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Game Studio Internship Jobs (NOW HIRING)

You will partner closely with platform engineers, trust & safety teams, game studios, and product ... Internship, academic, or project experience working on scalable applications, gaming platforms, or ...

You will partner closely with platform engineers, trust & safety teams, game studios, and product ... Internship, academic, or project experience working on scalable applications, gaming platforms, or ...

... and studios around the world. We are dedicated to delivering engaging and original gaming ... Subject to the terms and conditions of the applicable plans then in effect, full-time interns are ...

... and studios around the world. We are dedicated to delivering engaging and original gaming ... Subject to the terms and conditions of the applicable plans then in effect, full-time interns are ...

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Game Studio Internship information

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How much do game studio internship jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for game studio internship in the United States is $15.54, according to ZipRecruiter salary data. Most workers in this role earn between $12.50 and $17.55 per hour, depending on experience, location, and employer.

What is the difference between Game Studio Internship vs Game Designer?

AspectGame Studio InternshipGame Designer
Required CredentialsTypically pursuing or recent graduate in game design, computer science, or related fieldsDegree in game design, computer science, or related field often preferred
Work EnvironmentTemporary, entry-level position within a game development studioFull-time role involved in designing game mechanics, levels, and user experience
Employer & Industry UsageUsed by studios to train and evaluate potential future employeesCore role responsible for creating game concepts and gameplay features

In summary, a Game Studio Internship is an entry-level, temporary position aimed at gaining industry experience, while a Game Designer is a full-time professional responsible for designing gameplay elements. Internships often serve as a stepping stone toward a career as a Game Designer.

What is a Game Studio Internship?

A Game Studio Internship is a temporary, entry-level position at a video game development company. Interns typically assist with various tasks such as programming, art creation, game design, testing, and project management, depending on their area of study and the studio's needs. These internships provide hands-on experience in the game development process, allowing students or recent graduates to build skills, expand their professional network, and increase their chances of securing a full-time role in the industry. Most internships last from a few months to a year and may be paid or unpaid, depending on the company.

What types of projects or tasks can I expect to work on during a game studio internship?

As a game studio intern, you may be involved in a variety of tasks depending on your area of interest, such as assisting with game design, testing new features, creating art assets, or supporting programming teams. Interns often have the opportunity to participate in brainstorming sessions, contribute to collaborative projects, and learn about the production pipeline from concept to launch. You’ll likely work closely with experienced developers, artists, and designers, gaining hands-on experience while receiving mentorship and feedback to help you grow professionally.

What are the key skills and qualifications needed to thrive as a Game Studio Intern, and why are they important?

To thrive as a Game Studio Intern, you need foundational knowledge in game design, programming, or art, often supported by relevant coursework or a degree in computer science, digital art, or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, Adobe Creative Suite, or version control systems like Git is highly beneficial. Strong communication, teamwork, and a willingness to learn help interns stand out and integrate effectively within creative teams. These skills and qualities are important because they enable interns to contribute meaningfully to projects, adapt to studio workflows, and maximize their learning experience.
More about Game Studio Internship jobs
What cities are hiring for Game Studio Internship jobs? Cities with the most Game Studio Internship job openings:
What are the most commonly searched types of Game Studio jobs? The most popular types of Game Studio jobs are:
What states have the most Game Studio Internship jobs? States with the most job openings for Game Studio Internship jobs include:
Infographic showing various Game Studio Internship job openings in the United States as of July 2026, with employment types broken down into 33% Full Time, and 67% Part Time. Highlights an 100% In-person job distribution, with an average salary of $32,333 per year, or $15.5 per hour.

Head of Clubs - Endless Studios

Endless Studios

New York, NY • On-site

Full-time

Posted 11 days ago


Job description

WHO IS ENDLESS STUDIOS?
Endless Studios is a dual mission game studio. We build great games and integrate students into the work with our pros. We teach the next generation of digital creators the skills of game making that transfer seamlessly to endless types of digitally driven careers. Students learn hard skills like design, coding, writing, content creation, and marketing, as well as critical soft skills like teamwork, creativity, problem solving, and persistence. The careers of today and tomorrow all come together through game creation, and Endless Studios is the place for students to connect to their passions and sharpen their tools.
This fall, we're launching the first Endless Creator Clubs on college campuses in the US. This is a brand new club with a unique mission and this summer we have a team of college interns working to shape and launch the first wave. You'll pick up their work and make it a reality this fall and beyond.
THE SHORT VERSION
This job is for the person who started the club, the non-profit, the startup... not the one who joined one. You know the type, because you might be the type. You ran the thing nobody asked you to run. You are happiest when the outcome is on you. A defined role with a manager checking your work would make you miserable inside a month.
The intern team has built the foundation, the brand, the website, the playbooks, the content, and the first cohort of campus leaders. The plan is about 70 percent done. You own the other 30, and you own the result. We hand you a real budget and get behind you to help to make this idea fly.
What that means day-to-day: you work with the first set of clubs to nail product-market-fit. You guide them to success, execute with them, learn from them, and push us through to the next set of clubs. You show up in person, see what's working, fix what isn't, and grow from there. You build the machine that recruits next year's campuses. You're the one the founders call when a club hits its first hard week. It's a founder's job inside a funded company. Real budget, real responsibility, and a real opportunity to build a national, then international, platform that gets college students ready for the digital working world they'll graduate into.
WHO WE'RE LOOKING FOR
A founder. Someone who runs the plan and adds to it, not someone who needs the work defined before they start. "Figure out the part that doesn't exist yet" should read as the best line in this posting, not the scariest.
You're probably a recent grad, or about to be. We're hiring close to our club members on purpose. The person who can recruit a campus leader and read what a 20-year-old actually needs was a 20-year-old not long ago. This is likely your first full-time job. Good. We want drive and confidence, not a decade of someone else's process.
WHAT YOU'LL ACTUALLY DO
  • Be the day-to-day owner of Endless Creator Clubs.
  • Get on campuses. Be a real presence at each founding club this fall, in-person where it counts. Walk into a club's next meeting, see what's working, fix what isn't.
  • Define and run the founders' summit (late fall) and the spring festival from a blank page. Format, content, venue, the whole thing. These are yours to invent and execute with us.
  • Run the part-time team continuing from the summer intern group. They own their functions. You keep the whole thing in motion and pointed in the same direction.
  • Recruit, sign, and support the founding pairs across roughly a dozen campuses. Keep the strong clubs strong, and make the honest calls about the ones that aren't working.
  • Build the recruitment engine for the fall 2027 wave, so the second cohort is easier to land than the first.
  • Define the budget and org structure you'll need to keep pace with the growth you'll create with your Club founders.
  • Be the founding voice of Endless Creator Clubs to the outside world. Calls with universities, founders, partners, media, anyone.

WHO YOU ARE
  • You've run something real before. A startup, a student org with budget, a club movement, a serious project where the outcome was on you. Bonus if you've built a club or chapter from nothing.
  • High energy, and it has to be real. A new club runs on whether the person behind it believes in it and that has to start with you.
  • Organized to the core. You're tracking a dozen campuses, two events, a part-time team, and a budget at once. If things fall through cracks around you, this is the wrong job.
  • A clear writer and a clear talker. You're constantly communicating up and down. You can brief a designer, pitch a skeptical student leader on why this is worth their semester, and engage with your Endless colleagues around the world to get their ideas and support.
  • You care about games, education, or both. At least one has to genuinely light you up.
  • Self-sufficient. You'll work closely with your manager and the Endless founder, but most days you're deciding and moving on your own.

WHY THIS JOB
Most first jobs hand you a narrow slot, a manager who checks your work, and a few years of waiting your turn. You can take that path. A lot of sharp people do, and a lot of them spend year one bored.
This is the other path. It hands you the beginnings of a national program and asks you to make it real. A year from now you'll have launched a cohort of clubs, run two events, built a team, and shaped something thousands of students will pass through. You'll have worked directly with a founder and integrated into a passionate, global team across Endless.
ADDITIONAL DETAILS
  • Job Type: Full-time
  • Location: Remote or in a company office in NYC, with significant travel to founding campuses
  • Start Date: ASAP, ideally overlapping the summer intern team before they wrap in August
  • Compensation: Competitive

TO APPLY
No cover letter. Show us how you think.
  1. A one-page brief on something you built or ran from scratch. What worked, what you'd do differently, and what you owned that nobody told you to.
  2. Your honest answer to: It's October. One of your first round clubs has lost momentum, attendance is dropping, and the founders are discouraged. You have a week and a plane ticket. What do you do?
  3. Two references we can call. No LinkedIn recs.

Endless Studios: empowering the next generation of digital creators through game-making, mentorship, and career pathways.