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Entry Level 3D Environment Artist Jobs (NOW HIRING)

The Artist is responsible for creating digital illustrations / designs and 3D models for use in the ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

Artist & Designer

Coeur D Alene, ID

$124K - $148K/yr

The Artist is responsible for creating digital illustrations / designs and 3D models for use in the ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

Apply Early

Artist & Designer

Coeur D Alene, ID · On-site

$124K - $148K/yr

The Artist is responsible for creating digital illustrations / designs and 3D models for use in the ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

The Artist is responsible for creating digital illustrations / designs and 3D models for use in the ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

Artist & Designer

Henderson, NV

$122K - $146K/yr

The Artist is responsible for creating digital illustrations / designs and 3D models for use in the ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

Apply Early

Artist & Designer

Henderson, NV · On-site

$122K - $146K/yr

The Artist is responsible for creating digital illustrations / designs and 3D models for use in the ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

... environment where continuous improvement is encouraged. Minimum Education and Experience Required: Formal education in Art, Digital Arts, 3D Modeling, Medical Illustration, Biomedical Visualization ...

... environment where continuous improvement is encouraged. Minimum Education and Experience Required: Formal education in Art, Digital Arts, 3D Modeling, Medical Illustration, Biomedical Visualization ...

... environment where continuous improvement is encouraged. Minimum Education and Experience Required: Formal education in Art, Digital Arts, 3D Modeling, Medical Illustration, Biomedical Visualization ...

Apply Early

Senior Technical Artist

Redwood City, CA · Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Comfortable in fast-paced, iterative development environments (Agile/Scrum). * Passion for gaming ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Comfortable in fast-paced, iterative development environments (Agile/Scrum). * Passion for gaming ...

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Entry Level 3D Environment Artist information

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$19

$39

$68

How much do entry level 3d environment artist jobs pay per hour?

As of Jul 4, 2026, the average hourly pay for entry level 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is an Entry Level 3D Environment Artist job?

An Entry Level 3D Environment Artist is responsible for creating 3D environments, assets, and textures for video games, films, or other digital media. They work under the supervision of senior artists and art directors to bring game worlds or digital scenes to life. Their tasks typically include modeling, texturing, lighting, and optimizing assets to meet technical and artistic requirements. These artists often use software like Blender, Maya, Substance Painter, and Unreal Engine. Strong foundational skills in composition, color, and lighting are essential for success in this role.

What does a typical day look like for an Entry Level 3D Environment Artist?

A typical day for an Entry Level 3D Environment Artist involves creating and refining 3D assets such as landscapes, buildings, and props under the guidance of senior artists or art directors. You may spend time modeling objects, applying textures, and ensuring assets meet the technical and artistic standards of the project. Collaboration is common, as you'll work closely with game designers, level designers, and other artists to ensure visual consistency and functionality. Regular feedback sessions and revisions are part of the workflow, providing valuable opportunities for learning and skill growth. As you gain experience, you may take on more creative responsibilities or specialize further within environment art.

What are the key skills and qualifications needed to thrive in the Entry Level 3D Environment Artist position, and why are they important?

To thrive as an Entry Level 3D Environment Artist, you need a strong understanding of 3D modeling, texturing, and lighting, typically backed by a relevant degree or portfolio demonstrating your skills. Proficiency with industry tools such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine or Unity is highly valued, alongside any foundational certifications in these platforms. Strong collaboration, attention to detail, and the ability to incorporate feedback effectively are vital soft skills in this creative role. These skills and qualities are crucial for producing high-quality environments that meet project goals and for working efficiently within multidisciplinary teams.

More about Entry Level 3D Environment Artist jobs
What cities are hiring for Entry Level 3D Environment Artist jobs? Cities with the most Entry Level 3D Environment Artist job openings:
What are the most commonly searched types of 3D Environment Artist jobs? The most popular types of 3D Environment Artist jobs are:
What states have the most Entry Level 3D Environment Artist jobs? States with the most job openings for Entry Level 3D Environment Artist jobs include:
What job categories do people searching Entry Level 3D Environment Artist jobs look for? The top searched job categories for Entry Level 3D Environment Artist jobs are:
Infographic showing various Entry Level 3D Environment Artist job openings in the United States as of June 2026, with employment types broken down into 75% Full Time, 20% Part Time, and 5% Nights. Highlights an 85% In-person, and 15% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Lighting Artist, Environment (Contingent)

Lighting Artist, Environment (Contingent)

Sony Interactive Entertainment (SIE)

Santa Monica, CA

$57.98 - $72.45/hr

Other

Medical, Dental, Vision

Posted 12 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We've been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you'll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Lighting Artist will be crafting lighting and post effects for background lighting.

What you will do:

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments

  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments

  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback

  • Additional responsibilities may be assigned as needed

What skills you will use:

  • 1-3 years of industry experience in Film or Games generating final picture

  • Has shipped at least one AAA game

  • Excellent competency in Autodesk Maya and knowledge of Global Illumination

  • Excellent problem-solving skills and the ability to work with minimal supervision

  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory

  • Proven work experience with generating light-maps, pre-lighting or baked lighting is desired

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

#LI-SP3

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$57.98-$72.45 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.