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Commission Godot Developer Jobs (NOW HIRING)

Commission Godot Developer information

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$19

$51

$68

How much do commission godot developer jobs pay per hour?

As of Jul 9, 2026, the average hourly pay for commission godot developer in the United States is $51.51, according to ZipRecruiter salary data. Most workers in this role earn between $42.31 and $62.50 per hour, depending on experience, location, and employer.

What is the difference between Commission Godot Developer vs Game Developer?

AspectCommission Godot DeveloperGame Developer
Required SkillsProficiency in Godot engine, scripting (GDScript), game designProficiency in various engines (Unity, Unreal), programming, game design
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, studio or independent
Industry UsageIndie and small studios focusing on Godot projectsLarge studios and indie developers across multiple engines

Commission Godot Developers specialize in creating games using the Godot engine, often working on specific projects for clients. Game Developers have broader skills across multiple engines and platforms, working on various types of games. While both roles require game development skills, Commission Godot Developers focus on Godot-specific expertise, whereas Game Developers have a wider scope of tools and environments.

What cities are hiring for Commission Godot Developer jobs? Cities with the most Commission Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What states have the most Commission Godot Developer jobs? States with the most job openings for Commission Godot Developer jobs include:
What job categories do people searching Commission Godot Developer jobs look for? The top searched job categories for Commission Godot Developer jobs are:
Infographic showing various Commission Godot Developer job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 85% Full Time, 9% Part Time, and 5% Contract. Highlights an 67% Physical, 1% Hybrid, and 32% Remote job distribution, with an average salary of $107,135 per year, or $51.5 per hour.
Simulation Synthetic Data Engineer - Special Projects

Simulation Synthetic Data Engineer - Special Projects

Apple

Cupertino, CA

$184K - $324K/yr

Full-time

Medical, Dental, Retirement

Re-posted 25 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 667 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Play a role in bringing Apple technology to the world. We are looking for a hardworking, dedicated, and results-oriented Synthetic Data Engineer. You would join a team using simulation to generate synthetic data. Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something - you’ll add something.
Description
As a Simulation Synthetic Data Engineer, you will help develop next-generation simulation technology powering a broad range of AI/ML efforts at Apple. You will work on highly ambitious projects that transform ideas into production tools and datasets used across the organization to develop new Apple products.
We’re looking for an engineer who is both practical and inventive-comfortable extending existing simulation frameworks, experimenting with new approaches, and iterating quickly from prototype to high-quality implementation. You will collaborate closely with engineers, technical artists, animators, and research teams to deliver scalable pipelines and compelling synthetic data. Your work will directly influence dataset quality and model performance across multiple product areas.","responsibilities":"Build, enhance, and operate tools and pipelines for scenario creation, simulation execution, and generation of annotated 3D and multi-modal synthetic datasets.
Design and implement prototypes, proofs-of-concept, and production systems that expand the capabilities of our simulation stack.
Deliver high-quality, validated datasets to internal customers-leveraging procedural systems, generative models, scene variation tools, and diverse data sources.
Partner with engineers, animators, and technical artists to transform creative intent into efficient, scalable pipelines for generating, varying, organizing, and validating scenarios.
Develop tools, APIs, and reusable components that allow other teams to easily generate, manage, and automate simulation workflows.
Stay current with advances in simulation, rendering, generative models, VLMs, and synthetic data in academia, industry, and at Apple; introduce new approaches where valuable.
Preferred Qualifications
Programming experience in C++
Experience with real-time simulation engines (Unreal, Unity, Godot, Omniverse, custom engines).
Familiarity with USD, MaterialX, or other modern 3D content standards.
Experience with real-time and offline rendering, ray tracing, lighting, or shading.
Knowledge of physics simulation, sensor simulation, or physically-based modeling.
Experience with industrial/commercial simulation tools or large-scale data pipelines.
Minimum Qualifications
Master’s degree in Computer Science or related field, or equivalent practical experience.
Strong programming skills in Python, with solid software engineering fundamentals.
Experience with 3D graphics or game engines, including topics such as rendering, animation, scene graphs, or content pipelines.
Familiarity with machine learning workflows, especially perception tasks, generative models, or VLMs.
Ability to work collaboratively with cross-functional partners including engineers, artists, and researchers; strong communication skills.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976