Preferred Qualifications Programming experience in C++ Experience with real-time simulation engines (Unreal, Unity, Godot, Omniverse, custom engines). Familiarity with USD, MaterialX, or other modern ...
Preferred Qualifications Programming experience in C++ Experience with real-time simulation engines (Unreal, Unity, Godot, Omniverse, custom engines). Familiarity with USD, MaterialX, or other modern ...
Helix AI Engineer, XR
San Jose, CA · On-site
Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
Helix AI Engineer, XR
San Jose, CA · On-site
Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
Senior GPU SW Engineer
San Diego, CA · On-site
$148K - $183K/yr
In the GPU Developer Tools team, you will contribute to initiatives that provide developers the ... Engine, Godot or a comparable graphics or game engine * Experience developing GPU computing ...
Senior GPU SW Engineer
San Diego, CA · On-site
$148K - $183K/yr
In the GPU Developer Tools team, you will contribute to initiatives that provide developers the ... Engine, Godot or a comparable graphics or game engine * Experience developing GPU computing ...
Preferred Qualifications Programming experience in C++ Experience with real-time simulation engines (Unreal, Unity, Godot, Omniverse, custom engines). Familiarity with USD, MaterialX, or other modern ...
Preferred Qualifications Programming experience in C++ Experience with real-time simulation engines (Unreal, Unity, Godot, Omniverse, custom engines). Familiarity with USD, MaterialX, or other modern ...
Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
Staff Robotics Software Engineer- Teleoperations Architecture
Fremont, CA · On-site +1
$190K - $296K/yr
As a Staff Robotics Software Engineer on the AI team, you will architect, build, and scale the ... Unity, Unreal, Godot, SteamVR, OpenXR). * 3D Visualization: Experience with advanced 3D ...
Quick apply
Staff Robotics Software Engineer- Teleoperations Architecture
Fremont, CA · On-site +1
$190K - $296K/yr
As a Staff Robotics Software Engineer on the AI team, you will architect, build, and scale the ... Unity, Unreal, Godot, SteamVR, OpenXR). * 3D Visualization: Experience with advanced 3D ...
Staff Software Engineer, Teleoperation
Fremont, CA · On-site
$222K - $346K/yr
About The Role As a Staff Software Engineer on the AI team, you will architect and build production ... Godot, SteamVR, or OpenXR * Experience with advanced 3D visualization techniques such as neural ...
Quick apply
Staff Software Engineer, Teleoperation
Fremont, CA · On-site
$222K - $346K/yr
About The Role As a Staff Software Engineer on the AI team, you will architect and build production ... Godot, SteamVR, or OpenXR * Experience with advanced 3D visualization techniques such as neural ...
Game Designer
San Francisco, CA · On-site
$182K/yr
Partner daily with Product Designers, Motion Designers, Engineers, Artists, and Data Scientists to ... Familiarity with Unity, Unreal, Godot, or similar game engines. * Experience designing for mobile ...
Game Designer
San Francisco, CA · On-site
$182K/yr
Partner daily with Product Designers, Motion Designers, Engineers, Artists, and Data Scientists to ... Familiarity with Unity, Unreal, Godot, or similar game engines. * Experience designing for mobile ...
Godot Developer information
See California salary details
$16.84 - $22.65
8% of jobs
$22.65 - $28.45
3% of jobs
$28.45 - $34.25
6% of jobs
$39.84 is the 25th percentile. Wages below this are outliers.
$34.25 - $40.05
7% of jobs
$40.05 - $45.85
14% of jobs
$45.85 - $51.65
9% of jobs
The median wage is $52.27 / hr.
$51.65 - $57.45
15% of jobs
$62.12 is the 75th percentile. Wages above this are outliers.
$57.45 - $63.26
15% of jobs
$63.26 - $69.06
12% of jobs
$69.06 - $74.86
7% of jobs
$74.86 - $80.66
3% of jobs
$16
$52
$80
How much do godot developer jobs pay per hour?
What are the key skills and qualifications needed to thrive in the Godot Developer position, and why are they important?
To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.
What is a Godot Developer job?
A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.
What are the typical daily responsibilities of a Godot Developer in a game development team?
As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

Full-time
Posted 13 days ago
Apple rating
8.0
Based on 675 frontline employees who took The Breakroom Quiz
7th of 30 rated technology retailers
Job description
Description
As a Simulation Synthetic Data Engineer, you will help develop next-generation simulation technology powering a broad range of AI/ML efforts at Apple. You will work on highly ambitious projects that transform ideas into production tools and datasets used across the organization to develop new Apple products.
We're looking for an engineer who is both practical and inventive-comfortable extending existing simulation frameworks, experimenting with new approaches, and iterating quickly from prototype to high-quality implementation. You will collaborate closely with engineers, technical artists, animators, and research teams to deliver scalable pipelines and compelling synthetic data. Your work will directly influence dataset quality and model performance across multiple product areas.
Minimum Qualifications
Master's degree in Computer Science or related field, or equivalent practical experience.
Strong programming skills in Python, with solid software engineering fundamentals.
Experience with 3D graphics or game engines, including topics such as rendering, animation, scene graphs, or content pipelines.
Familiarity with machine learning workflows, especially perception tasks, generative models, or VLMs.
Ability to work collaboratively with cross-functional partners including engineers, artists, and researchers; strong communication skills.
Preferred Qualifications
Programming experience in C++
Experience with real-time simulation engines (Unreal, Unity, Godot, Omniverse, custom engines).
Familiarity with USD, MaterialX, or other modern 3D content standards.
Experience with real-time and offline rendering, ray tracing, lighting, or shading.
Knowledge of physics simulation, sensor simulation, or physically-based modeling.
Experience with industrial/commercial simulation tools or large-scale data pipelines.
About Apple
Sourced by ZipRecruiter
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Cupertino, CA, US
Year founded
1976