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Assistant 3D Vehicle Artist Jobs (NOW HIRING)

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Research and assist with PBR textures and materials, and document solutions. Take ownership of ...

... in-vehicle and web-based UI experiences * Assist in the creation of 2D assets to be used in ... Strong art and design eye (lighting, realism, layout), exposure to creating real-time 3D and VR ...

New

Senior Material Artist

Austin, TX · On-site

$90 - $105/hr

... oversight. * Assist in master material creation in Unreal and maintaining material pipelines ... Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted ...

This individual will need an eye for detail, artistic ability, and technical capacity to learn advanced software programs and vehicle configuration data and systems. This includes taking 3D data ...

This individual will need an eye for detail, artistic ability, and technical capacity to learn advanced software programs and vehicle configuration data and systems. This includes taking 3D data ...

3D Graphic Designer

Ankeny, IA · On-site

$50 - $70/hr

... Artist to join our expanding creative team. In this role, you will not only create high-quality 3D ... Handle texturing, lighting, and animation tasks to support visual storytelling. * Assist in ...

Provide feedback and mentorship to junior artists * Assist senior artists in achieving project ... Experience with Maya or similar 3D animation tools * A portfolio showing emotionally driven ...

$60 - $90/hr

Provide feedback and mentorship to junior artists * Assist senior artists in achieving project ... Experience with Maya or similar 3D animation tools * A portfolio showing emotionally driven ...

... 3D technologies 4. Record of professional artistic activity appropriate to the rank of Assistant ... vehicle, utility vehicle, or golf cart) in order to perform the job duties? No Work Hours To be ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

You'll collaborate with a multidisciplinary team to research, envision, and produce high-end 3D ... As part of this commitment, the use of artificial intelligence (AI) or other tools to assist with ...

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

You'll collaborate with a multidisciplinary team to research, envision, and produce high-end 3D ... As part of this commitment, the use of artificial intelligence (AI) or other tools to assist with ...

Showing results 21-40

Assistant 3D Vehicle Artist information

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$120K

$132.8K

$146.5K

How much do assistant 3d vehicle artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for assistant 3d vehicle artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is the difference between Assistant 3D Vehicle Artist vs 3D Vehicle Artist?

AspectAssistant 3D Vehicle Artist3D Vehicle Artist
ResponsibilitiesSupports senior artists, handles basic modeling and texturing tasksCreates detailed, high-quality 3D vehicle models independently
Skills & CredentialsBasic 3D modeling, knowledge of industry software, entry-level experienceAdvanced modeling, texturing, and rendering skills, portfolio required
Work EnvironmentCollaborative team, often in game or film studiosLeads or independently manages complex vehicle projects

The main difference between an Assistant 3D Vehicle Artist and a 3D Vehicle Artist lies in experience and responsibility. The assistant role supports and learns from senior artists, focusing on foundational tasks, while the 3D Vehicle Artist independently creates detailed vehicle models. Both roles require knowledge of industry-standard software, but the senior artist typically has a stronger portfolio and advanced skills.

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Cities with the most Assistant 3D Vehicle Artist job openings:

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The most popular types of 3D Vehicle Artist jobs are:

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States with the most job openings for Assistant 3D Vehicle Artist jobs include:

Infographic showing various Assistant 3D Vehicle Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Character Artist

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .