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On Call Military Simulation 3D Artist Jobs (NOW HIRING)

This is an opportunity to contribute to a sophisticated simulation project that pushes the ... Experience creating aircraft, mechanical assets, military equipment, or other technically detailed ...

New

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Experience in 3D Simulation, such as cloth, water, and/or particles. PORTFOLIO * Applicant must ...

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Experience in 3D Simulation, such as cloth, water, and/or particles. PORTFOLIO * Applicant must ...

It also provides an opportunity to deepen your expertise in simulation, aviation, and real-time 3D ... Collaborate with artists and developers to identify and resolve issues related to asset integration ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Produce optimized assets suitable for real-time simulation while maintaining high visual quality.

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Produce optimized assets suitable for real-time simulation while maintaining high visual quality.

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... or present military service or any other status protected by the laws or regulations in the ...

Our partner is looking for a Livery Artist - Vehicles Team based in Netherlands. This role offers ... Familiarity with applying and testing textures and decal models on Microsoft Flight Simulator 3D ...

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On Call Military Simulation 3D Artist information

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$19

$39

$68

How much do on call military simulation 3d artist jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for on call military simulation 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does an On Call Military Simulation 3D Artist do?

An On Call Military Simulation 3D Artist creates realistic three-dimensional models and environments used in military training simulations. They work on a flexible or as-needed basis, collaborating with designers and engineers to ensure their visual assets accurately represent military equipment, vehicles, terrains, and scenarios. Their work helps to enhance the realism and effectiveness of training programs for military personnel. Responsibilities may also include texturing, lighting, and optimizing models for performance in simulation software.

What are the key skills and qualifications needed to thrive as an On Call Military Simulation 3D Artist?

To thrive as an On Call Military Simulation 3D Artist, you need expertise in 3D modeling, texturing, and rendering, typically backed by a degree in art, design, or a related field. Proficiency with industry-standard tools like Autodesk Maya, 3ds Max, Blender, and game engines such as Unity or Unreal Engine is essential, along with familiarity with simulation software and version control systems. Strong attention to detail, adaptability, and the ability to collaborate effectively with multidisciplinary teams are crucial soft skills. These competencies ensure realistic, high-quality visuals that meet strict military training requirements and project deadlines.

What are the typical collaboration processes for an On Call Military Simulation 3D Artist working with simulation developers and instructional designers?

As an On Call Military Simulation 3D Artist, you'll frequently collaborate with simulation developers to ensure that your models integrate seamlessly into simulation environments, both visually and functionally. You'll also work closely with instructional designers to accurately represent military equipment and environments, aligning your assets with training objectives. Regular communication is key, often involving feedback sessions and revisions based on technical or educational requirements. This collaborative approach ensures that the final product meets both visual fidelity and instructional effectiveness standards.

What is the difference between On Call Military Simulation 3D Artist vs Military Simulation 3D Artist?

AspectOn Call Military Simulation 3D ArtistMilitary Simulation 3D Artist
CredentialsTypically requires a degree in 3D art, animation, or related fieldSame as On Call role, often with additional certifications in military simulations
Work EnvironmentFreelance or contract-based, often remote or on-site for specific projectsFull-time employment with military contractors or simulation companies
Industry UsageUsed for on-demand projects, training modules, or simulationsIntegrated into ongoing military training and simulation programs

The main difference is that the On Call Military Simulation 3D Artist works on a flexible, project-by-project basis, often remotely, while the Military Simulation 3D Artist is typically a full-time employee involved in continuous simulation development for military clients.

Are on call military simulation 3D artists in demand?

On call military simulation 3D artists are in demand within defense, training, and gaming industries that require realistic 3D modeling and animation. Skills in software like Unreal Engine or Unity, along with experience in military environments, can enhance job prospects, especially for projects requiring rapid response or specialized expertise.

What cities are hiring for On Call Military Simulation 3D Artist jobs?

Cities with the most On Call Military Simulation 3D Artist job openings:

What are the most commonly searched types of Military Simulation 3D Artist jobs?

The most popular types of Military Simulation 3D Artist jobs are:

What states have the most On Call Military Simulation 3D Artist jobs?

States with the most job openings for On Call Military Simulation 3D Artist jobs include:

Contractor

Posted 2 days ago

New


Job description

At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement.
This project is focused on the development of a next-generation first-person VR flight simulation experience built in Unreal Engine 5. Combining realistic simulation systems, immersive environments, and intuitive interactions, the project aims to deliver highly authentic aviation experiences that place users at the centre of complex real-world scenarios. Working within a multidisciplinary team, you'll help shape virtual environments, prototype interactions, and refine user experiences that balance realism, usability, and immersion. This is an opportunity to contribute to a sophisticated simulation project that pushes the boundaries of real-time technology and interactive design.
We're looking for a talented 3D Artist with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually compelling and technically optimised content.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
What We're Looking For
  • Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating high-quality asset creation for real-time environments.
  • Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling, with a good understanding of topology, optimisation, and visual quality.
  • Strong understanding of PBR workflows, materials, texturing, and asset integration within modern game engines.
  • Experience working across a variety of asset types, including environment props, vehicles, interactive objects, and supporting gameplay elements.
  • Ability to work from concept art, reference material, and design briefs while maintaining consistency with established visual direction.
  • Strong collaboration and communication skills, with experience working closely with designers, technical artists, and engineers throughout development.

Nice to Have
  • Experience developing assets for VR projects, with an understanding of the visual and performance considerations required for immersive experiences.
  • Experience working on first-person experiences, simulation titles, or flight simulation projects.
  • Familiarity with Unreal Engine 5 asset pipelines, LOD creation, collision setup, and optimisation workflows.
  • Experience creating aircraft, mechanical assets, military equipment, or other technically detailed hard-surface content.

Benefits
  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc