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Entry Level 2D Animation Artist Jobs (NOW HIRING)

Create high-quality 2D animations for characters, environments, user interface elements, and visual ... Produce animations that align with the artistic direction, gameplay requirements, and overall ...

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The lead also coaches junior artists, collaborates with other departments, and supports production ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Senior Marketing Artist

Austin, TX · On-site

$87K - $128K/yr

This artist can demonstrate a range of work highlighting their ability to build visually appealing ... Proven expertise in motion graphics and 2D animation to create scroll-stopping video ads. * Solid ...

Senior Technical Artist

Austin, TX

$125K - $150K/yr

Create 2D assets for all aspects of the product including UI, composition, VFX, and animations ... Bachelor of Arts in art/animation or technical degree or equivalent industry experience. * At least ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Create 2D assets for all aspects of the product including UI, composition, VFX, and animations ... Bachelor of Arts in art/animation or technical degree or equivalent industry experience. * At least ...

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Entry Level 2D Animation Artist information

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How much do entry level 2d animation artist jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for entry level 2d animation artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level 2D Animation Artist, and why are they important?

To thrive as an Entry Level 2D Animation Artist, you need a solid grasp of drawing fundamentals, animation principles, and a portfolio showcasing your creative abilities, usually supported by a degree or coursework in animation or a related field. Proficiency with industry-standard software such as Adobe Animate, Toon Boom Harmony, and Photoshop is typically expected. Strong communication, attention to detail, and openness to feedback help artists collaborate effectively and grow in their roles. These skills and qualities are crucial for producing professional animations that meet project requirements and contribute to a creative team environment.

How do you get your first 2D animation job?

To secure an entry-level 2D animation artist position, build a strong portfolio showcasing your best work, learn industry-standard software like Adobe Animate or Toon Boom, and gain experience through internships, freelance projects, or personal projects. Networking with professionals and applying to entry-level roles or internships can also increase your chances of getting hired.

What are some common challenges faced by entry-level 2D animation artists in their first year on the job?

As an entry-level 2D animation artist, you might encounter challenges such as adapting to industry-standard software, meeting tight deadlines, and balancing creative input with project guidelines. Collaboration with other team members, such as storyboard artists and animators, is essential and can require strong communication skills. Additionally, learning to accept and implement feedback quickly is a key part of professional growth in this role. Overcoming these challenges can help you build a solid foundation for advancement within the animation industry.

How to get a job in animation with no experience?

Entry level 2D animation artists can start by building a strong portfolio showcasing their work, learning industry-standard tools like Adobe Animate or Toon Boom, and gaining foundational skills through online courses or tutorials. Internships, volunteering, or freelance projects can provide practical experience and help establish a professional network, increasing chances of employment despite limited formal experience.

What is the difference between Entry Level 2D Animation Artist vs Junior 2D Animator?

AspectEntry Level 2D Animation ArtistJunior 2D Animator
Required SkillsBasic drawing, software proficiency, understanding of animation principlesAdvanced animation techniques, storytelling, character development
Work EnvironmentAnimation studios, freelance projects, educational settingsProduction teams, media companies, advertising agencies
Typical ResponsibilitiesAssisting in animations, creating assets, learning workflowsCreating animations, refining scenes, collaborating with teams

The Entry Level 2D Animation Artist typically focuses on foundational skills and assisting in animation projects, often in educational or entry-level roles. A Junior 2D Animator has more experience, handles more complex animations, and contributes more directly to production. Both roles require similar certifications and work environments, but the Junior 2D Animator is expected to have a deeper understanding of animation techniques and storytelling.

What are entry-level animator jobs?

Entry-level 2D animation artist jobs typically involve creating basic animations, assisting senior animators, and learning industry-standard software like Adobe Animate or Toon Boom. These roles often require a portfolio or demo reel and may involve working in a team environment with a standard work schedule.

What does an Entry Level 2D Animation Artist do?

An Entry Level 2D Animation Artist creates basic animations, illustrations, and visual assets for various media such as games, television, or online content. They typically work under the guidance of senior animators and collaborate with other artists to bring characters, backgrounds, and scenes to life. Their tasks often include drawing storyboards, cleaning up frames, creating simple motion sequences, and assisting with revisions based on feedback. This role is ideal for those looking to build foundational skills and gain experience in the field of animation.
More about Entry Level 2D Animation Artist jobs
What cities are hiring for Entry Level 2D Animation Artist jobs? Cities with the most Entry Level 2D Animation Artist job openings:
What are the most commonly searched types of 2D Animation Artist jobs? The most popular types of 2D Animation Artist jobs are:
What states have the most Entry Level 2D Animation Artist jobs? States with the most job openings for Entry Level 2D Animation Artist jobs include:
What job categories do people searching Entry Level 2D Animation Artist jobs look for? The top searched job categories for Entry Level 2D Animation Artist jobs are:
Infographic showing various Entry Level 2D Animation Artist job openings in the United States as of July 2026, with employment types broken down into 6% Internship, 65% Full Time, 22% Part Time, 3% Temporary, and 4% Contract. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.
Adjunct Faculty, 2D Animation (On Campus)

Adjunct Faculty, 2D Animation (On Campus)

Rocky Mountain College of Art + Design

Lakewood, CO

Full-time

Re-posted 26 days ago


Job description

Adjunct Faculty, 2D Animation (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Target Fill Date: June 1st, 2026
Rocky Mountain College of Art +Design is looking for an Adjunct Professor who has expertise in 2D Animation. The faculty member works with the Chair and Program Lead of the Animation program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Animation workflows, with an emphasis on character motion studies, performance-based animation, and scene development using Toon Boom Harmony. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Animation, Game Art, Game Design, relevant Motion Graphics, OR a bachelors degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading 2D Animation software, including, but not limited to ToonBoom Harmony (required), Storyboard Pro (required), Adobe Photoshop (bonus) Adobe After Effects (bonus), etc
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Animation or related digital media.
  • A sustained record of professional or studio-based work in Animation or related digital media, demonstrated through published short/feature films, series work, studio credits, freelance projects, portfolio, and/or client-based productions.
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise in 2D animation production workflows, including character animation, scene development, and rigging/puppetry in Toon Boom Harmony. Experience with storyboarding, motion graphics, or visual development pipelines is also valued.
  • Courses taught may include 2D Animation I–IV (motion studies through advanced scene work), Drawing + Acting for Animation, Storyboarding, and Motion Graphics.
  • Candidates should have experience with character animation, performance-based animation, and scene development using Toon Boom Harmony. Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
  • Knowledge of Storyboard Pro, Adobe Photoshop, and After Effects is preferred.
Working Conditions
This position involves teaching in a higher education environment and may include in-person and/or online instruction depending on course assignment. The role may require a flexible schedule, including daytime and evening hours. Work is typically performed in a classroom, studio, and/or computer-based environment and involves regular use of digital tools and software. The position requires interaction with students in both individual and group settings. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer