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Contract Military Simulation 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Experience in 3D Simulation, such as cloth, water, and/or particles. PORTFOLIO * Applicant must ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... or present military service or any other status protected by the laws or regulations in the ...

VFX Artist

Herndon, VA ยท On-site

This role requires a skilled artist with experience realizing complex pre-rendered fluid body and ... and 3D model preparation that goes into creating believable simulations and has experience in ...

VFX Artist

Herndon, VA ยท On-site

This role requires a skilled artist with experience realizing complex pre-rendered fluid body and ... and 3D model preparation that goes into creating believable simulations and has experience in ...

Possess active or eligible security clearance, as required by contract What Would be Nice to Have: * Experience in military wargaming, campaign analysis, mission-level simulation, constructive ...

DoD Simulation Analyst

Honolulu, HI ยท On-site

$140K - $225K/yr

Possess active or eligible security clearance, as required by contract We prefer to see: * Experience in military wargaming, campaign analysis, mission-level simulation, constructive simulation, or ...

DoD Simulation Analyst

Honolulu, HI ยท On-site

$140K - $225K/yr

Possess active or eligible security clearance, as required by contract We prefer to see: * Experience in military wargaming, campaign analysis, mission-level simulation, constructive simulation, or ...

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Contract Military Simulation 3D Artist information

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How much do contract military simulation 3d artist jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for contract military simulation 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Contract Military Simulation 3D Artist, and why are they important?

To thrive as a Contract Military Simulation 3D Artist, you need strong proficiency in 3D modeling, texturing, and rendering, often backed by a degree in art, design, or a related field. Familiarity with industry-standard software like Autodesk 3ds Max, Maya, Blender, and game engines such as Unreal Engine, as well as knowledge of military hardware standards, is typically required. Attention to detail, creativity, and effective communication are crucial soft skills for accurately representing military assets and collaborating with multidisciplinary teams. These skills ensure the creation of realistic, functional simulations that meet client specifications and support effective military training.

What are Contract Military Simulation 3D Artists?

Contract Military Simulation 3D Artists are professionals hired on a temporary or project basis to create detailed 3D models and visual assets for military training simulations. Their work helps build realistic environments, vehicles, equipment, and characters that accurately represent real-world scenarios for training purposes. These artists collaborate with simulation developers, subject matter experts, and other stakeholders to ensure visual fidelity and functional accuracy in the simulations. The role requires strong skills in 3D modeling software and an understanding of military technology and protocols.

What are some common challenges faced by Contract Military Simulation 3D Artists and how can they be addressed?

One of the biggest challenges for Contract Military Simulation 3D Artists is accurately recreating military equipment and environments while balancing realism and performance constraints. Artists must frequently reference technical documents and collaborate closely with subject matter experts to ensure authenticity. Additionally, working as a contractor often means adapting quickly to different workflows or proprietary tools unique to each client. Effective communication with project managers and other team members is crucial for managing revisions and meeting tight deadlines.
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What cities are hiring for Contract Military Simulation 3D Artist jobs? Cities with the most Contract Military Simulation 3D Artist job openings:
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Infographic showing various Contract Military Simulation 3D Artist job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 19 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist