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Entry Level Military Simulation 3D Artist Jobs (NOW HIRING)

Technical Artist

San Francisco, CA · On-site

$149K - $179K/yr

Robotics simulation * Interactive 3D worlds * World models * Real-time generation * AI ... The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ...

Create, develop, and enhance 3D game and simulation features utilizing Panda3D. * Build custom ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ...

New

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

New

NC · On-site

Digital Engineering Level of Experience : Entry - Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...

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Entry Level Military Simulation 3D Artist information

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How much do entry level military simulation 3d artist jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for entry level military simulation 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does an Entry Level Military Simulation 3D Artist do?

An Entry Level Military Simulation 3D Artist creates 3D models, textures, and visual assets used in military training simulations and virtual environments. They work closely with designers and engineers to ensure the models are accurate and optimized for real-time rendering. Their responsibilities may include modeling vehicles, equipment, terrains, and characters that represent real-world military scenarios. This role typically requires proficiency with 3D software such as Blender, Maya, or 3ds Max, and attention to detail for realism and technical accuracy.

What are the key skills and qualifications needed to thrive as an Entry Level Military Simulation 3D Artist, and why are they important?

To thrive as an Entry Level Military Simulation 3D Artist, you need foundational skills in 3D modeling, texturing, and rendering, typically supported by a degree or coursework in game art, animation, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, 3ds Max, and game engines like Unreal Engine or Unity is essential. Strong attention to detail, teamwork, and effective communication help you collaborate with multidisciplinary teams and deliver accurate simulation assets. These skills and qualities ensure realistic, high-quality visuals crucial for effective military training and simulation experiences.

What are some typical projects and collaborative workflows for an Entry Level Military Simulation 3D Artist?

As an Entry Level Military Simulation 3D Artist, you'll often work on projects like creating realistic environments, vehicles, or equipment for training simulations. Collaboration is key—you'll regularly communicate with project managers, senior artists, and software engineers to ensure assets meet technical and visual requirements. Expect to use industry-standard tools (such as 3ds Max, Maya, or Blender), participate in team meetings, and receive feedback to refine your work. Gaining exposure to military protocols and simulation standards is common, and you'll likely work under the guidance of experienced artists while building your portfolio and technical skills.
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Infographic showing various Entry Level Military Simulation 3D Artist job openings in the United States as of June 2026, with employment types broken down into 67% Full Time, 25% Part Time, and 8% Contract. Highlights an 100% In-person job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Artist (Contractor)

Enludio

Orlando, FL • On-site

Contractor

Posted 6 days ago


Job description

This role is structured as a 1099 independent contractor engagement (not a W-2 employee position), with responsibility for managing individual tax and benefit obligations; however, there is potential for future conversion to a full-time employee role based on performance, business needs, and mutual alignment.
Enludio is an advanced technology company with a visionary approach to building a better tomorrow. Our team of dedicated engineers and creatives believes in the future. We build software that integrates real-time data and spatial technology for digital twins and interactive experiences.
Together with our customers, we're pushing the future of defense, energy, industrial, and entertainment.
Our vision is to reimagine how the world interacts with technology. Our mission is to build a company that cultivates an environment where creativity and technology thrive.
Our Creative Team
At Enludio, we believe that a talented creative team flourishes in a supportive and collaborative environment. Our creative professionals work hand-in-hand with all production teams -Project Management, Engineering, and Quality Assurance- to craft compelling and imaginative solutions that captivate our clients and their audiences.
Your Role
As a 3D Artist specializing in Real Time 3D technologies, you will bring environments, characters, and other assets to life, crafting visually stunning and optimized models for real-time applications. Collaborating closely with designers, engineers, and other artists. You will play a key role in crafting immersive experiences across various platforms. Your creativity and technical expertise will add significant impact to user experiences with not only visually appealing content, but also being highly performant in cutting-edge game engines and real-time environments.
What You'll Do
  • Building and texture of low poly 3D models ranging from organic to hard surfaces based on concept art or real-world references.
  • Work alongside the Creative Team in creation of high quality content depending on the project needs.
  • Work inside of real time engines with getting assets configured and ready to be utilized for engineers to develop further per project.
  • Collaborate with cross-functional team members to drive project success and enhance client experiences.

What You'll Need
  • General understanding of 3D modeling and texturing tools such as Maya and Adobe Substance applications.
  • A portfolio showing the ability to create low poly assets.
  • Self motivated with minimal supervision with excellent communication and interpersonal skills.
  • Ability and aptitude to learn how to use new tools and workflows based on project needs.

Nice To Have
  • Experience working with CAD models
  • Experience in the Training & Simulation or Gaming industries.
  • Experience with various headsets such as Meta Quest, HTC Vive, Magic Leap, Apple Vision Pro, etc.
  • Experience in a high autonomy startup environment, showcasing adaptability & discipline.
  • Enthusiasm for innovation in immersive experiences and a drive to constantly push creative boundaries.

Due to the nature of our work, it is mandatory that you are a US Citizen and able to comply with Government regulations. Our projects involve hands-on work with specialized hardware at our lab, it's essential that you reside in or near the Orlando, FL area and can commute as needed.
Enludio is an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.