2

Entry Level Game Studio Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... It's also how you learn the studio, how we operate, who does what, how it all fits together. From ...

Maintain studio lighting, cameras, and production equipment. * Maintain accurate documentation ... Demonstrated curiosity and passion for technology through school projects, home labs, gaming PCs ...

Legal Counsel

Sunnyvale, CA · On-site

$105 - $140/hr

We work closely with our development studio partners to bring beloved game worlds to players around ... * Entry-level candidates are welcome to apply - prior in-house experience is a plus but not ...

With multiple European studios and offices as well as a studio and office in Vancouver, Canada, we ... entry-level, hospitality, retail, customer service, staffing, call center, gaming, or similar ...

With multiple European studios and offices as well as a studio and office in Vancouver, Canada, we ... entry-level, hospitality, retail, customer service, staffing, call center, gaming, or similar ...

Entry Level Production

Myerstown, PA · On-site

$12 - $15/hr

Entry Level Production Associate - First Shift Wyrmwood is hiring for skilled and entry-level ... Wyrmwood has worked for exciting clients such as Harvard University, NBC Universal Studios, and ...

This is an entry level role and great for a recent grad! Game Testers at PlayStation for The Show ... The Baseball Test Analyst is expected to support the PlayStation Studios QA department in all areas ...

With multiple European studios and offices as well as a studio and office in Vancouver, Canada, we ... entry-level, hospitality, retail, customer service, staffing, call center, gaming, or similar ...

With multiple European studios and offices as well as a studio and office in Vancouver, Canada, we ... entry-level, hospitality, retail, customer service, staffing, call center, gaming, or similar ...

We are seeking an entry-level Software Engineer responsible for developing software for a visual ... Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL). * Strong ...

next page

Showing results 1-20

Entry Level Game Studio information

See salary details

$25K

$47.8K

$68.5K

How much do entry level game studio jobs pay per year?

As of Aug 23, 2026, the average yearly pay for entry level game studio in the United States is $47,831.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,500.00 and $52,000.00 per year, depending on experience, location, and employer.

What are entry level positions at a game studio?

Entry level positions at a game studio are roles designed for individuals who are new to the gaming industry or have limited professional experience. These jobs may include roles such as QA tester, junior artist, junior programmer, production assistant, or community manager. Entry level employees typically assist more experienced team members, learn the studio's workflows, and contribute to different stages of game development. These positions are a great way to gain hands-on experience and build skills necessary for career advancement in the gaming industry.

What are the key skills and qualifications needed to thrive in an entry-level position at a game studio?

To thrive in an entry-level game studio role, you need a foundational understanding of game design or development, familiarity with programming languages (like C# or C++), or digital art tools, and a relevant degree or portfolio demonstrating your skills. Experience with engines such as Unity or Unreal Engine, version control systems like Git, and basic project management tools is often expected. Creativity, teamwork, strong communication, and a willingness to learn make candidates stand out in these dynamic environments. These skills and qualities are crucial for contributing effectively to projects, adapting to evolving workflows, and collaborating within multidisciplinary teams.

What are some common challenges faced by entry-level employees at a game studio, and how can they overcome them?

Entry-level employees at a game studio often face challenges such as adapting to fast-paced development cycles, learning new tools and technologies quickly, and collaborating with multidisciplinary teams. It's common to feel overwhelmed at first, but seeking mentorship from more experienced colleagues and participating in team meetings can be very helpful. Being proactive in asking questions, staying organized, and demonstrating a willingness to learn can help you integrate smoothly and grow within the team.
More about Entry Level Game Studio jobs

What cities are hiring for Entry Level Game Studio jobs?

Cities with the most Entry Level Game Studio job openings:

What are the most commonly searched types of Game Studio jobs?

The most popular types of Game Studio jobs are:

What states have the most Entry Level Game Studio jobs?

States with the most job openings for Entry Level Game Studio jobs include:

What job categories do people searching Entry Level Game Studio jobs look for?

The top searched job categories for Entry Level Game Studio jobs are:

Infographic showing various Entry Level Game Studio job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $47,831 per year, or $23 per hour.

Full-time

Re-posted 7 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see