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Entry Level Military Simulation 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Experience in 3D Simulation, such as cloth, water, and/or particles. PORTFOLIO * Applicant must ...

Floorplan Artist

Tampa, FL · On-site

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artist to join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ...

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

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Entry Level Military Simulation 3D Artist information

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How much do entry level military simulation 3d artist jobs pay per hour?

As of Jul 24, 2026, the average hourly pay for entry level military simulation 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does an Entry Level Military Simulation 3D Artist do?

An Entry Level Military Simulation 3D Artist creates 3D models, textures, and visual assets used in military training simulations and virtual environments. They work closely with designers and engineers to ensure the models are accurate and optimized for real-time rendering. Their responsibilities may include modeling vehicles, equipment, terrains, and characters that represent real-world military scenarios. This role typically requires proficiency with 3D software such as Blender, Maya, or 3ds Max, and attention to detail for realism and technical accuracy.

What are the key skills and qualifications needed to thrive as an Entry Level Military Simulation 3D Artist, and why are they important?

To thrive as an Entry Level Military Simulation 3D Artist, you need foundational skills in 3D modeling, texturing, and rendering, typically supported by a degree or coursework in game art, animation, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, 3ds Max, and game engines like Unreal Engine or Unity is essential. Strong attention to detail, teamwork, and effective communication help you collaborate with multidisciplinary teams and deliver accurate simulation assets. These skills and qualities ensure realistic, high-quality visuals crucial for effective military training and simulation experiences.

What are some typical projects and collaborative workflows for an Entry Level Military Simulation 3D Artist?

As an Entry Level Military Simulation 3D Artist, you'll often work on projects like creating realistic environments, vehicles, or equipment for training simulations. Collaboration is key—you'll regularly communicate with project managers, senior artists, and software engineers to ensure assets meet technical and visual requirements. Expect to use industry-standard tools (such as 3ds Max, Maya, or Blender), participate in team meetings, and receive feedback to refine your work. Gaining exposure to military protocols and simulation standards is common, and you'll likely work under the guidance of experienced artists while building your portfolio and technical skills.
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Infographic showing various Entry Level Military Simulation 3D Artist job openings in the United States as of July 2026, with employment types broken down into 59% Full Time, 27% Part Time, 7% Contract, and 7% Summer. Highlights an 93% In-person, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 16 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist