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Godot Developer Jobs in California (NOW HIRING)

Strong knowledge and understanding of C#, OO programming patterns, and software architecture ... Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.

Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source ... Mixed Reality. * Git. * OO Programming. * Software Architecture. * Android. * Windows.

Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source. Skills: Unity 3D. C#. XR Technologies. Virtual Reality. Mixed Reality. Git. OO Programming.

Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source ... Mixed Reality. * Git. * OO Programming. * Software Architecture. * Android. * Windows.

Strong knowledge and understanding of C#, OO programming patterns, and software architecture ... Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.

In the GPU Developer Tools team, you will contribute to initiatives that provide developers the ... Engine, Godot or a comparable graphics or game engine * Experience developing GPU computing ...

Staff GPU SW Engineer

San Diego, CA · On-site

$142 - $212/hr

In the GPU Developer Tools team, you will contribute to initiatives that provide developers the ... Engine, Godot or a comparable graphics or game engine * Experience developing GPU computing ...

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Job Title: Software Engineer 2 (Unity 3D) Job Type: Contract Job Location: Sunnyvale, CA Work ... Godot, Lumberyard, Source. About Maxonic: Since 2002 Maxonic has been at the forefront of ...

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Godot Developer information

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$16

$52

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How much do godot developer jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for godot developer in California is $52.15, according to ZipRecruiter salary data. Most workers in this role earn between $39.86 and $63.80 per hour, depending on experience, location, and employer.

What is a Godot developer?

A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.

What does a Godot developer do?

As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

What are the key skills and qualifications needed to thrive as a Godot developer?

To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.

What are the most commonly searched types of Godot Developer jobs in California?

The most popular types of Godot Developer jobs in California are:

What job categories do people searching Godot Developer jobs in California look for?

The top searched job categories for Godot Developer jobs in California are:

What cities in California are hiring for Godot Developer jobs?

Cities in California with the most Godot Developer job openings:

Infographic showing various Godot Developer job openings in California as of August 2026, with employment types broken down into 14% Internship, 58% Full Time, 14% Part Time, and 14% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $108,466 per year, or $52.1 per hour.

Unity Developer in Sunnyvale, CA 94043

Amicis Global

Sunnyvale, CA • On-site

$60/hr

Contractor

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Job description

Job Title: Unity Developer
Location: Sunnyvale, CA 94043
Duration: 04 Months
 
Pay Rate: $50.00 - $60.00/- on W2
 
 
Kindly help me out with your most updated resume
 
 
Summary:
We seek a Software Engineer with Unity 3D experience to join our growing Performance Solutions team at.
Our team's mission is to leverage emerging technologies to help accomplish Intuitive's mission of advancing minimally invasive care.
Our primary customeris Intuitive's Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.
As a member of our team you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware.
As a Software Engineer, you will support our team of senior developers and independently build features from clearly scoped, step-by-step direction.
You will be joining a mature codebase, and a core part of the job is reading and understanding existing code well enough to extend it without breaking it.
The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis.
A strong sense of shared responsibility and shared reward is required.  
 
Roles and Responsibilities:
Support senior developers in the completion of their tasks.
Scope and estimate your own work accurately, and flag slippage early when estimates change.
Independently build features from clearly scoped, step-by-step direction.
Collaborate with cross-functional team of developers, designers, and QA.
Create good documentation for features and techniques that were tried and rejected or implemented.
Ability to transfer knowledge to and from team-mates.
Architect software in a modular fashion to support scalable, reusable features.
Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
Apply good software engineering practices to write elegant, maintainable, reusable code.
Minimum Requirements
BS in computer science or related fields.
MS or higher a plus. 3+ years of real-world experience developing and shipping Unity-based applications or video games.
Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro.
Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
Ability to self-test, debug and verify own work before handing off to QA.
Strong knowledge of using Git for source control, branching, and PRs.
Great communication skills and ability to excel in a collaborative team environment.
Bonus Characteristics
Ability to create UI/UX assets in Unity.
Experience writing graphics shaders in Unity.
Experience programming in other languages like Python, C++.
Experience developing Android applications in Java or Kotlin and using ADB.
Experience in creating and using animated 3D models.
Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.
 
 
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