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Godot Developer Jobs in Oregon (NOW HIRING)

Godot Developer information

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$18

$55

$86

How much do godot developer jobs pay per hour?

As of Aug 1, 2026, the average hourly pay for godot developer in Oregon is $55.87, according to ZipRecruiter salary data. Most workers in this role earn between $42.69 and $68.37 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Godot Developer position, and why are they important?

To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.

What is a Godot Developer job?

A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.

What are the typical daily responsibilities of a Godot Developer in a game development team?

As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

What are the most commonly searched types of Godot Developer jobs in Oregon? The most popular types of Godot Developer jobs in Oregon are:
What are popular job titles related to Godot Developer jobs in Oregon? For Godot Developer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Godot Developer jobs in Oregon look for? The top searched job categories for Godot Developer jobs in Oregon are:
What cities in Oregon are hiring for Godot Developer jobs? Cities in Oregon with the most Godot Developer job openings:
Infographic showing various Godot Developer job openings in Oregon as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $116,201 per year, or $55.9 per hour.

Staff Robotics Software Engineer- Teleoperations Architecture

Agility Robotics

Salem, OR • On-site, Remote

$190K - $296K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 16 days ago


Job description

Agility's commercially deployed humanoids operate alongside teams in warehouses, manufacturing facilities, and distribution centers-tackling physically demanding and repetitive tasks while enabling workers to focus on higher-value work. With industry-leading safety standards and years of proven deployment data, we're pioneering a new era of automation that enhances human potential.
About The Role
You will be the architectural force behind the systems that teach Digit how to interact with the physical world. As a Staff Robotics Software Engineer on the AI team, you will architect, build, and scale the production-quality software foundation that enables Digit to execute complex, whole-body manipulation tasks in real-world environments. You will work at the critical intersection of AI, controls, hardware, and operations to create a seamless, low-latency platform for human demonstration data collection. Your software architecture will directly unlock our ability to scale the world's first production humanoid robot fleet and revolutionize the global labor market.
About The Work
  • Architect from the Ground Up: Own the end-to-end software architecture of our data collection and teleoperation systems, ensuring highly modular, scalable, and predictable behavior with clear system boundaries.
  • Optimize for Performance: Build the connective tissue for real-time robot execution by integrating and optimizing real-time control, streaming, and communication paths to meet strict latency and bandwidth targets.
  • Design for the Future: Anticipate upcoming robot hardware, sensing, and end-effector changes. Design resilient software systems that can seamlessly adapt to new interfaces and capabilities without requiring foundational architectural rewrites.
  • Drive Validation & Reliability: Develop comprehensive validation strategies across simulation and physical hardware, including performance benchmarks, fault handling, and regression testing.
  • Data-Driven Iteration: Analyze system telemetry and demonstration data to continuously improve operator efficiency, system responsiveness, and overall task success rates.

About You
  • 7+ years of experience in software engineering for robotics, real-time systems, or highly complex hardware-software integrations.
  • Exceptional software architecture skills, with a proven ability to design and build scalable, low-latency systems from scratch without foundational missteps.
  • Demonstrated track record of operating as a highly autonomous, independent executor capable of delivering reliable, production-quality software.
  • Experience designing low-latency communication and streaming systems for real-time applications.
  • Strong systems intuition with the ability to trace and debug performance issues across complex software, networking, and hardware boundaries.
  • Demonstrated experience in modern C++ or Rust, with a strong track record of building and optimizing low-latency, real-time systems (Python proficiency is a strong plus).
  • Excellent communication skills and the ability to partner effectively with internal customers (AI, controls, and hardware teams) to translate requirements into robust software.

Bonus Qualifications
  • Domain Knowledge: Familiarity with whole-body kinematics, motion retargeting, rigid body dynamics, or real-time control systems.
  • Human-Machine Interfaces: Hands-on experience integrating human input systems such as Virtual Reality (VR), motion capture, wearable devices, or remote control interfaces.
  • XR Frameworks: Experience building applications with real-time rendering or XR frameworks (e.g., Unity, Unreal, Godot, SteamVR, OpenXR).
  • 3D Visualization: Experience with advanced 3D visualization techniques such as neural radiance fields, Gaussian splatting, or other scene reconstruction methods.
  • Data Pipelines: Familiarity with large-scale data collection pipelines for learning from demonstration.

This a hybrid position based out of one of our Salem, Pittsburgh, or Fremont offices.
The final salary offered to a successful candidate will be dependent on several factors that may include but are not limited to: market location, job-related knowledge, skills, and experience. This range may change based on geographical location and may be modified in the future.
Anticipated Salary Range
$190,000-$296,000 USD
In addition to base pay, our competitive total rewards package consists of the following for full-time employees:
  • 401(k) Plan: Includes a 6% company match.
  • Equity: Company stock options.
  • Insurance Coverage: 100% company-paid medical, dental, vision, and short/long-term disability insurance for employees.
  • Benefit Start Date: Eligible for benefits on your first day of employment.
  • Well-Being Support: Employee Assistance Program (EAP).
  • Time Off:
    • Exempt Employees: Flexible, unlimited PTO and 12 company holidays, including a winter shutdown.
    • Non-Exempt Employees: 10 vacation days, paid sick leave, and 12 company holidays, including a winter shutdown, annually.
  • On-Site Perks: Catered lunches four times a week and a variety of healthy snacks and refreshments at our Salem and Pittsburgh locations.
  • Parental Leave: Generous paid parental leave programs.
  • Work Environment: A culture that supports flexible work arrangements.
  • Growth Opportunities: Professional development and tuition reimbursement programs.
  • Relocation Assistance: Provided for eligible roles.
  • Annual Discretionary Bonus: Provided for eligible roles.

All of our roles are U.S.-based. Applicants must have current authorization to work in the United States.
Agility Robotics is committed to a work environment in which all individuals are treated with respect and dignity. Each individual has the right to work in a professional atmosphere that promotes equal employment opportunities and prohibits unlawful discriminatory practices, including harassment. Therefore, it is the policy of Agility Robotics to ensure equal employment opportunity without discrimination or harassment on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, disability, marital status, citizenship, national origin, genetic information, or any other characteristic protected by law. Agility Robotics prohibits any such discrimination or harassment.
Agility Robotics does not accept unsolicited referrals from third-party recruiting agencies. We prioritize direct applicants and encourage all qualified candidates to apply directly through our careers page. If you are represented by a third party, your application may not be considered. To ensure full consideration, please apply directly.