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Godot Developer Jobs in California (NOW HIRING)

Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool

Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool

Game Designer

San Francisco, CA · On-site

$182K/yr

Partner daily with Product Designers, Motion Designers, Engineers, Artists, and Data Scientists to ... Familiarity with Unity, Unreal, Godot, or similar game engines. * Experience designing for mobile ...

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Godot Developer information

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$16

$52

$80

How much do godot developer jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for godot developer in California is $52.15, according to ZipRecruiter salary data. Most workers in this role earn between $39.86 and $63.80 per hour, depending on experience, location, and employer.

What is a Godot developer?

A Godot Developer is a programmer who specializes in using the Godot game engine to create games or interactive applications. They work with GDScript, C#, or C++ to develop gameplay mechanics, UI, animations, and other game systems. Responsibilities may include coding, debugging, optimizing performance, and collaborating with artists and designers. Godot Developers often work in indie game studios, freelancing, or contribute to open-source projects using Godot.

What does a Godot developer do?

As a Godot Developer, your daily tasks usually include designing, writing, and debugging code in GDScript or C#, collaborating with artists and designers to implement assets and gameplay features, and actively participating in team meetings to discuss project progress. You’ll often work with version control systems to manage codebase changes and may be involved in optimizing game performance or resolving player-reported issues. Depending on the size of the team, you might also contribute to documentation, test new features, and help with project planning. This variety keeps the work engaging and ensures the final product meets both creative and technical standards.

What are the key skills and qualifications needed to thrive as a Godot developer?

To thrive as a Godot Developer, you need solid programming skills in GDScript, C#, or VisualScript, a good understanding of game design principles, and experience with the Godot Engine. Familiarity with source control systems like Git and knowledge of 2D/3D asset integration and game physics are typically required, while relevant certifications or a portfolio of shipped projects can be beneficial. Strong problem-solving abilities, teamwork, and effective communication help set top candidates apart in this role. These skills are crucial for efficiently developing engaging games, collaborating within multidisciplinary teams, and delivering successful projects on time.

What are the most commonly searched types of Godot Developer jobs in California?

The most popular types of Godot Developer jobs in California are:

What job categories do people searching Godot Developer jobs in California look for?

The top searched job categories for Godot Developer jobs in California are:

What cities in California are hiring for Godot Developer jobs?

Cities in California with the most Godot Developer job openings:

Infographic showing various Godot Developer job openings in California as of August 2026, with employment types broken down into 14% Internship, 58% Full Time, 14% Part Time, and 14% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $108,466 per year, or $52.1 per hour.

Helix AI Engineer, XR

Figure

San Jose, CA • On-site

Full-time

Posted 27 days ago


Job description

Figure is an AI Robotics company developing a general purpose humanoid. Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San Jose, CA and require 5 days/week in-office collaboration. It's time to build.
Figure is building the world's most capable general-purpose humanoid robot. XR systems play a key role in teaching our robots how to understand the world around them.
The Role
You'll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook.
What You'll Do
  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale
  • Design and build out intuitive spatial user interfaces and visualizations
  • Harden our XR data sync processes
  • Integrate custom hardware stacks with off-the-shelf XR headsets
  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift

What We're Looking For
  • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR
  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
  • Strong C++
  • Experience with video streaming and low-latency transmission systems
  • Experience with high-precision motion-capture systems and tracking technologies
  • Startup experience - you know how to operate with ambiguity and move fast
  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.