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On Call Military Simulation 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Experience in 3D Simulation, such as cloth, water, and/or particles. PORTFOLIO * Applicant must ...

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Produce optimized assets suitable for real-time simulation while maintaining high visual quality.

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Produce optimized assets suitable for real-time simulation while maintaining high visual quality.

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... or present military service or any other status protected by the laws or regulations in the ...

VFX Artist

Herndon, VA ยท On-site

This role requires a skilled artist with experience realizing complex pre-rendered fluid body and ... and 3D model preparation that goes into creating believable simulations and has experience in ...

Ability to work as a software engineer (not a 3D artist or designer) Preferred / Differentiating Experience * Experience with simulation standards: * DIS, CIGI, OMS (or similar) * Background in:

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On Call Military Simulation 3D Artist information

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$19

$39

$68

How much do on call military simulation 3d artist jobs pay per hour?

As of Aug 2, 2026, the average hourly pay for on call military simulation 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an On Call Military Simulation 3D Artist, and why are they important?

To thrive as an On Call Military Simulation 3D Artist, you need expertise in 3D modeling, texturing, and rendering, typically backed by a degree in art, design, or a related field. Proficiency with industry-standard tools like Autodesk Maya, 3ds Max, Blender, and game engines such as Unity or Unreal Engine is essential, along with familiarity with simulation software and version control systems. Strong attention to detail, adaptability, and the ability to collaborate effectively with multidisciplinary teams are crucial soft skills. These competencies ensure realistic, high-quality visuals that meet strict military training requirements and project deadlines.

What is the difference between On Call Military Simulation 3D Artist vs Military Simulation 3D Artist?

AspectOn Call Military Simulation 3D ArtistMilitary Simulation 3D Artist
CredentialsTypically requires a degree in 3D art, animation, or related fieldSame as On Call role, often with additional certifications in military simulations
Work EnvironmentFreelance or contract-based, often remote or on-site for specific projectsFull-time employment with military contractors or simulation companies
Industry UsageUsed for on-demand projects, training modules, or simulationsIntegrated into ongoing military training and simulation programs

The main difference is that the On Call Military Simulation 3D Artist works on a flexible, project-by-project basis, often remotely, while the Military Simulation 3D Artist is typically a full-time employee involved in continuous simulation development for military clients.

What are the typical collaboration processes for an On Call Military Simulation 3D Artist working with simulation developers and instructional designers?

As an On Call Military Simulation 3D Artist, you'll frequently collaborate with simulation developers to ensure that your models integrate seamlessly into simulation environments, both visually and functionally. You'll also work closely with instructional designers to accurately represent military equipment and environments, aligning your assets with training objectives. Regular communication is key, often involving feedback sessions and revisions based on technical or educational requirements. This collaborative approach ensures that the final product meets both visual fidelity and instructional effectiveness standards.

What does an On Call Military Simulation 3D Artist do?

An On Call Military Simulation 3D Artist creates realistic three-dimensional models and environments used in military training simulations. They work on a flexible or as-needed basis, collaborating with designers and engineers to ensure their visual assets accurately represent military equipment, vehicles, terrains, and scenarios. Their work helps to enhance the realism and effectiveness of training programs for military personnel. Responsibilities may also include texturing, lighting, and optimizing models for performance in simulation software.
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3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 25 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist