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Junior Godot Developer Jobs (NOW HIRING)

Implement and optimize gameplay systems using Godot, GDScript, and C++ * Design with a deep ... Mentor mid and junior engineers - invest in the team's growth, not just your own output * Write and ...

Junior Godot Developer information

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$89K

$137.5K

How much do junior godot developer jobs pay per year?

As of May 29, 2026, the average yearly pay for junior godot developer in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Junior Godot Developer, and why are they important?

To thrive as a Junior Godot Developer, you need a solid understanding of programming fundamentals (especially GDScript or C#), basic game development principles, and familiarity with the Godot engine. Experience using Godot’s interface, scene system, and debugging tools is important, and familiarity with version control systems like Git is often expected. Strong problem-solving skills, a willingness to learn, and effective communication make a candidate stand out in collaborative development environments. These skills and qualities are essential for efficiently building, testing, and refining game features as part of a team.

What are some common challenges faced by Junior Godot Developers when collaborating on team projects?

Junior Godot Developers often face challenges such as understanding version control workflows, aligning coding styles with team standards, and communicating effectively about scene organization in collaborative projects. Navigating Godot’s node system and project structure with multiple contributors can lead to conflicts or merge issues if coordination isn’t maintained. However, regular code reviews, clear documentation, and frequent check-ins with more experienced developers greatly help in overcoming these hurdles and fostering skill growth.

What are Junior Godot Developers?

Junior Godot Developers are entry-level programmers who specialize in using the Godot game engine to create games and interactive applications. They typically assist with coding, debugging, and implementing features under the guidance of more experienced developers. Junior Godot Developers usually have a basic understanding of GDScript, Godot's scripting language, and are familiar with game development concepts such as scenes, nodes, and assets. Their responsibilities may also include collaborating with artists and designers, testing game functionality, and fixing bugs to ensure a smooth gaming experience.
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What cities are hiring for Junior Godot Developer jobs? Cities with the most Junior Godot Developer job openings:
What are the most commonly searched types of Godot Developer jobs? The most popular types of Godot Developer jobs are:
What states have the most Junior Godot Developer jobs? States with the most job openings for Junior Godot Developer jobs include:
Infographic showing various Junior Godot Developer job openings in the United States as of May 2026, with employment types broken down into 94% Full Time, 2% Temporary, and 4% Contract. Highlights an 1% Physical, and 99% Hybrid job distribution, with an average salary of $88,976 per year, or $42.8 per hour.

Staff Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$205K - $255K/yr

Full-time

Posted 6 days ago


Job description

About Onebrief
Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.
We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.
Founded in 2019 by a group of experienced planners, today, Onebrief's team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We've raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
As a Staff Gameplay Engineer, you'll be a senior technical leader on the AtomEngine team - setting the architectural direction for gameplay systems, providing cross-team technical guidance, and directly improving the quality and velocity of everything we ship. This is a high-impact individual contributor role with broad organizational influence.
What You'll Do
  • Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
  • Provide architectural input across multiple concurrent projects - raise the quality ceiling and hit rate on feature delivery
  • Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
  • Implement and optimize gameplay systems using Godot, GDScript, and C++
  • Design with a deep understanding of client/server architecture, state replication, latency, and scale
  • Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
  • Mentor mid and junior engineers - invest in the team's growth, not just your own output
  • Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration

What We Look For
  • 7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
  • Deep familiarity with and experience tailoring game engines - Godot, Unity, Unreal, or custom
  • Sees and cultivates emergent behaviors across multiple interacting systems
  • Experience shipping and supporting live service games at scale
  • Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
  • Track record of raising engineering quality and velocity across a team, not just within your own work
  • Low ego - you're here to make the product and the team better
  • U.S. Citizenship required due to federal contract requirements

Nice to Haves
  • Experience with military simulation, constructive modeling, or defense software
  • Familiarity with entity component systems or simulation-at-scale architecture
  • Experience working on real-time-strategy (RTS) games
  • Experience working alongside government customers

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.