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Godot Developer Jobs in Seattle, WA (NOW HIRING)

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... Godot, etc.) and their plugin systems Background in compiler toolchains, code generation, or ...

Godot Developer information

See Seattle, WA salary details

$19

$60

$93

How much do godot developer jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for godot developer in Seattle, WA is $60.13, according to ZipRecruiter salary data. Most workers in this role earn between $45.96 and $73.61 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Godot Developer position, and why are they important?

To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.

What is a Godot Developer job?

A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.

What are the typical daily responsibilities of a Godot Developer in a game development team?

As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

What are the most commonly searched types of Godot Developer jobs in Seattle, WA? The most popular types of Godot Developer jobs in Seattle, WA are:
What are popular job titles related to Godot Developer jobs in Seattle, WA? For Godot Developer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Godot Developer jobs in Seattle, WA look for? The top searched job categories for Godot Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Godot Developer jobs? Cities near Seattle, WA with the most Godot Developer job openings:
Infographic showing various Godot Developer job openings in Seattle, WA as of July 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $125,073 per year, or $60.1 per hour.
Senior Gaming Platform Engineer

Senior Gaming Platform Engineer

Apple

Seattle, WA

$142K - $263K/yr

Full-time

Medical, Dental, Retirement

Re-posted 23 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 670 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Apple Games is the home of gaming on Apple’s platforms, including iPhone, iPad, Mac, Apple TV, and Vision Pro. Join the Game Services Framework team to help us build the developer-facing technologies that drive discovery, engagement, and connectivity for games in the Apple ecosystem. We have an exciting roadmap of features supporting games ranging from mobile, to indie, to AAA, and interacting with a wide variety of operating system areas. Apple Music, Apple Podcasts, Apple Books, and the App Store. Our products operate at a massive scale, meeting Apple’s high expectations with high performance to deliver a huge variety of entertainment to more than 150 countries in over 35 languages. The engineers on our team build secure, end-to-end solutions. We develop the custom software used to process all the creative work, the tools that providers use to deliver media, all the server-side systems, and the APIs for many Apple services. We use those systems to build out delightful and easy-to-use customer experiences for our media services. Thanks to Apple’s unique integration of hardware, software, and services, engineers here partner to get behind a single unified vision. That vision always includes a deep commitment to strengthening Apple’s privacy policy, one of Apple’s core values. Although services are a bigger part of Apple’s business than ever before, these teams remain small, nimble, and multi-functional, offering greater exposure to the array of opportunities here.
Description
As a Senior Gaming Platform Engineer on the Apple Games Frameworks team, you will own and evolve the critical infrastructure that connects game developers to the full capabilities of Apple's devices and services. Your mission is to unlock the unique features of Apple platforms-from advanced graphics and spatial computing to social gaming services-making them accessible to developers across diverse game engines and development environments. Your primary focus will be maintaining and expanding Apple's open source Unity plugins while building the next generation of tooling and frameworks that will make a broader range of Apple technologies available to Unity developers and extend our reach to additional game engines and development environments. You'll be responsible for designing and implementing cross-platform bridging solutions, automated C#/Swift interoperability systems that eliminate manual binding code, and developer tools that reduce integration complexity for game developers. Your work will directly impact thousands of developers and millions of players, enabling richer gaming experiences that take full advantage of what makes Apple platforms special. This role requires deep technical knowledge of game development platforms, runtime systems, and cross-platform integration challenges, particularly in Windows-based development environments where most game developers operate.
Preferred Qualifications
Unity Engine plugin development experience and familiarity with Unity's native plugin architecture
C# and .NET/Mono runtime experience
Swift, Objective-C, or other Apple platform development experience
Experience with other game engines (Unreal, Godot, etc.) and their plugin systems
Background in compiler toolchains, code generation, or language runtime implementation
Client/server networking and multiplayer game development experience
Previous experience building developer tools or SDKs at scale
Minimum Qualifications
5+ years of experience with multi-platform systems programming and API development
Strong proficiency in C/C++ programming (essential for game engine integration)
Experience with C# or Objective-C/Swift, with willingness to learn and work across both ecosystems
Strong knowledge of memory management, runtime systems, and platform-specific integration challenges
Proficiency with Windows development environments and toolchains used by game developers
Experience with cross-language integration, data marshalling, or native API binding challenges
Understanding of game engine architectures and plugin development patterns
Experience maintaining open source projects and working with developer communities
Bachelor's degree in Computer Science, Engineering, or equivalent experience
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $142,300 and $263,300, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976