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Remote Godot Developer Jobs (NOW HIRING)

Onebrief operates as an all-remote company, though many of our employees work alongside our ... Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and ...

Remote Godot Developer information

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$17

$52

$81

How much do remote godot developer jobs pay per hour?

As of Jul 9, 2026, the average hourly pay for remote godot developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

How do remote Godot Developers typically collaborate with team members on large projects?

Remote Godot Developers often work closely with designers, artists, and other developers using collaboration tools like Git, project management platforms (such as Jira or Trello), and communication channels (like Slack or Discord). Regular virtual meetings and code reviews are common to ensure everyone stays aligned on project goals and milestones. Effective documentation and clear communication are essential, as team members may be in different time zones. This collaborative structure allows for flexibility while maintaining productivity and ensuring high-quality game development.

What are the key skills and qualifications needed to thrive as a Remote Godot Developer, and why are they important?

To thrive as a Remote Godot Developer, you need strong proficiency in the Godot Engine, GDScript or C#, and a solid understanding of game development principles, often demonstrated by a portfolio of completed projects. Familiarity with version control systems like Git, agile project management tools, and experience deploying games to various platforms are typically required. Excellent problem-solving, self-motivation, and clear communication are crucial soft skills for collaborating effectively in a distributed team environment. These skills ensure you can deliver high-quality, maintainable code and seamlessly contribute to remote game development projects.

What are Remote Godot Developers?

Remote Godot Developers are software professionals who specialize in designing, coding, and maintaining games or applications using the Godot game engine, all while working from a remote location. Their responsibilities include collaborating with other team members online, developing game mechanics, fixing bugs, and optimizing performance within the Godot environment. These developers often possess strong programming skills in GDScript, C#, or C++, and are familiar with the unique workflows and features of the Godot engine. Remote Godot Developers are in demand due to the flexibility of remote work and the growing popularity of the open-source Godot platform for indie and professional game development.
More about Remote Godot Developer jobs
What cities are hiring for Remote Godot Developer jobs? Cities with the most Remote Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What states have the most Remote Godot Developer jobs? States with the most job openings for Remote Godot Developer jobs include:
What job categories do people searching Remote Godot Developer jobs look for? The top searched job categories for Remote Godot Developer jobs are:
Infographic showing various Remote Godot Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Game Play Engineer, Battle Road

Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$150K - $185K/yr

Full-time

Re-posted 17 days ago


Job description

About Onebrief
Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.
We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.
Founded in 2019 by a group of experienced planners, today, Onebrief's team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We've raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.
As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you'll work with our awesome team, building new gameplay systems and user experiences.
What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.