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Assistant 3D Vehicle Artist Jobs (NOW HIRING)

... vehicles, and surrounding infrastructure. * Produce optimized assets suitable for real-time ... * Assist with animation of environmental objects and airport assets where required. * Optimize ...

New

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

New

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

New

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... We have developed breakthrough electric vehicles that are reinventing the automotive landscape with ...

Ergonomics Engineer

Warren, MI · On-site

$65K - $88K/yr

Use 3D Virtual Digital Human Model (DHM) Simulations and 3D Vehicle CAD to determine acceptable ... Conduct ergonomic assessments of minomis, dunnage, point-of-use (POU) racks, lift-assist ...

Ergonomics Engineer

Embry Hills, GA · On-site

$69K - $93K/yr

Use 3D Virtual Digital Human Model (DHM) Simulations and 3D Vehicle CAD to determine acceptable ... Conduct ergonomic assessments of minomis, dunnage, point-of-use (POU) racks, lift-assist ...

Ergonomics Engineer

Warren, MI · On-site

$65K - $88K/yr

Use 3D Virtual Digital Human Model (DHM) Simulations and 3D Vehicle CAD to determine acceptable ... Conduct ergonomic assessments of minomis, dunnage, point-of-use (POU) racks, lift-assist ...

Artist & Designer

Henderson, NV

$122K - $146K/yr

... 3D models for use in the manufacturing of precious metal products. The artist will also work closely with sales and customer service to create original designs and assist with answering customer ...

Artist & Designer

Coeur D Alene, ID

$124K - $148K/yr

... 3D models for use in the manufacturing of precious metal products. The artist will also work closely with sales and customer service to create original designs and assist with answering customer ...

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Assistant 3D Vehicle Artist information

See salary details

$120K

$132.8K

$146.5K

How much do assistant 3d vehicle artist jobs pay per year?

As of Aug 1, 2026, the average yearly pay for assistant 3d vehicle artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is the difference between Assistant 3D Vehicle Artist vs 3D Vehicle Artist?

AspectAssistant 3D Vehicle Artist3D Vehicle Artist
ResponsibilitiesSupports senior artists, handles basic modeling and texturing tasksCreates detailed, high-quality 3D vehicle models independently
Skills & CredentialsBasic 3D modeling, knowledge of industry software, entry-level experienceAdvanced modeling, texturing, and rendering skills, portfolio required
Work EnvironmentCollaborative team, often in game or film studiosLeads or independently manages complex vehicle projects

The main difference between an Assistant 3D Vehicle Artist and a 3D Vehicle Artist lies in experience and responsibility. The assistant role supports and learns from senior artists, focusing on foundational tasks, while the 3D Vehicle Artist independently creates detailed vehicle models. Both roles require knowledge of industry-standard software, but the senior artist typically has a stronger portfolio and advanced skills.

More about Assistant 3D Vehicle Artist jobs
What cities are hiring for Assistant 3D Vehicle Artist jobs? Cities with the most Assistant 3D Vehicle Artist job openings:
What are the most commonly searched types of 3D Vehicle Artist jobs? The most popular types of 3D Vehicle Artist jobs are:
What states have the most Assistant 3D Vehicle Artist jobs? States with the most job openings for Assistant 3D Vehicle Artist jobs include:
What job categories do people searching Assistant 3D Vehicle Artist jobs look for? The top searched job categories for Assistant 3D Vehicle Artist jobs are:
Infographic showing various Assistant 3D Vehicle Artist job openings in the United States as of July 2026, with employment types broken down into 40% Full Time, and 60% Part Time. Highlights an 100% In-person job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 3 days ago

New


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

74th of 220 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-07-29

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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