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Game Studio Jobs (NOW HIRING)

Our specialized gaming practice has helped leading video game studios launch and support over 3,000 Video Game titles, generating over $30 billion in game revenue. Serving leading and disruptive ...

We are a small but mighty game studio known for putting out fun and innovative mobile games such as BitLife and Letter Soup. Our Miami office is located in the awesome Wynwood Arts and Entertainment ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission to revolutionize how games are made by creating an AI Game Generator that transforms players' lives ...

Candywriter is a leading mobile game studio located in Miami, Florida and part of the Stillfront Group . We have been developing niche gaming experiences for our players since the company's founding ...

As part of the project and studio leadership team, you will create and evolve a technology strategy that is aligned with project goals and initiatives and serves the needs of the game, its players ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission to revolutionize how games are made by creating an AI Game Generator that transforms players' lives ...

UI/UX Game Design Lead (Remote)

Miami, FL · Remote

$170K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission to revolutionize how games are made by creating an AI Game Generator that transforms players' lives ...

We are a small but mighty game studio known for putting out fun and innovative mobile games such as BitLife and Letter Soup. Our Miami office is located in the awesome Wynwood Arts and Entertainment ...

Role Summary: We're partnering with an independent mobile game studio to find a General Manager to help lead and scale their next phase of growth. This is a hands-on leadership role reporting ...

OR · On-site

$372K - $600K/yr

This role will be partnering closely with our Game studio stakeholders to drive data informed decisions by running experiments, building predictive models, conducting statistical analysis and ...

... game studios and innovative brands, bringing compelling and high impact digital experiences to life, fast and flawless. Our specialized gaming practice has helped leading video game studios launch ...

Role Summary We're partnering with an independent mobile game studio to find a General Manager to help lead and scale their next phase of growth. This is a hands-on leadership role reporting directly ...

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Game Studio information

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How much do game studio jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for game studio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is a Game Studio job?

A Game Studio job involves working in a team to design, develop, and produce video games. Roles vary widely, including game design, programming, art, animation, sound design, and quality assurance. Game studio employees collaborate to bring creative ideas to life, ensuring smooth gameplay and an engaging player experience. Depending on the studio's size, responsibilities may be highly specialized or involve multiple aspects of development.

What are the key skills and qualifications needed to thrive in the Game Studio position, and why are they important?

To thrive as a Game Studio, a team collectively needs strong skills in game design, programming, project management, and art production, often supported by degrees in computer science, graphic design, or related fields. Familiarity with industry-standard tools such as Unity or Unreal Engine, version control systems, and production pipelines is essential, along with relevant certifications. Excellent communication, creativity, and collaborative problem-solving are important soft skills for navigating multidisciplinary teamwork and evolving project requirements. These capabilities ensure the successful development, launch, and maintenance of high-quality games in a competitive market.

What does the typical workflow look like in a Game Studio environment?

A typical workflow in a Game Studio involves close collaboration between multidisciplinary teams such as designers, artists, programmers, and producers. Projects often progress through distinct phases: concept development, prototyping, production, testing, and post-launch support. Daily responsibilities may include team meetings to coordinate tasks, creative brainstorming sessions, code or art reviews, and iterative development based on feedback. The environment is fast-paced and highly collaborative, encouraging ongoing learning and the sharing of ideas to achieve a shared vision for each game.

What cities are hiring for Game Studio jobs? Cities with the most Game Studio job openings:
What are the most commonly searched types of Game Studio jobs? The most popular types of Game Studio jobs are:
What states have the most Game Studio jobs? States with the most job openings for Game Studio jobs include:
Infographic showing various Game Studio job openings in the United States as of June 2026, with employment types broken down into 12% As Needed, 46% Full Time, 19% Part Time, and 23% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Senior Gameplay Engineer - Studio Sirens

Senior Gameplay Engineer - Studio Sirens

Snail Games USA

Loveland, CO

$110K - $135K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 14 days ago

Be an early applicant


Job description

Senior Gameplay Engineer – Studio Sirens

About Studio SirensFounded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role

We recently released an expansion for an existing UE5 product; the next phase is to transition the expansion into a fully-fledged standalone product.

We are seeking a Senior Gameplay Engineer with strong Unreal Engine expertise to lead the transition effort. This role owns the architectural and systemic transition from expansion-based integration to an independent, stand-alone, commercial game experience.

You will serve as the technical lead for gameplay systems during this transition, defining the refactoring strategy, establishing technical standards, and mentoring other engineers to excel in the craft. In parallel, you will support targeted efforts to improve the player onboarding experience and balance gameplay to broaden audience accessibility while preserving the IP’s core identity.

Studio Sirens operates as a lean, high-ownership team where engineers frequently operate across system boundaries and contribute beyond narrowly defined roles.

This is a hands-on leadership role requiring strong Unreal Engine expertise, fluency in C++ and Blueprints, sound architectural judgment, and the ability to collaborate with high ownership in a fast-moving, production environment.

Job Type: Full-Time Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).

Responsibilities

  • Lead the architectural transition of an existing UE5 expansion into a standalone product, defining the technical roadmap for system decoupling and stabilization.

  • Guide sequencing of technical work, surface risks early, and propose pragmatic solutions to production challenges.

  • Partner with art, design, engineering, and QA to ensure gameplay systems align with creative and technical goals.

  • Identify and resolve cross-system dependencies to ensure the integrity of core gameplay systems and product packaging.

  • Define, document, and uphold engineering best practices across C++ and Blueprint workflows to ensure maintainability, clarity, and performance.

  • Diagnose and remediate technical debt exposed during system separation and refactoring.

  • Debug, profile, and resolve complex gameplay and performance issues across the stack to ensure shipping-readiness for a standalone release.

  • Maintain clear documentation of architectural changes and system boundaries.

  • Mentor and support other gameplay engineers, providing technical guidance, code reviews, and architectural insight.

Minimum Requirements

  • Bachelor’s degree in Computer Science or a related field, or equivalent professional experience.

  • 6+ years of professional game development experience, through the full software development lifecycle, and shipped titles with Unreal Engine 4 or 5.

  • Strong proficiency in C++ and Blueprint‑based workflows.

  • Experience working with multiplayer games, replication, and client‑server architectures.

  • Solid understanding of software design patterns, clean architecture, and scalable system design.

  • Demonstrated experience refactoring established and mature production codebases.

  • Experience leading technical direction within a feature area or gameplay pillar.

  • Ability to operate with high ownership and experience collaborating closely with designers, artists, and cross‑disciplinary teams.

  • Proven ability to manage memory, performance budgets, and computing resources responsibly.

  • Strong debugging and profiling skills across gameplay and engine-level systems within complex production codebases.

  • Experience supporting and mentoring other engineers.

Nice to Have

  • Experience developing for multiple platforms.

  • Experience shipping games to consoles.

  • Familiarity with Ark Modkit workflows or similar large-scale mod ecosystems.

  • Experience converting integrated content into independently deployable products.

  • Experience improving new player experience (NPE) or accessibility-driven balance adjustments.

  • Familiarity with survival, or sandbox-oriented gameplay.

  • Experience supporting standalone build and packaging workflows in UE5.

Salary Range: $110,000 – $135,000 Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.