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Game Studio Jobs in Wisconsin (NOW HIRING)

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

... studio-wide holiday break annually * Generous annual sick leave days to prioritize your well-being * Annual health & wellness, video game, and continuing education reimbursements * Industry-leading ...

Senior Product Marketing Manager

Madison, WI · On-site +1

$121K - $159K/yr

... studio-wide holiday break annually * Generous annual sick leave days to prioritize your well-being * Annual health & wellness, video game, and continuing education reimbursements * Industry-leading ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

... studio-wide holiday break annually * Generous annual sick leave days to prioritize your well-being * Annual health & wellness, video game, and continuing education reimbursements * Industry-leading ...

PUBG Studios Madglory is looking for a Senior Publishing Producer to sit at the intersection of the game development team and our cross-functional publishing functions - art, marketing, QA, ...

No Small Magic is a boutique interactive development studio - focused on creating digutal games and experiences for tradeshows, museums and corporate instllations. Employment Type: FULL_TIME

Familiarity with Verge Aero Design studio software is not required (but a plus). Experience with ... Associate degree or equivalent coursework in computer science, engineering, game design/animation ...

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Game Studio information

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How much do game studio jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for game studio in Wisconsin is $21.14, according to ZipRecruiter salary data. Most workers in this role earn between $14.33 and $24.04 per hour, depending on experience, location, and employer.

What is a Game Studio job?

A Game Studio job involves working in a team to design, develop, and produce video games. Roles vary widely, including game design, programming, art, animation, sound design, and quality assurance. Game studio employees collaborate to bring creative ideas to life, ensuring smooth gameplay and an engaging player experience. Depending on the studio's size, responsibilities may be highly specialized or involve multiple aspects of development.

How to get hired by a game studio?

To get hired by a game studio, candidates should build a strong portfolio showcasing relevant skills such as programming, art, or design, and gain experience through internships or personal projects. Familiarity with industry-standard tools like Unity or Unreal Engine and a solid understanding of game development processes improve employability. Networking within the industry and tailoring applications to each studio's needs also increase chances of being hired.

What are the key skills and qualifications needed to thrive in the Game Studio position, and why are they important?

To thrive as a Game Studio, a team collectively needs strong skills in game design, programming, project management, and art production, often supported by degrees in computer science, graphic design, or related fields. Familiarity with industry-standard tools such as Unity or Unreal Engine, version control systems, and production pipelines is essential, along with relevant certifications. Excellent communication, creativity, and collaborative problem-solving are important soft skills for navigating multidisciplinary teamwork and evolving project requirements. These capabilities ensure the successful development, launch, and maintenance of high-quality games in a competitive market.

What kind of jobs are in the gaming industry?

The gaming industry offers a variety of jobs including game designers, programmers, artists, animators, sound engineers, quality assurance testers, and project managers. These roles require skills in areas such as coding, graphic design, storytelling, and familiarity with tools like Unity or Unreal Engine, often demanding teamwork and creativity.

What does the typical workflow look like in a Game Studio environment?

A typical workflow in a Game Studio involves close collaboration between multidisciplinary teams such as designers, artists, programmers, and producers. Projects often progress through distinct phases: concept development, prototyping, production, testing, and post-launch support. Daily responsibilities may include team meetings to coordinate tasks, creative brainstorming sessions, code or art reviews, and iterative development based on feedback. The environment is fast-paced and highly collaborative, encouraging ongoing learning and the sharing of ideas to achieve a shared vision for each game.

Is 30 too old to start game development?

Game studio roles often value skills and experience over age, and many developers start their careers later in life. Learning programming languages, game engines like Unity or Unreal, and building a portfolio can help regardless of age, making 30 a viable age to begin a career in game development.

What jobs pay 500,000 a year in the US?

In the game industry, senior roles such as executive producers, studio heads, or highly experienced lead developers can reach or exceed $500,000 annually, especially in large studios or with bonuses and profit sharing. These positions typically require extensive experience, strong leadership skills, and expertise in game development tools and project management. Compensation varies widely based on company size, location, and individual performance.
What are the most commonly searched types of Game Studio jobs in Wisconsin? The most popular types of Game Studio jobs in Wisconsin are:
What are popular job titles related to Game Studio jobs in Wisconsin? For Game Studio jobs in Wisconsin, the most frequently searched job titles are:
What job categories do people searching Game Studio jobs in Wisconsin look for? The top searched job categories for Game Studio jobs in Wisconsin are:
What cities in Wisconsin are hiring for Game Studio jobs? Cities in Wisconsin with the most Game Studio job openings:
Infographic showing various Game Studio job openings in Wisconsin as of July 2026, with employment types broken down into 61% Full Time, 31% Part Time, and 8% Temporary. Highlights an 77% In-person, and 23% Remote job distribution, with an average salary of $43,968 per year, or $21.1 per hour.
Senior Game Designer - AI & Encounters (Apex Legends)

Senior Game Designer - AI & Encounters (Apex Legends)

Electronic Arts Inc.

Madison, WI • On-site

$127K - $190K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted yesterday


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
214845
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
We're hiring a Senior Game Designer - AI & Encounters to create engaging AI-driven combat encounters that elevate gameplay across Apex Legends. You will partner with multidisciplinary teams to design, implement, and refine encounters that deliver challenge, variety, and memorable player experiences while supporting the game's long-term vision.
Responsibilities
  • Design, prototype, tune, and iterate on AI encounters from initial concept through implementation and once live.
  • Create encounter scenarios that support gameplay, pacing, and player progression.
  • Collaborate with AI Engineering, Level Design, Art, and Production to deliver gameplay features.
  • Balance AI behaviors using playtest feedback, gameplay metrics, and player insights.
  • Document encounter systems, design intent, and implementation guidelines.
  • Review gameplay experiences and iterate to improve quality, readability, and player satisfaction.
  • Mentor designers through design reviews and collaborative feedback.
Required Qualifications
  • Experience designing AI systems, encounters, or combat gameplay for shipped AAA titles.
  • Experience owning gameplay features from concept through release.
  • Experience collaborating with multidisciplinary development teams.
  • Portfolio demonstrating encounter design, gameplay systems, or AI-focused work.
  • Experience balancing gameplay using qualitative and quantitative feedback.
Core Skills and Experience
  • Knowledge of AI enemy design, combatant archetypes, and encounter pacing.
  • Proficient in scripting and programming tools to implement systems within modern game editors.
  • Clear documentation and communication across design and development teams.
  • Experience evaluating gameplay through playtesting and data-informed iteration.
  • Familiarity with live service development and ongoing gameplay improvements.
  • Experience designing AI systems or encounters for PvP or PvE gameplay is an asset.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$127,700 - $190,600 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.