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Remote Godot Developer Jobs (NOW HIRING)

Remote Godot Developer information

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$17

$52

$81

How much do remote godot developer jobs pay per hour?

As of Jul 30, 2026, the average hourly pay for remote godot developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

How do remote Godot Developers typically collaborate with team members on large projects?

Remote Godot Developers often work closely with designers, artists, and other developers using collaboration tools like Git, project management platforms (such as Jira or Trello), and communication channels (like Slack or Discord). Regular virtual meetings and code reviews are common to ensure everyone stays aligned on project goals and milestones. Effective documentation and clear communication are essential, as team members may be in different time zones. This collaborative structure allows for flexibility while maintaining productivity and ensuring high-quality game development.

What are the key skills and qualifications needed to thrive as a Remote Godot Developer, and why are they important?

To thrive as a Remote Godot Developer, you need strong proficiency in the Godot Engine, GDScript or C#, and a solid understanding of game development principles, often demonstrated by a portfolio of completed projects. Familiarity with version control systems like Git, agile project management tools, and experience deploying games to various platforms are typically required. Excellent problem-solving, self-motivation, and clear communication are crucial soft skills for collaborating effectively in a distributed team environment. These skills ensure you can deliver high-quality, maintainable code and seamlessly contribute to remote game development projects.

What are Remote Godot Developers?

Remote Godot Developers are software professionals who specialize in designing, coding, and maintaining games or applications using the Godot game engine, all while working from a remote location. Their responsibilities include collaborating with other team members online, developing game mechanics, fixing bugs, and optimizing performance within the Godot environment. These developers often possess strong programming skills in GDScript, C#, or C++, and are familiar with the unique workflows and features of the Godot engine. Remote Godot Developers are in demand due to the flexibility of remote work and the growing popularity of the open-source Godot platform for indie and professional game development.
More about Remote Godot Developer jobs
What cities are hiring for Remote Godot Developer jobs? Cities with the most Remote Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What states have the most Remote Godot Developer jobs? States with the most job openings for Remote Godot Developer jobs include:
Infographic showing various Remote Godot Developer job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Customer Success Engineer, Battle Road [USA Hybrid]

Onebrief, Inc

Remote

$135K - $180K/yr

Full-time

Posted 15 days ago


Job description

Consequential Work. Dedicated People.
About Onebrief
Onebrief builds collaboration and AI-powered workflow software for military planning and operational coordination.
Today, many critical planning workflows still rely on fragmented systems, static documents, and disconnected tools that make collaboration and decision-making unnecessarily difficult. Onebrief brings modern software, AI, and real-time collaboration into those environments, helping teams operate with greater clarity, coordination, and adaptability in situations where decisions carry real-world consequences.
We are a distributed team of builders from military, operational, and technology backgrounds who care deeply about improving how important work gets done. Some team members work remotely, while others work directly alongside customers in operational environments around the world.
Founded in 2019, Onebrief is backed by leading investors including General Catalyst, Battery Ventures, Insight Partners, Sapphire Ventures, and Human Capital. Valued at more than $2 billion, we continue to invest in product innovation, AI capabilities, and team growth.
Why This Role Exists
As a Customer Success Engineer at Battle Road by Onebrief, you operate at the intersection of engineering and mission execution.
You'll deploy AtomEngine into real-world military training environments, including Secret and air-gapped systems, where you'll configure, extend, troubleshoot, and improve the platform while working directly with customers. You may be supporting live exercises, adapting simulations, or ensuring the software performs under pressure.
You are the last mile between Battle Road's simulation technology and the warfighter.
What You'll Do
Core responsibilities:
  • Deploy, configure, and support AtomEngine in live military training environments, including classified and air-gapped systems, by extending entities, features, behaviors, sensors, and operational scenarios through AtomEngine tooling and scripting to reflect real-world requirements.
  • Embed onsite with customers across the United States, to understand operational needs, iterate alongside users, ensure successful deployments, and translate real-world friction into actionable Product and Engineering feedback by providing military context and operational priorities that enable engineering teams to prioritize effectively.
  • Integrate AtomEngine with partner systems by configuring and troubleshooting APIs, networking, infrastructure dependencies, and system connectivity, while resolving technical issues in real time during high-visibility exercises-including in front of large audiences-and implementing technical fixes to ensure the software functions optimally for upcoming customer exercises.
  • When not supporting active exercises, proactively identify and implement improvements from the enhancement backlog, contributing directly to the engineering backlog alongside the Software Engineering team using technologies such as Godot, C++, C#, and Python.
  • Communicate technical concepts clearly to military stakeholders, partners, and internal teams by explaining complex capabilities, engaging constructively with key stakeholders, and responding to challenging questions with clarity and professionalism.
  • Improve documentation, deployment processes, and operational repeatability to enable scalable deployments and long-term customer success.
  • Travel at least 50% of the time to customer sites and remote in the United States for the remaining time

Minimum Qualifications
  • 3+ years of experience in software engineering, solutions engineering, technical consulting, or another customer-facing engineering role involving hands-on development.
  • Demonstrated experience writing and maintaining production-quality software, with proficiency in one or more programming languages such as C++, C#, Python, GDScript, or similar.
  • Experience troubleshooting software systems, integrations, networking, or distributed applications, with strong communication skills and the ability to explain technical concepts to both technical and non-technical audiences.
  • Comfortable working independently in fast-paced, ambiguous environments while collaborating closely with customers and engineering teams.
  • Prior military experience and Active TOP SECRET Clearance
  • Willingness and ability to work onsite at various customer locations traveling at least 50% of the time.

Preferred Qualifications
  • Experience presenting or teaching technical concepts to large groups.
  • Experience in modeling, simulation, game engines, or defense-related systems.

Indicators of Success
This role will evolve as priorities change, but the outcomes below reflect what success typically looks like in the first six months.
A successful Customer Success Engineer will:
  • Be a technical expert on Onebrief and Atom Engine Technologies, demonstrating initiative and the ability to work independently.
  • Have developed deep relationships with Customers
  • Explain technical concepts clearly to military stakeholders, partners, and internal teams when supporting deployments, troubleshooting, and exercise execution.

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.