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Entry Level 3D Environment Artist Jobs in Florida

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Airport Environment Construction: * Assemble airport environments from source imagery, engineering ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Airport Environment Construction: * Assemble airport environments from source imagery, engineering ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

... 3D Design, Life Drawing, to college level students. Courses may be taught in an array of teaching ... MDC In-Person, MDC Live (Learning Interactively in a Virtual Environment), and Blended Classes.

Print Coordinator

Tampa, FL · On-site

$18 - $20/hr

This role supports the Print Team on various entry level tasks and projects, all training provided ... Dependable Hard working Comfortable in a fast paced environment Able to multitask and meet ...

Print Coordinator

Tampa, FL · On-site

$18 - $20/hr

This role supports the Print Team on various entry level tasks and projects, all training provided ... Dependable Hard working Comfortable in a fast paced environment Able to multitask and meet ...

Print Coordinator

Tampa, FL · On-site

$18 - $20/hr

This role supports the Print Team on various entry level tasks and projects, all training provided ... Dependable Hard working Comfortable in a fast paced environment Able to multitask and meet ...

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Entry Level 3D Environment Artist information

See Florida salary details

$14

$29

$51

How much do entry level 3d environment artist jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for entry level 3d environment artist in Florida is $29.49, according to ZipRecruiter salary data. Most workers in this role earn between $20.29 and $36.30 per hour, depending on experience, location, and employer.

What is an entry level 3D environment artist?

An Entry Level 3D Environment Artist is responsible for creating 3D environments, assets, and textures for video games, films, or other digital media. They work under the supervision of senior artists and art directors to bring game worlds or digital scenes to life. Their tasks typically include modeling, texturing, lighting, and optimizing assets to meet technical and artistic requirements. These artists often use software like Blender, Maya, Substance Painter, and Unreal Engine. Strong foundational skills in composition, color, and lighting are essential for success in this role.

What does an entry level 3D environment artist do?

A typical day for an Entry Level 3D Environment Artist involves creating and refining 3D assets such as landscapes, buildings, and props under the guidance of senior artists or art directors. You may spend time modeling objects, applying textures, and ensuring assets meet the technical and artistic standards of the project. Collaboration is common, as you'll work closely with game designers, level designers, and other artists to ensure visual consistency and functionality. Regular feedback sessions and revisions are part of the workflow, providing valuable opportunities for learning and skill growth. As you gain experience, you may take on more creative responsibilities or specialize further within environment art.

What are the key skills and qualifications needed to thrive as an entry level 3D environment artist?

To thrive as an Entry Level 3D Environment Artist, you need a strong understanding of 3D modeling, texturing, and lighting, typically backed by a relevant degree or portfolio demonstrating your skills. Proficiency with industry tools such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine or Unity is highly valued, alongside any foundational certifications in these platforms. Strong collaboration, attention to detail, and the ability to incorporate feedback effectively are vital soft skills in this creative role. These skills and qualities are crucial for producing high-quality environments that meet project goals and for working efficiently within multidisciplinary teams.

What are the most commonly searched types of 3D Environment Artist jobs in Florida?

The most popular types of 3D Environment Artist jobs in Florida are:

What are popular job titles related to Entry Level 3D Environment Artist jobs in Florida?

For Entry Level 3D Environment Artist jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Entry Level 3D Environment Artist jobs in Florida look for?

The top searched job categories for Entry Level 3D Environment Artist jobs in Florida are:

What cities in Florida are hiring for Entry Level 3D Environment Artist jobs?

Cities in Florida with the most Entry Level 3D Environment Artist job openings:

Infographic showing various Entry Level 3D Environment Artist job openings in Florida as of August 2026, with employment types broken down into 67% Full Time, 21% Part Time, and 12% Contract. Highlights an 88% In-person, and 12% Remote job distribution, with an average salary of $61,330 per year, or $29.5 per hour.

3D Environmental Artist

Orlando, FL • On-site


SAIC
IT Services • 10K+ employees

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

80th of 226 rated it services

People enjoy working here

Good employer

Recommended by students


Full-time

Re-posted 7 hours ago


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.


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