of remote teams. Proficiency in Godot and a solid understanding of game development principles are essential for this role.

What is the difference between Full Time Godot Developer vs Full Time Unity Developer?

AspectFull Time Godot DeveloperFull Time Unity Developer
Required CredentialsExperience with Godot Engine, scripting in GDScript, C#Experience with Unity Engine, C# scripting, Unity-specific tools
Work EnvironmentGame development studios, indie projects, cross-platformGame studios, mobile and console game development, AR/VR projects
Industry UsagePrimarily indie, open-source projects, smaller studiosLarge studios, AAA titles, mobile gaming

Full Time Godot Developers focus on projects using the Godot engine, often in indie or open-source settings, while Full Time Unity Developers work in larger studios with Unity for mobile, console, or AR/VR games. Both roles require strong C# skills and game development experience but differ in engine-specific knowledge and industry application.

More about Full Time Godot Developer jobs
What cities are hiring for Full Time Godot Developer jobs? Cities with the most Full Time Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What job categories do people searching Full Time Godot Developer jobs look for? The top searched job categories for Full Time Godot Developer jobs are:
Infographic showing various Full Time Godot Developer job openings in the United States as of May 2026, with employment types broken down into 29% As Needed, 57% Full Time, and 14% Temporary. Highlights an 73% Physical, and 27% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Godot Specialist - AI Trainer

Godot Specialist - AI Trainer

Handshake

On-site, Remote

Full-time, Contractor

Posted 18 days ago


Job description

Godot User Opportunity

Handshake is looking for skilled Godot users to support AI research through flexible, hourly contract work. This is not a traditional job. You'll draw on your hands-on experience with 2D and 3D game development, GDScript, or interactive media to evaluate AI-generated content and provide feedback that helps AI better understand game development tasks and engine workflows.

This is an ongoing, project-based opportunity you can take on alongside anything else you have going on.

Who This Is For

This is a good fit if you're an experienced Godot user who has worked in or around roles like:

  • Indie Developer or Game Designer
  • Game Developer or Interactive Media Developer
  • Software Engineer or Computer Science graduate with a game development focus

You should have solid experience with one or more of the following:

  • 2D or 3D game development, GDScript, or scene management using Godot
  • Game design, mechanics prototyping, or interactive media workflows
  • Annotating or labeling game assets and development outputs
  • Reviewing game builds for accuracy, performance, or design consistency

What You'll Do

You'll use your experience with Godot to create tool-related questions and review AI-generated responses for accuracy and relevance to real-world indie game development and engine workflows.

No prior AI or technical experience is required.

Qualifications

We're looking for people who have:

  • At least 3+ years of hands-on experience with Godot, whether through professional work or freelance projects
  • A working knowledge of game development concepts, GDScript, and engine workflows
  • Strong written communication skills and attention to detail
  • The ability to work independently and follow written guidelines

Work Model and Project Details

  • Status: Independent contractor (not a full-time employee role)
  • Location: Fully remote; work from anywhere with a reliable internet connection and access to a desktop or laptop computer
  • Schedule: Flexible and asynchronous, with no minimum hour requirement. Many contributors work approximately 5–20 hours per week when assigned to an active project
  • Duration: The Handshake AI program runs year-round, with projects opening periodically across different areas of expertise. Placement depends on current project needs, with opportunities to be considered for future projects as they become available

Application Process

  • Create a Handshake account
  • Upload your resume and verify your identity
  • Get matched and onboarded into relevant projects
  • Start working and earning

Work Authorization

Must be currently residing in the United States. F-1 students who are eligible for CPT or OPT may be eligible for projects on Handshake AI. Work with your Designated School Official to determine your eligibility. If your school requires a CPT course, Handshake AI may not meet your school's requirements. STEM OPT is not supported. See our Help Center article for more information on what types of work authorizations are supported on Handshake AI.